{{Mind
|level
|Fluctuation, Fluctuation, Pulse, Oscillation
|Mind is the fourth and final slot in the psychic branch of the incarnate system and part of the advanced tier of incarnate powers.[br][br]The Mind slot allows players to trade one stat for another. Core branches are more potent but have a shorter duration while radial branches are less potent but last longer and come with an additional PROC effect.[br][br]If the character has a tier 3+ ability in the Lore slot, then any tier 3+ Mind ability will change Lore's incarnate shift into a full-on level shift. otherwise, tier 3+ Mind will provide an incarnate shift.
|[*] The Divine ability's name and (positive) effect as well as the Mind slot's tier 4 name (Oscillation) are taken from one of the story buffs in Mender Ramiel's arc.
{{Arcadian|normal,hue-rotate(190deg)
|Arcadian Mind trades damage potential for increased buff, debuff, and healing potency. The radial branch also adds a PBAOE Foe Placate PROC to all of the character's support powers.
{[Auto] Self -Damage, +Special (Buff, Debuff, Heal)
|45s duration
{Stronger Tradeoff
|45s duration
{Low Chance for PBAOE Foe Placate when Buffing/Debuffing/Healing
|60s duration
{Extreme Tradeoff
|45s duration
{Stronger Tradeoff[br]+[br]Low Chance for PBAOE Foe Placate when Buffing/Debuffing/Healing
|60s duration
{-
|90s duration
{High Chance for PBAOE Foe Placate when Buffing/Debuffing/Healing
|60s duration
{Extreme Tradeoff
|90s duration
{High Chance for PBAOE Foe Placate when Buffing/Debuffing/Healing
|120s duration
{{Astral|normal,hue-rotate(340deg)
|Astral Mind trades regeneration rate for max health and damage resistance. The radial branch also adds a self-heal PROC to all of the character's damaging powers.
{[Auto] Self -Regeneration, +Max Health, +Damage Resistance
|45s duration
{Stronger Tradeoff
|45s duration
{Low Chance for Self Heal when Attacking
|60s duration
{Extreme Tradeoff
|45s duration
{Stronger Tradeoff[br]+[br]Low Chance for Self Heal when Attacking
|60s duration
{-
|90s duration
{High Chance for Self Heal when Attacking
|60s duration
{Extreme Tradeoff
|90s duration
{High Chance for Self Heal when Attacking
|120s duration
{{Divine|normal,hue-rotate(45deg)
|Divine Mind trades secondary effects and damage resistance for unresistible damage. The radial branch also adds a regeneration debuff PROC to all of the character's damaging powers. (Note that the unresistible damage is implemented by adding Prismatic damage - the same damage that the Crystal Titan deals - to your attacks.)
{[Auto] Self -Special (Mez, Debuff), -Resistance, +Damage (Special)
|45s duration
{Stronger Tradeoff
|45s duration
{Low Chance for Foe -Regeneration when Attacking
|60s duration
{Extreme Tradeoff
|45s duration
{Stronger Tradeoff[br]+[br]Low Chance for Foe -Regeneration when Attacking
|60s duration
{-
|90s duration
{High Chance for Foe -Regeneration when Attacking
|60s duration
{Extreme Tradeoff
|90s duration
{High Chance for Foe -Regeneration when Attacking
|120s duration
{{Ethereal|light,hue-rotate(170deg)
|Ethereal Mind trades defense for regeneration rate. The radial branch also adds an absorb PROC to all of the character's damaging powers.
{[Auto] Self -Defense, +Regeneration
|45s duration
{Stronger Tradeoff
|45s duration
{Low Chance for Self +Absorb when Attacking
|60s duration
{Extreme Tradeoff
|45s duration
{Stronger Tradeoff[br]+[br]Low Chance for Self +Absorb when Attacking
|60s duration
{-
|90s duration
{High Chance for Self +Absorb when Attacking
|60s duration
{Extreme Tradeoff
|90s duration
{High Chance for Self +Absorb when Attacking
|120s duration
{{Infernal|dark,hue-rotate(0deg)
|Infernal Mind trades damage for recharge rate and recovery rate. The radial branch also adds a self-defense buff PROC to all of the character's damaging powers.
{[Auto] Self -Damage, +Recharge, +Recovery
|45s duration
{Stronger Tradeoff
|45s duration
{Low Chance for Self +Defense when Attacking
|60s duration
{Extreme Tradeoff
|45s duration
{Stronger Tradeoff[br]+[br]Low Chance for Self +Defense when Attacking
|60s duration
{-
|90s duration
{High Chance for Self +Defense when Attacking
|60s duration
{Extreme Tradeoff
|90s duration
{High Chance for Self +Defense when Attacking
|120s duration
{{Material|light,hue-rotate(60deg)
|Material Mind trades movement speed and base defense for range and tohit. The radial branch also adds an immobilize PROC to all of the character's damaging powers.
{[Auto] Self -Movement, -Defense, +Range, +Tohit
|45s duration
{Stronger Tradeoff
|45s duration
{Low Chance for Foe Immobilize when Attacking
|60s duration
{Extreme Tradeoff
|45s duration
{Stronger Tradeoff[br]+[br]Low Chance for Foe Immobilize when Attacking
|60s duration
{-
|90s duration
{High Chance for Foe Immobilize when Attacking
|60s duration
{Extreme Tradeoff
|90s duration
{High Chance for Foe Immobilize when Attacking
|120s duration
{{Theoretical|light,hue-rotate(260deg)
|Theoretical Mind trades range for more potent mez effects. The radial branch also adds a very brief but intense recharge PROC to all of the character's damaging powers.
{[Auto] Self -Range, +Special (Mez)
|45s duration
{Stronger Tradeoff
|45s duration
{Low Chance for Self +Recharge when Attacking
|60s duration
{Extreme Tradeoff
|45s duration
{Stronger Tradeoff[br]+[br]Low Chance for Self +Recharge when Attacking
|60s duration
{-
|90s duration
{High Chance for Self +Recharge when Attacking
|60s duration
{Extreme Tradeoff
|90s duration
{High Chance for Self +Recharge when Attacking
|120s duration