{{{Guardian |Guardians use a custom version of manipulation sets for their primary and armor sets for their secondary. In general, Guardians' manipulation sets sport their control cousins' single-target immobilize, hold, and one other form of CC as well as Build Up, a damaging or debuffing taunt aura, and melee set attacks. The melee set attacks are a single-target melee moderate, high, and superior/extreme damage powers, and a melee AOE. The armor sets generally sport their bread-and-butter physical shield, elemental/energy shield, mez shield, tier 9, and self heal - the last of which can heal the ally they tether themselves to - then fills in the rest with buffs or debuffs from a thematically-matched affinity set. This usually takes the form of an enemy debuff at a low tier, an ally buff in the mid-to-high tier, and another buff or debuff as well. The Guardian ancillary sets are mostly patterned with a single-target ranged medium attack, an additional melee AOE attack, an ally physical shield power (in place of squishy archetypes' physical shield at tier 3 - in some cases having to invent one), an AOE buff or debuff, and an AOE ranged attack. |[*] Yes, Electricity Manipulation and Strength Manipulation both have two holds - Tesla Cage and Shocking Grasp or Localized Tremor and Knockout Blow, respectively. * Regeneration is untouched (compared to this site's proliferation to Tankers) as it needs all powers to function, has no workably associated affinity set, and its two heals together will both affect a tethered ally because of the archetype's inherent as stand-ins for buffs. {{{Darkness {{Darkness Manipulation|black|filter:hue-rotate(240deg) saturate(0.7);|filter:hue-rotate(60deg); {Shadowy Binds|immobilize|single_target {Shadow Punch|melee_small|single_target {Death Shroud|taunt|pbaoe {Smite|melee_medium|single_target {Soul Drain|buff_damage|pbaoe {Dark Grasp|hold|single_target {Dark Consumption|boost_endurance|pbaoe {Heart of Darkness|disorient|pbaoe {Midnight Grasp|damage_extreme|single_target {{Dark Armor|normal|filter:hue-rotate(240deg) saturate(0.3) brightness(1.2);|filter:hue-rotate(-20deg) saturate(0.3); {Dark Embrace|shield_physical|self {Touch of Fear|fear|single_target {Murky Cloud|shield_energy_negative|self {Obsidian Shield|shield_mez|self {Twilight Grasp|boost_health|taoe {Shadow Dweller|buff_defense|self {Tar Patch|slow_movement|summon_aoe {Darkest Night|debuff_damage|taoe {Soul Transfer|resurrect|pbaoe {{Darkness Mastery|dark|filter:hue-rotate(240deg) saturate(0.5);|filter:hue-rotate(220deg) saturate(0.7); {Dark Blast|ranged_medium|single_target {Shadow Maul|damage|cone {Shadow Shield|shield_physical|taoe {Fade|buff_defense|pbaoe {Dark Obliteration|damage|taoe {{{Earth {{Earth Manipulation|light|filter:hue-rotate(40deg) saturate(0.7);|filter:hue-rotate(40deg); {Stone Prison|immobilize|single_target {Stone Fist|melee_medium|single_target {Stone Mallet|melee_large|single_target {Build Up|buff_damage|self {Tremor|knockdown|pbaoe {Mud Pots|slow_movement|pbaoe {Stone Prison|hold|single_target {Fault|knockdown|taoe {Seismic Smash|damage_extreme|single_target {{Stone Armor|normal|filter:hue-rotate(40deg) saturate(0.2) brightness(1.2);|filter:hue-rotate(220deg) saturate(0.7); {Rock Armor|shield_physical|self {Stone Skin|shield_physical|self {Earth's Embrace|heal_over_time|self {Sandblast|debuff_defense|single_target {Rooted|shield_mez|self {Brimstone Armor|shield_heat|self {Crystal Armor|shield_energy_negative|self {Mineral Dispersion|mez_protection|single_target {Geode|buff_tier_9|self {{Earth Mastery|dark|filter:hue-rotate(40deg) saturate(0.6);|filter:hue-rotate(220deg) saturate(0.1); {Hurl Boulder|ranged_medium|single_target {Heavy Mallet|damage_extreme|single_target {Shield Rock|shield_physical|taoe {Volcanic Ash|debuff_damage|taoe {Fissure|damage|taoe {{{Electricity {{Electricity Manipulation|light|filter:hue-rotate(250deg) saturate(0.8);|filter:hue-rotate(60deg) saturate(0.8); {Electric Fence|immobilize|single_target {Charged Brawl|melee_medium|single_target {Lightning Field|taunt|pbaoe {Havoc Punch|melee_large|single_target {Build Up|buff_damage|self {Lightning