{{Interface |noshift |Interface, Interface, Conversion, Flawless Interface |Interface is the first slot in the physical branch of the incarnate system and is part of the basic tier of incarnate powers.[br][br]Interface slot abilities add PROCs for debuffs, damage, or mez effects of varying types to existing damaging powers. Core branches tend to have a higher chance for the debuff or mez effect to occur, while radial branches usually have a higher chance to cause damage.[br][br]The percent chance that these effects occur increases with tiers as well. |[*] Pathological Interface could also be named Subversive or Existential (as in existential dread). {{Concussive|normal,hue-rotate(200deg) saturate(0.2) |Concussive Interface adds a chance to hold foes and/or deal smashing damage with each attack. {8% Chance to Hold for 1s |- {12% Chance to Hold for 1s |- {8% Chance to Hold for 1s |25% Chance for Smashing Damage {16% Chance to Hold for 1s |- {12% Chance to Hold for 1s |25% Chance for Smashing Damage {8% Chance to Hold for 1s |50% Chance for Smashing Damage {4% Chance to Hold for 1s |75% Chance for Smashing Damage {20% Chance to Hold for 1s |25% Chance for Smashing Damage {12% Chance to Hold for 1s |75% Chance for Smashing Damage {{Hypothermic|light,hue-rotate(190deg) saturate(1.3) |Hypothermic Interface adds a chance to put foes to sleep and/or deal cold damage with each attack. {25% Chance to Sleep for 4s |- {50% Chance to Sleep for 4s |- {25% Chance to Sleep for 4s |25% Chance for Cold Damage {75% Chance to Sleep for 4s |- {50% Chance to Sleep for 4s |25% Chance for Cold Damage {25% Chance to Sleep for 4s |50% Chance for Cold Damage {- |75% Chance for Cold Damage {75% Chance to Sleep for 4s |25% Chance for Cold Damage {25% Chance to Sleep for 4s |75% Chance for Cold Damage {{Incisive|light,hue-rotate(330deg) saturate(0.5) |Incisive Interface adds a chance to reduce foes' max endurance and healing received, and/or deal lethal damage with each attack. {10% Chance for -Max End and -Healing for 10s |- {15% Chance for -Max End and -Healing for 10s |- {10% Chance for -Max End and -Healing for 10s |25% Chance for Lethal Damage {20% Chance for -Max End and -Healing for 10s |- {15% Chance for -Max End and -Healing for 10s |25% Chance for Lethal Damage {10% Chance for -Max End and -Healing for 10s |50% Chance for Lethal Damage {5% Chance for -Max End and -Healing for 10s |75% Chance for Lethal Damage {25% Chance for -Max End and -Healing for 10s |25% Chance for Lethal Damage {12.5% Chance for -Max End and -Healing for 10s |75% Chance for Lethal Damage {{Pathological|normal,hue-rotate(300deg) saturate(0.3) |Pathological Interface adds a chance to inflict fear and/or disorient to foes with each attack. {8% Chance for Fear for 4s |- {12% Chance for Fear for 4s |- {- |12% Chance for Disorient for 4s {16% Chance for Fear for 4s |- {12% Chance for Fear for 4s |8% Chance for Disorient for 4s {8% Chance for Fear for 4s |12% Chance for Disorient for 4s {- |16% Chance for Disorient for 4s {20% Chance for Fear for 4s |12% Chance for Disorient for 4s {12% Chance for Fear for 4s |20% Chance for Disorient for 4s