{{Earth Mastery |normal filter:hue-rotate(40deg) saturate(0.6); |filter:hue-rotate(240deg) saturate(0.8); |You have mastery over earth and stone to attack your foes and to add some much needed defense. {shatter |Shatter |(Ranged) Foe Minor Damage (Smashing), -Jump, -Fly, -Defense (All) |ranged_medium |single_target |Cover a foe in stone shards and shatter them, inflicting light damage and lower their defense. They will also become heavy, limited their ability to jump and fly for a short time. |Minor |Fast {rock-shards |Rock Shards |(Ranged Cone) Foe Moderate Damage-over-Time (Lethal), -Defense |damage |cone |You launch a volley of stone shards at your target in a sweeping cone. These shards stab into the target, causing lethal damage. They will also continue to suffer additional lethal damage over time. |Moderate |Moderate {rock-armor |Rock Armor |[Toggle] Self +Defense (Smashing, Lethal), +Resistance (Defense Debuff) |shield_physical |self |Your skin becomes stone while this power is active. Rock Armor protects you from smashing and lethal attacks. They are less likely to land and affect you. Rock Armor also grants you resistance to defense debuffs. Rock Armor also adds an elusivity defense bonus to smashing and lethal attacks in PVP zones. |- |Fast {upthrust |Upthrust |(Ranged AOE) Foe Minor Damage (Smashing), -Fly, -Defense (All), Chance to Knockback |knockback |taoe |You channel seismic energy into the earth, causing a micro-fault to erupt under your target. This causes a shard of rock to thrust upward out of the ground, dealing smashing damage and lowering their defense. Affected foes will become heavy, limiting their ability to jump and fly for a short time. The force of the eruption can knock back enemies. |Minor |Slow {earths-embrace |Earth's Embrace |Self Heal, +Max Health, +Resistance (Toxic) |heal_over_time |self |You are so connected to the Earth that you can draw upon its power to add to your own health. Activating this power increases your maximum hit points and grants you resistance to toxic damage. |- |Very Long {stone-prison |Stone Prison |(Ranged) Foe Moderate Damage-over-Time (Smashing), Immobilize, -Defense (All), -Fly |immobilize |single_target |Immobilizes a single target within an earthy formation and deals some smashing damage over time. Some more resilient foes may require multiple attacks to immobilize. Stone Prison can also reduce a target's defense. |Moderate |Moderate {salt-crystals |Salt Crystals |(PBAOE) Foe Sleep, -Defense (All) |sleep |pbaoe |Attempts to encrust all nearby foes in a pillar of salt. The victims will remain encased within the salt for quite a while but will automatically break free if attacked. Affected targets have reduced defense for a while even if they break free. |- |Slow {fossilize |Fossilize |(Ranged) Foe Moderate Damage (Smashing), Hold, -Defense (All), -Fly |hold |single_target |Encases a single target within solid stone. The stone slowly crushes the victim, dealing smashing damage. The fossilized victim is held, helpless and unable to defend themself. |Moderate |Slow {quicksand |Quicksand |(Location AOE) Foe -Speed, -Jump, -Fly, -Defense (All) |slow_movement |summon_aoe |You can cause the ground to liquefy like quicksand at a targeted location. Any foes that pass through the quicksad will become ensnared, their movement will be dramatically slowed, and their defense reduced. Foes trapped in the quicksand cannot jump or fly. |- |Slow {stalagmites |Stalagmites |(Ranged AOE) Foe Moderate Damage (Lethal), Chance to Disorient, -Defense (All) |disorient |taoe |You can cause stalagmites to erupt around an enemy, slicing all nearby foes. The stalagmites deal lethal damage and reduce the affected targets' defense. Some affected foes may be disoriented for a short while. You must be on the ground to activate this power. |Moderate |Slow {geode |Geode |[Toggle] Self Intangible, +Regeneration, +Recovery |buff_tier_9 |self |When you activate this power, you encase yourself in a protective mineral layer that absorbs incoming damage while you regenerate health and recover endurance at an incredible rate. You can emerge at will by deactivating this power but you cannot stay in this geode for more than 30 seconds. If enemies inflict enough damage, they might break you out of this effect as well. |- |Very Long {earthquake |Earthquake |(Location AOE) Foe Chance for Knockdown, -To Hit, -Defense |knockdown |summon_aoe |Generates a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces foes' chance to hit and defense. |- |Slow {seismic-smash |Seismic Smash |(Melee) Foe Extreme Damage (Smashing), Hold |melee_large |single_target |This massive attack hits with all the force of the Earth itself, dealing tremendous amounts of damage and potentially holding the target if they are not defeated outright. |Extreme |Slow {{Blaster, Mastermind |ancillary {quicksand|1 {fossilize|2 {rock-armor|3 {earths-embrace|4 {geode|5 {{Dominator |ancillary {shatter|1 {rock-shards|2 {rock-armor|3 {upthrust|4 {earths-embrace|5 {{Defender, Corruptor |ancillary {fossilize|1 {earthquake|2 {rock-armor|3 {geode|4 {seismic-smash|5 {{Scrapper, Stalker |ancillary {stone-prison|1 {salt-crystals|2 {fossilize|3 {quicksand|4 {stalagmites|5