{{Mind |level |Fluctuation, Fluctuation, Pulse, Oscillation |Mind is the fourth and final slot in the psychic branch of the incarnate system and part of the advanced tier of incarnate powers.[br][br]The Mind slot allows players to trade one stat for another. Core branches are more potent but have a shorter duration while radial branches are less potent but last longer and come with an additional PROC effect.[br][br]If the character has a tier 3+ ability in the Lore slot, then any tier 3+ Mind ability will change Lore's incarnate shift into a full-on level shift. otherwise, tier 3+ Mind will provide an incarnate shift. |[*] The Divine ability's name and (positive) effect as well as the Mind slot's tier 4 name (Oscillation) are taken from one of the story buffs in Mender Ramiel's arc. {{Arcadian |Arcadian Mind trades damage potential for increased buff, debuff, and healing potency. The radial branch also adds a PBAOE Foe Placate PROC to all of the character's support powers. |normal,190 {[Auto] Self -Damage, +Special (Buff, Debuff, Heal) |45s duration {Stronger Tradeoff |45s duration {Low Chance for PBAOE Foe Placate when Buffing/Debuffing/Healing |60s duration {Extreme Tradeoff |45s duration {Stronger Tradeoff[br]+[br]Low Chance for PBAOE Foe Placate when Buffing/Debuffing/Healing |60s duration {- |90s duration {High Chance for PBAOE Foe Placate when Buffing/Debuffing/Healing |60s duration {Extreme Tradeoff |90s duration {High Chance for PBAOE Foe Placate when Buffing/Debuffing/Healing |120s duration {{Astral |Astral Mind trades regeneration rate for max health and damage resistance. The radial branch also adds a self-heal PROC to all of the character's damaging powers. |normal,340 {[Auto] Self -Regeneration, +Max Health, +Damage Resistance |45s duration {Stronger Tradeoff |45s duration {Low Chance for Self Heal when Attacking |60s duration {Extreme Tradeoff |45s duration {Stronger Tradeoff[br]+[br]Low Chance for Self Heal when Attacking |60s duration {- |90s duration {High Chance for Self Heal when Attacking |60s duration {Extreme Tradeoff |90s duration {High Chance for Self Heal when Attacking |120s duration {{Divine |Divine Mind trades secondary effects and damage resistance for unresistible damage. The radial branch also adds a regeneration debuff PROC to all of the character's damaging powers. (Note that the unresistible damage is implemented by adding Prismatic damage - the same damage that the Crystal Titan deals - to your attacks.) |normal,45 {[Auto] Self -Special (Mez, Debuff), -Resistance, +Damage (Special) |45s duration {Stronger Tradeoff |45s duration {Low Chance for Foe -Regeneration when Attacking |60s duration {Extreme Tradeoff |45s duration {Stronger Tradeoff[br]+[br]Low Chance for Foe -Regeneration when Attacking |60s duration {- |90s duration {High Chance for Foe -Regeneration when Attacking |60s duration {Extreme Tradeoff |90s duration {High Chance for Foe -Regeneration when Attacking |120s duration {{Ethereal |Ethereal Mind trades defense for regeneration rate. The radial branch also adds an absorb PROC to all of the character's damaging powers. |light,170 {[Auto] Self -Defense, +Regeneration |45s duration {Stronger Tradeoff |45s duration {Low Chance for Self +Absorb when Attacking |60s duration {Extreme Tradeoff |45s duration {Stronger Tradeoff[br]+[br]Low Chance for Self +Absorb when Attacking |60s duration {- |90s duration {High Chance for Self +Absorb when Attacking |60s duration {Extreme Tradeoff |90s duration {High Chance for Self +Absorb when Attacking |120s duration {{Infernal |Infernal Mind trades damage for recharge rate and recovery rate. The radial branch also adds a self-defense buff PROC to all of the character's damaging powers. |dark,0 {[Auto] Self -Damage, +Recharge, +Recovery |45s duration {Stronger Tradeoff |45s duration {Low Chance for Self +Defense when Attacking |60s duration {Extreme Tradeoff |45s duration {Stronger Tradeoff[br]+[br]Low Chance for Self +Defense when Attacking |60s duration {- |90s duration {High Chance for Self +Defense when Attacking |60s duration {Extreme Tradeoff |90s duration {High Chance for Self +Defense when Attacking |120s duration {{Material |Material Mind trades movement speed and base defense for range and tohit. The radial branch also adds an immobilize PROC to all of the character's damaging powers. |light,60 {[Auto] Self -Movement, -Defense, +Range, +Tohit |45s duration {Stronger Tradeoff |45s duration {Low Chance for Foe Immobilize when Attacking |60s duration {Extreme Tradeoff |45s duration {Stronger Tradeoff[br]+[br]Low Chance for Foe Immobilize when Attacking |60s duration {- |90s duration {High Chance for Foe Immobilize when Attacking |60s duration {Extreme Tradeoff |90s duration {High Chance for Foe Immobilize when Attacking |120s duration {{Theoretical |Theoretical Mind trades range for more potent mez effects. The radial branch also adds a very brief but intense recharge PROC to all of the character's damaging powers. |light,260 {[Auto] Self -Range, +Special (Mez) |45s duration {Stronger Tradeoff |45s duration {Low Chance for Self +Recharge when Attacking |60s duration {Extreme Tradeoff |45s duration {Stronger Tradeoff[br]+[br]Low Chance for Self +Recharge when Attacking |60s duration {- |90s duration {High Chance for Self +Recharge when Attacking |60s duration {Extreme Tradeoff |90s duration {High Chance for Self +Recharge when Attacking |120s duration