{{Judgment
|noshift
|Judgment, Judgment, Judgment, Final Judgment
|Judgment is the first slot in the psychic branch of the incarnate system and is part of the basic tier of incarnate powers.[br][br]Judgment slot abilities deal extreme damage in an area of effect. Core branches tend to deal more damage while radial branches usually come with debuff and/or mez effects.[br][br]Higher tiers generally hit larger areas and have a higher target cap. The chances and magnitudes of secondary effects generally do [u]not[/u] scale with tier.
{{Mythic
|Mythic Judgment deals lethal damage in a ranged area-of-effect. Its core branches have a chance to deal additional raw damage while its radial branches have a chance to debuff damage and/or disorient.[br][br]This judgment has unique customization options to allow a character's weapon to be used during its animation. Characters with a melee weapon can choose to swing their weapon while characters with ranged weapons can choose to fire their weapon. By default, it will swing a generic elemental sword made of pure energy.
|dark,200
{(Ranged AOE) Foe Extreme Damage (Energy)
|25' radius; 16 foes
{Extra DMG (Pet/Minion/Lt)
|25' radius; 16 foes
{Chance for Damage Debuff
|40' radius; 24 foes
{Extra DMG (All Enemies)
|25' radius; 16 foes
{Extra DMG (Pet/Minion/Lt)[br]+[br]Damage Debuff
|25' radius; 16 foes
{-
|40' radius; 32 foes
{Chance to Disorient
|40' radius; 24 foes
{Extra DMG (All Enemies)
|40' radius, 24 foes
{Chance to Disorient[br]+[br]Chance for Damage Debuff
|40' radius, 32 foes
{{Photonic
|Photonic Judgment deals energy damage in a ranged area-of-effect. Its core branches have a chance to deal additional raw damage while its radial branches have a chance to debuff tohit and/or hold.[br][br](The visual theme should fill in thematically for generic energy and can be used as a cover-all for other themes such as kinetics, sonic, or psionics via power customization.)
|light,200
{(Ranged AOE) Foe Extreme Damage (Energy)
|25' radius; 16 foes
{Extra DMG (Pet/Minion/Lt)
|25' radius; 16 foes
{Chance for Tohit Debuff
|40' radius; 24 foes
{Extra DMG (All Enemies)
|25' radius; 16 foes
{Extra DMG (Pet/Minion/Lt)[br]+[br]Tohit Debuff
|25' radius; 16 foes
{-
|40' radius; 32 foes
{Chance to Hold
|40' radius; 24 foes
{Extra DMG (All Enemies)
|40' radius, 24 foes
{Chance to Hold[br]+[br]Chance for Tohit Debuff
|40' radius, 32 foes