Clap|disorient|pbaoe {Tesla Cage|hold|single_target {Thunder Strike|damage|taoe {Shocking Grasp|damage_extreme|single_target {{Electric Armor|pale|filter:hue-rotate(230deg) saturate(1.1);|filter:hue-rotate(0deg) saturate(0.8); {Charged Armor|shield_physical|self {Shock|deboost_endurance|single_target {Conductive Shield|shield_energy_negative|self {Static Shield|shield_mez|self {Grounded|shield_energy_negative|self {Amp Up|buff_special|single_target {Energize|boost_health|self {Galvanic Sentinel|summon_1|summon {Power Surge|buff_tier_9|self {{Electricity Mastery|normal|filter:hue-rotate(240deg) saturate(1.1);|filter:hue-rotate(180deg) saturate(1.5); {Lightning Bolt|ranged_medium|single_target {Jacobs Ladder|damage|cone {Charged Shield|shield_physical|taoe {Faraday Cage|mez_protection|summon_aoe {Ball Lightning|damage|taoe {{{Energy {{Energy Manipulation|normal|filter:hue-rotate(230deg) saturate(1.2);|filter:hue-rotate(230deg) saturate(1.2); {Power Thrust|knockback|single_target {Energy Punch|melee_medium|single_target {Build Up|buff_damage|self {Bone Smasher|melee_large|single_target {Power Crash|disorient|cone {Zero-Point Energy|hold|single_target {Disruptive Aura|taunt|pbaoe {Whirling Hands|damage|pbaoe {Total Focus|damage_extreme|single_target {{Energy Aura|light|filter:hue-rotate(210deg);|filter:hue-rotate(40deg); {Kinetic Shield|shield_physical|self {Repelling Force|buff_defense|self {Power Shield|shield_energy_negative|self {Entropic Aura|shield_mez|pbaoe {Siphon Power|debuff_damage|single_target {Insulation Shield|shield_energy_negative|taoe {Energy Drain|deboost_endurance|pbaoe {Energize|boost_health|self {Overload|buff_tier_9|self {{Energy Mastery|light|filter:hue-rotate(220deg) saturate(0.9);|filter:hue-rotate(-10deg) saturate(0.5); {Energy Blast|ranged_medium|single_target {Repel|knockback|pbaoe {Deflection Shield|shield_physical|taoe {Energy Torrent|damage|cone {Explosive Blast|damage|taoe {{{Fire {{Fire Manipulation|normal|filter:hue-rotate(30deg) brightness(1.2);|filter:hue-rotate(150deg) saturate(1.5); {Ring of Fire|immobilize|single_target {Fire Sword|melee_medium|single_target {Fire Slash|melee_large|single_target {Fire Sword Circle|damage|pbaoe {Build Up|buff_damage|self {Blazing Aura|taunt|pbaoe {Char|hold|single_target {Greater Fire Sword|damage_extreme|single_target {Bonfire|knockback|summon_aoe {{Fiery Aura|light|filter:hue-rotate(20deg);|filter:hue-rotate(-60deg); {Fire Shield|shield_physical|self {Flash Burn|debuff_regeneration|single_target {Healing Flames|boost_health|self {Temperature Protection|shield_heat|self {Heat Exhaustion|debuff_damage|single_target {Plasma Shield|shield_energy_negative|self {Burn|damage|summon_aoe {Forge|buff_damage|single_target {Rise of the Phoenix|resurrect|pbaoe {{Fire Mastery|light|filter:hue-rotate(30deg) saturate(1.2);|filter:hue-rotate(60deg); {Fire Blast|ranged_medium|single_target {Combustion|damage|pbaoe {Thermal Shield|shield_physical|taoe {Melt Armor|debuff_defense|taoe {Fire Ball|damage|taoe {{{Ice {{Ice Manipulation|light|filter:hue-rotate(170deg) saturate(0.8);|filter:hue-rotate(190deg); {Chillblain|immobilize|single_target {Ice Sword|melee_medium|single_target {Ice Slash|melee_large|single_target {Icicles|taunt|pbaoe {Build Up|buff_damage|self {Block of Ice|hold|single_target {Frozen Aura|sleep|pbaoe {Greater Ice Sword|damage_extreme|single_target {Ice Sword Circle|damage|pbaoe {{Ice Armor|light|filter:hue-rotate(200deg);|filter:hue-rotate(220deg) saturate(0.8); {Frozen Armor|shield_physical|self {Hoarfrost|heal_over_time|self {Infrigidate|slow|single_target {Wet Ice|shield_mez|self {Permafrost|shield_cold|self {Benumb|debuff_damage|single_target {Glacial Armor|shield_energy_negative|self {Heat Loss|deboost_endurance|taoe {Hibernate|buff_tier_9|self {{Ice Mastery|white|filter:hue-rotate(180deg) saturate(4) brightness(1.2);|filter:hue-rotate(220deg); {Ice Blast|ranged_medium|single_target {Frost|damage|cone {Ice Shield|shield_physical|taoe {Sleet|debuff_defense|summon_aoe {Ice Storm|damage|summon_aoe {{{Ninjitsu {{Ninja Training|black|filter:hue-rotate(300deg);|filter:hue-rotate(30deg); {Immobilizing