{{Striker |Striker is a standard archetype available to both Primal Earth and Praetorian characters.[br][br]The Striker is an offensive powerhouse surpassed only by the Blater and Scrapper in terms of raw power. Strikers dive in and out of melee range, attacking enemies near and far. Escape is nigh impossible once they've locked onto a target. |role:Damage;basehp:1.0; |[*] Striker was purportedly an archetype in the works at Paragon Studios before its closure, alongside Sentinel and Guardian. It was not as fleshed-out as the other two, with its only reference being forum posts. It was described as swapping between melee and ranged combat. {Jousting |[Auto] Self +Resistance (Movement), +Damage (Special) |buff_damage |self |The striker specializes in jumping in and out of combat. They are naturally more resilient to movement speed debuffs and travel suppression expires faster for them. Additionally, their ranged attacks will impart stacks towards a damage buff for their next melee attack and vice-versa (up to 3 per type).[br][br][i](NOTE: The melee and ranged buffs stack separately. They are consumed as soon as an attack of the opposite category is used, regardless of how full the stack is, with the damage buff provided scaling with the number of stacks consumed.)[/i] |-|- {{assault {ST Ranged Minor|ranged_small|single_target {ST Melee Moderate|melee_medium|single_target {Melee AOE|damage|pbaoe {ST Ranged Moderate|ranged_medium|single_target {Aim|buff_accuracy|self {Ranged AOE|damage|taoe {Melee or Ranged AOE|damage|cone {Melee Superior Damage|melee_large|single_target {Ranged High|ranged_large|single_target {{armor {Passive Mitigation|shield_damage|self {Physical Shield|shield_physical|self {AOE Debuff|slow_movement|pbaoe {HE/CO/EN/NE Shield|shield_energy|self {Mez Shield|shield_mez|self {Self Heal|boost_health|self {AOE CC|disorient|pbaoe {AOE utility|blind|cone {Armor Tier 9|buff_tier_9|self