{{Animal Manipulation |You are able to manipulate animals, using their unique abilities alongside your own feral might to attack and control your foes. {crocodile-jaws |Crocodile Jaws |(Ranged) Foe Minor Damage over Time (Smashing, Lethal), Immobilize, -Movement, -Regeneration |https://archive.paragonwiki.com/w/images//d/d1/ElectricityManipulation_ElectricFence.png filter:hue-rotate(170deg); |https://archive.paragonwiki.com/w/images//d/d1/ElectricityManipulation_ElectricFence.png |Recruits a crocodile to clamp its jaws down on a targeted foe, immobilizing them and dealing smashing and lethal damage over time from the pressure of the bite. The targeted foe will also suffer from reduced movement and regeneration caused by the wound. |Minor |Fast {maiming-slash |Maiming Slash |(Melee) Foe Moderate Damage (Lethal), Minor Damage over Time (Lethal), -Movement |https://archive.paragonwiki.com/w/images//d/d1/ElectricityManipulation_ElectricFence.png filter:hue-rotate(170deg); |https://archive.paragonwiki.com/w/images//c/c6/ElectricityManipulation_HavokPunch.png |You execute a savage slash at your foe's lower body, causing moderate lethal damage on the initial strike and minor lethal damage over time as they continue to bleed. The affected foe will also have their movement speed reduced for a time. |Moderate |Fast {pit-of-snakes |Pit of Snakes |(Location AOE) Foe Minor Damage over Time (Lethal, Toxic), -Movement, -Recharge |https://archive.paragonwiki.com/w/images//6/62/EarthGrasp_Quicksand.png |https://archive.paragonwiki.com/w/images//a/a3/ElectricityManipulation_ShockingGrasp.png filter:hue-rotate(170deg);mix-blend-mode:color; |You plunge your foes into a pit of venomous snakes that will nip at them, dealing both lethal and toxic damage over time. Foes bit by the snakes will also suffer from lowered movement speed and recharge rate as the snake venom starts to affect their bodies. |Minor |Slow {vicious-slash |Vicious Slash |(Melee) Foe High Damage (Lethal), Minor Damage over Time (Lethal), Chance to Knockdown |https://archive.paragonwiki.com/w/images//d/d1/ElectricityManipulation_ElectricFence.png filter:hue-rotate(170deg); |https://archive.paragonwiki.com/w/images//c/ce/ElectricityManipulation_ThunderStrike.png |You tear at your foe with both hands, dealing high lethal damage and causing additional lethal damage over time. Foes struck by this attack have a high chance of being knocked down. |High |Slow {blood-thirst |Blood Thirst |Self +Heal over Time |https://archive.paragonwiki.com/w/images//a/af/Empathy_StealEnergy.png filter:hue-rotate(-80deg) saturate(0.5); |https://archive.paragonwiki.com/w/images//a/af/Empathy_StealEnergy.png |You go into a blood craze, making you quickly shrug aside some of the damage received. Blood Craze will immediately heal you for a moderate amount of health over time. |- |- {pandemonium |Pandemonium |(Ranged Chain) Foe Chance to Confuse, Chance to Disorient |taoe |https://archive.paragonwiki.com/w/images//4/4a/ElectricityManipulation_LightningClap.png filter:hue-rotate(170deg); |Enlists a number of parrots to sew chaos among a group of enemies. The parrots will go from foe to foe, confusing or otherwise disorienting them with a cacophony of sounds. The chance to disorient is greater than the chance to confuse. (Mechanically, it's two separate chances - one to disorient and one to confuse - but the overlapping case in which both activate means disorient prevents the confuse from being noticed.) |- |Long {rending-flurry |Rending Flurry |(PBAOE) Foe Moderate Damage (Lethal), Minor Damage over Time (Lethal), -Movement, -Defense, -Fly |pbaoe |https://archive.paragonwiki.com/w/images//2/29/ElectricityManipulation_LightningField.png filter:hue-rotate(170deg); |You wildly slash at nearby foes to deal moderate lethal damage and cause additional lethal damage over time through bleeding. |Moderate |Long {boa-constrictor |Boa Constrictor |(Ranged) Foe Moderate Damage over Time (Smashing), Hold, -Movement, -Recharge |https://archive.paragonwiki.com/w/images//a/a3/ElectricityManipulation_ShockingGrasp.png filter:hue-rotate(170deg); |https://archive.paragonwiki.com/w/images//a/a3/ElectricityManipulation_ShockingGrasp.png |Calls in a large boa constrictor to wrap around a targeted foe. The foe is held, helpless and unable to move or act while they take moderate smashing damage over time. Some stronger foes may be able to act through the constrictor's hold but will still suffer from reduced a movement speed and recharge rate. |Moderate |Moderate {feral-charge |Feral Charge |(Ranged) Foe High Damage (Lethal), Minor Damage over Time (Lethal); Self Teleport |https://archive.paragonwiki.com/w/images//d/d1/ElectricityManipulation_ElectricFence.png filter:hue-rotate(170deg); |teleport_attack filter:sepia(1); |You throw yourself at your target while slashing and tearing wildly, dealing moderate lethal damage and causing your enemy to bleed for additional lethal damage over time. The damage of this power increases based on how far away you are when you initiate your charge, scaling up to double damage at its strongest. |Moderate |Moderate {{Blaster |secondary {crocodile-jaws|1 {maiming-slash|2 {pit-of-snakes|3 {vicious-slash|4 {blood-thirst|5 {pandemonium|6 {rending-flurry|7 {boa-constrictor|8 {feral-charge|9