{{Guardian |Guardian is a standard archetype available to both Primal Earth and Praetorian characters.[br][br]The Guardian is a staunch defender that protects innocents and allies. There is no safer place than under their care. A Guardian would sooner suffer defeat than see their ward come to harm. |role:Tank;basehp:1.3;maxhp:1.1; |[*] Guardian was an archetype purportedly in development at Paragon Studios before its closure, alongside Sentinel and Striker. * Guardian's archetype icon was taken from the game files but its mechanics as presented here were not based on anything in-game. {Shelter |[Toggle] (Ranged) Ally +Bodyguard |buff_defense |single_target |The guardian tasks themself with protecting their charge. By choosing an ally and toggling this power, the guardian can focus their efforts to defend them. The guardian will intercept a portion of the targeted ally's incoming damage and that ally will always receive the guardian's area-affecting buffs even if they are out of range. This power costs no endurance but will suppress when the ally is outside of line-of-sight or when the guardian is confused, disoriented, held, or slept. |- |Fast {{manipulation {Ranged Immobilize|immobilize|single_target {Melee Medium|melee_medium|single_target {Taunt Aura|taunt|pbaoe {Melee Heavy|melee_large|single_target {Build Up|buff_damage|self {AOE Crowd Control|disorient|pbaoe {Utility|hold|single_target {Melee Extreme Damage|damage_extreme|single_target {PBAOE Damage|damage|pbaoe {{armor {Passive Shield|shield_damage|self {Smashing/Lethal Shield|shield_physical|self {Ally/Self Heal|boost_health|pbaoe {Buff/Debuff|buff_mega|single_target {Mez Shield|shield_mez|self {HE/CO/EN/NE Shield|shield_energy|self {Buff/Debuff 2|buff_mega|single_target {Self Rez|resurrect|self {Buff/Debuff 3|buff_mega|single_target