Dart|immobilize|single_target {Sting of the Wasp|melee_medium|single_target {Gambler's Cut|melee_large|single_target {Build Up|buff_damage|self {The Lotus Drops|damage|pbaoe {Kawarimi|taunt|pbaoe {Smoke Flash|placate|pbaoe {Choking Powder|hold|single_target {Soaring Dragon|damage_extreme|single_target {{Ninjitsu|black|filter:hue-rotate(280deg);|filter:hue-rotate(120deg) saturate(0.8); {Ninja Reflexes|buff_defense_melee|self {Danger Sense|buff_defense_ranged|self {Caltrops|slow_movement|summon_aoe {Kuji-In Rin|shield_mez|self {Unlock Chi|buff_damage|single_target {Kuji-In Sha|boost_health|self {Mind's Eye|buff_defense|self {Blinding Powder|blind|cone {Kuji-In Retsu|buff_tier_9|self {{Weapon Mastery|normal|filter:hue-rotate(120deg) saturate(0.2);|filter:hue-rotate(60deg) saturate(0.4); {Shuriken|ranged_medium|single_target {Flashing Steel|damage|cone {Protection from the Shadows|shield_physical|taoe {Poison Trap|hold|summon_aoe {Explosive Shuriken|damage|taoe {{{Plant {{Plant Manipulation|normal|filter:hue-rotate(140deg);|filter:hue-rotate(90deg); {Entangle|immobilize|single_target {Strike|melee_medium|single_target {Strangler|hold|single_target {Toxins|buff_damage|self {Skewer|melee_large|single_target {Quills|taunt|pbaoe {Ripper|damage_extreme|cone {Seeds of Confusion|confuse|cone {Thorn Burst|damage|pbaoe {{Regeneration|light|filter:hue-rotate(120deg) saturate(0.6) brightness(1.2);|filter:hue-rotate(220deg); {Peak Physical Condition|buff_regeneration|self {Reconstruction|boost_health|self {Resiliency|shield_damage|self {Dull Pain|heal_over_time|self {Complete Integration|shield_mez|self {Superhuman Metabolism|buff_recovery|self {Healing Factor|buff_regeneration|pbaoe {Revive|resurrect|self {Moment of Glory|buff_tier_9|self {{Plant Mastery|dark|filter:hue-rotate(110deg);|filter:hue-rotate(70deg) saturate(0.7); {Thorn Barrage|ranged_medium|single_target {Lunge|melee_medium|single_target {Organic Shield|shield_physical|taoe {Overgrowth|buff_damage|pbaoe {Throw Spines|damage|cone {{{Psionic {{Mental Manipulation|black|filter:hue-rotate(320deg);|filter:hue-rotate(290deg); {Subdue|immobilize|single_target {Mind Probe|melee_medium|single_target {Telekinetic Blow|melee_large|single_target {Mass Hypnosis|sleep|taoe {Concentration|buff_damage|self {Greater Psi Blade|damage_extreme|single_target {Psionic Disruption|taunt|pbaoe {Dominate|hold|single_target {Psychic Shockwave|damage|pbaoe {{Psychic Aura|normal|filter:hue-rotate(330deg);|filter:hue-rotate(120deg) saturate(0.7); {Foresight|buff_defense|self {Mind Over Body|shield_physical|self {Dull Pain|heal_over_time|self {Heal Other|boost_health|single_target {Indomitable Will|shield_mez|self {Heightened Senses|buff_defense|self {Mind Link|buff_defense|pbaoe {Fortitude|buff_mega|single_target {Force of Nature|buff_tier_9|self {{Psychic Mastery|light|filter:hue-rotate(330deg);|filter:hue-rotate(-20deg) saturate(1.5); {Mental Blast|ranged_medium|single_target {Psi Blade Sweep|damage|cone {Soothing Aura|heal_over_time|pbaoe {Recovery Aura|buff_recovery|pbaoe {Psionic Tornado|knockup|taoe {{{Super Strength {{Strength Manipulation|normal|filter:hue-rotate(0deg)|filter:hue-rotate(70deg) saturate(3); {Power Throw|immobilize|single_target {Punch|melee_medium|single_target {Unstable Footing|taunt|pbaoe {Haymaker|melee_large|single_target {Rage|buff_mega|self {Hand Clap|disorient|pbaoe {Localized Tremor|hold|single_target {Knockout Blow|damage_extreme|single_target {Foot Stomp|knockdown|pbaoe {{Invulnerability|light|filter:hue-rotate(180deg) saturate(3);|filter:hue-rotate(40deg) saturate(0.3); {Durability|buff_defense|self {Temp Invulnerability|shield_physical|self {Dull Pain|heal_over_time|self {Shout of Command|buff_mega|pbaoe {Unyielding|shield_mez|self {Tough Hide|shield_energy_negative|self {World of Pain|shield_damage|pbaoe {Painbringer|buff_mega|single_target {Unstoppable|buff_tier_9|self {{Body Mastery|dark|filter:hue-rotate(150deg) saturate(0.2);|filter:hue-rotate(60deg) saturate(0.3); {Hurl|ranged_medium|single_target {Waylay|damage|cone {Human Shield|shield_physical|single_target {Anguishing Cry|debuff_defense|pbaoe {Laser Beam Eyes|damage|taoe