{{Circus Performers
|pale filter:hue-rotate(330deg) saturate(2);
|filter:hue-rotate(60deg) saturate(2);
|You are the ringmaster for a troupe of skilled circus performers, for good or for evil. You and your traveling band of entertainers have mastered entertainment and combat as one endeavor. Circus performers are nimble and quite hard to pin down, though their direct durability to damage is less than other henchmen.
{prestidigitation
|Prestidigitation
|(Ranged) Foe Minor Damage (Psionic), -Defense
|ranged_small
|single_target
|desc
|Minor
|Fast
{summon-clowns
|Summon Clowns
|(Location) Summon Henchmen (Clown x3)
|summon_3
|summon
|Summons one to three clowns, depending on your level, that make up the bulk of your circus act.
|-
|Slow
{thaumaturgy
|Thaumaturgy
|(Ranged) Foe Moderate Damage (Energy), -Resistance
|ranged_large
|single_target
|desc
|Moderate
|Moderate
{improve-act
|Improve Act
|(Ranged AOE) Henchmen Equip
|summon_upgrade_1
|taoe
|[equip]
|-
|Slow
{bedazzle
|Bedazzle
|(Ranged Cone) Foe Moderate Damage (Psionic), Chance to Disorient
|damage
|cone
|Creates a blinding flash that strikes at enemies in a cone in front of you, dealing moderate psionic damage and reducing your foes' chance to hit for a time.
|Moderate
|Slow
{call-acrobats
|Call Acrobats
|(Location) Summon Henchmen (Acrobat x3)
|summon_2
|summon
|Summons one or two acrobats, depending on your level. The acrobats are limber and hard to pin down, and their performative martial arts can strike and disorient foes. You can only have two acrobats under your command at a time; if you attempt to summon more, this power will only replace ones that have been defeated.
|-
|Slow
{recruit-volunteer
|Recruit Volunteer
|[Toggle] (Ranged) Foe Confuse
|confuse
|single_target
|You recruit a member of the audience to join your performance temporarily. They will fight for you, though they are untrianed and thus cannot be ordered around like your other henchmen.
|-
|Slow
{circus-bear
|Circus Bear
|(Location) Summon Henchman (Circus Bear)
|summon_big
|summon
|You summon your prized circus bear to fight for you. The bear is tough and durable, clawing at foes and generally sewing panic among your enemies. You can only have one circus bear under your command at a time; if you attempt to summon more, this power will fail.
|-
|Slow
{master-performance
|Master Performance
|(Ranged AOE) Henchmen Upgrade
|summon_upgrade_2
|taoe
|[upgrade]
|-
|Slow
{nodisplay-thunder-kick|Thunder Kick|(Melee) Foe Minor Damage (Smashing), Chance to Disorient
|melee_small|single_target
{nodisplay-storm-kick|Storm Kick|(Melee) Foe Moderate Damage (Smashing), Chance to Knockdown
|melee_medium|single_target
{nodisplay-combat-jumping|Combat Jumping|[Auto] Self +Defense, +Protection (Immobilize)
|buff_defense|self
{nodisplay-throw-dagger|Throw Dagger|(Ranged) Foe Minor Damage (Lethal), Minor Damage Over Time (Lethal)
|ranged_small|single_target
{nodisplay-dragons-tail|Dragon's Tail|(PBAOE) Foe Moderate Damage (Smashing), Chance to Knockdown
|damage|pbaoe
{nodisplay-eagles-claw|Eagle's Claw|(Melee) Foe Superior Damage (Smashing), Disorient
|melee_large|single_target
{nodisplay-acrobatics|Acrobatics|[Auto] Self +Protection (Hold, Knockback)
|shield_mez|self
{{Mastermind
|primary
{prestidigitation|1
{summon-clowns|2
{thaumaturgy|3
{improve-act|4
{bedazzle|5
{call-acrobats|6
{recruit-volunteer|7
{circus-bear|8
{master-performance|9
{{Acrobat
|henchman
{nodisplay-thunder-kick|1
{nodisplay-storm-kick|1
{nodisplay-combat-jumping|1
{nodisplay-throw-dagger|2
{nodisplay-dragons-tail|2
{nodisplay-eagles-claw|3
{nodisplay-acrobatics|3