{{Guardian
|Guardian is a standard archetype available to both Primal Earth and Praetorian characters.[br][br]The Guardian is a staunch defender that protects innocents and allies. There is no safer place than under their care. A Guardian would sooner suffer defeat than see their ward come to harm.
|role:Tank;basehp:1.3;maxhp:1.1;
|[*] Guardian was an archetype purportedly in development at Paragon Studios before its closure, alongside Sentinel and Striker.
* Guardian's archetype icon was taken from the game files but its mechanics as presented here were not based on anything in-game.
{Shelter
|[Toggle] (Ranged) Ally +Bodyguard
|buff_defense
|single_target
|The guardian tasks themself with protecting their charge. By choosing an ally and toggling this power, the guardian can focus their efforts to defend them. The guardian will intercept a portion of the targeted ally's incoming damage and that ally will always receive the guardian's area-affecting buffs even if they are out of range. This power costs no endurance but will suppress when the ally is outside of line-of-sight or when the guardian is confused, disoriented, held, or slept.
|-
|Fast
{{manipulation
{Ranged Immobilize|immobilize|single_target
{Melee Medium|melee_medium|single_target
{Taunt Aura|taunt|pbaoe
{Melee Heavy|melee_large|single_target
{Build Up|buff_damage|self
{AOE Crowd Control|disorient|pbaoe
{Utility|hold|single_target
{Melee Extreme Damage|damage_extreme|single_target
{PBAOE Damage|damage|pbaoe
{{armor
{Passive Shield|shield_damage|self
{Smashing/Lethal Shield|shield_physical|self
{Ally/Self Heal|boost_health|pbaoe
{Buff/Debuff|buff_mega|single_target
{Mez Shield|shield_mez|self
{HE/CO/EN/NE Shield|shield_energy|self
{Buff/Debuff 2|buff_mega|single_target
{Self Rez|resurrect|self
{Buff/Debuff 3|buff_mega|single_target