{{Elementals |You are a distinguished alchemist, arcane master, or even a powerful cosmic being. The classical elements bend to your whim and you can breathe life into them, creating living creatures of pure flame, stone, water, and wind. You can also attune yourself to a specific element to boost a respective henchmen. {elemental-bolt |Elemental Bolt |(Ranged) Foe Minor Damage (Special) |https://archive.paragonwiki.com/w/images//e/e1/Thugs_TargetedRangedMinorDmg.png filter:hue-rotate(150deg); |https://archive.paragonwiki.com/w/images//e/e1/Thugs_TargetedRangedMinorDmg.png |Hurls an elemental bolt at a targeted foe. The damage and secondary effect of this power depends on the element you are currently attuned to; if you are not attuned, this attack deals energy damage as well as draining your foe's endurance and reducing their recovery rate as you strike your foe with lightning. |Minor |Fast {summon-sprites |Summon Sprites |(Location) Summon Henchmen (Water Sprite, Flame Sprite, Wind Sprite) |https://archive.paragonwiki.com/w/images//8/82/Thugs_HirePosse.png filter:hue-rotate(150deg); |https://archive.paragonwiki.com/w/images//8/82/Thugs_HirePosse.png |You summon one to three elemental sprites (depending on level) to fight for you. Each sprite is elementally-aligned - one to water, one to fire, and one to wind - and will attack with its respective element. Additionally, each sprite has the potential to gain a damaging aura depending on your elemental attunement. You may only have up to three sprites under your control at a time; if you attempt to summon more, you can only replace the ones you have lost in battle. |- |Very Long {elemental-blast |Elemental Blast |(Ranged) Foe Moderate Damage (Special) |https://archive.paragonwiki.com/w/images//5/59/Thugs_TargetedRangedHeavyDmg.png filter:hue-rotate(150deg); |https://archive.paragonwiki.com/w/images//5/59/Thugs_TargetedRangedHeavyDmg.png |Launches a blast of elemental energy at a targeted foe. The damage and secondary effect of this power depends on the element you are currently attuned to; if you are not attuned, this attack deals smashing and cold damage as well as reducing the enemy's movement and recharge rate as you strike your foe with water. |Moderate |Moderate {elemental-surge |Elemental Surge |(Ranged AOE) Henchmen Equip |taoe |https://archive.paragonwiki.com/w/images//e/e9/Thugs_EquipThugs.png filter:hue-rotate(150deg); |[equip] |- |Moderate {elemental-breath |Elemental Breath |(Ranged Cone) Foe Moderate Damage (Special) |https://archive.paragonwiki.com/w/images//a/a1/DualPistols_EmptyClips.png filter:hue-rotate(150deg); |https://archive.paragonwiki.com/w/images//a/a1/DualPistols_EmptyClips.png |You exhale a wave of elemental energy that damages all foes in front of you. The damage and secondary effect of this power depends on the element you are currently attuned to; if you are not attuned, this attack deals heat damage and ignites foes for additional heat damage over time as you bathe your foes in flames. |Moderate |Slow {animate-golems |Animate Golems |(Location) Summon Henchmen (Wood Golem, Stone Golem) |https://archive.paragonwiki.com/w/images//5/55/Thugs_EnlistLieutenant.png filter:hue-rotate(150deg); |https://archive.paragonwiki.com/w/images//5/55/Thugs_EnlistLieutenant.png |You summon one to two golems (depending on level) to fight for you. These golems are made of wood and stone and fight using their heavy bodies. Additionally, either golem may receive a boost to their attacks' effects based on your elemental attunement. You may only have up to two golems under your control at a time; if you attempt to summon more, you can only replace the ones you have lost in battle. |- |Very Long {attune-element-a |Attune Element |[Auto] Self Grant Power (Attune Earth, Attune Fire, Attune Water, Attune Wind) |https://archive.paragonwiki.com/w/images//8/8d/SummerEvent_FrankMcCain_PackLeadersRevenge.png filter:hue-rotate(150deg); |https://archive.paragonwiki.com/w/images//8/8d/SummerEvent_FrankMcCain_PackLeadersRevenge.png |You are able to align yourself with a specific element, taking on its properties and boosting your henchmen that are compatible with that element. Taking this power grants access to Attune Earth, Attune Fire, Attune Water, and Attune Wind. Each power is mutually exclusive and no two attunements can be active at the same time. Note that your henchmen must be in range of Supremacy to receive this bonus. |-|- {attune-element-earth |Attune Earth |[Toggle] Self +Special; (PBAOE) Henchmen +Special |https://archive.paragonwiki.com/w/images//0/01/Tsoo_Staff_MasteryOfForm.png filter:sepia(1) saturate(1.5); |https://archive.paragonwiki.com/w/images//a/a4/Tsoo_Staff_SkySplitter.png |While active, you attune yourself with the element of earth. Your primary power set attacks as well as your elemental will deal smashing damage and have a chance to knock enemies back. Additionally, your stone golem's attacks will receive a slight damage boost and will be surrounded by mud pots. Note that your henchmen must be in range of Supremacy to receive this bonus. |-|- {attune-element-fire |Attune Fire |[Toggle] Self +Special; (PBAOE) Henchmen +Special |self filter:sepia(1) hue-rotate(-35deg) saturate(3.5); |buff_damage |While active, you attune yourself with the element of fire. Your primary set attacks as well as your elemental will change to fire, dealing heat damage as well as igniting enemies for additional heat damage over time. Additionally, your flame sprite will receive a slight damage boost and gain a blazing aura. Note that your henchmen must be in range of Supremacy to receive this bonus. |-|- {attune-element-water |Attune Water |[Toggle] Self +Special; (PBAOE) Henchmen +Special |self filter:sepia(1) hue-rotate(180deg) saturate(3.5); |slow |While active, you attune yourself with the element of water. Your primary power set attacks as well as your elemental will do cold damage as well as chilling your opponents, reducing their movement speed and recharge rate. Additionally, your water sprite will receive a slight damage boost and be granted a chilling embrace. Note that your henchmen must be in range of Supremacy to receive this bonus. |-|- {attune-element-wind |Attune Wind |[Toggle] Self +Special; (PBAOE) Henchmen +Special |https://archive.paragonwiki.com/w/images//3/36/ElectricalBolt_Aim.png filter:sepia(1) hue-rotate(-120deg) saturate(3); |https://archive.paragonwiki.com/w/images//3/3b/ElectricalBolt_ShortCircuit.png |While active, you attune yourself with the element of wind. Your primary power set attacks as well as your elemental will do energy damage, draining foes' endurance and reducing their recovery rate with each attack. Additionally, your wind sprite will receive a slight damage boost and project a lightning field. Note that your henchmen must be in range of Supremacy to receive this bonus. |-|- {spawn-elemental |Spawn Elemental |(Location) Summon Henchman (Elemental) |https://archive.paragonwiki.com/w/images//d/d5/Thugs_EnlistBoss.png filter:hue-rotate(150deg); |https://archive.paragonwiki.com/w/images//d/d5/Thugs_EnlistBoss.png |You summon a living elemental to fight for you. The elemental is attuned to aether and will use cosmic powers by default but will change to match your current attunement in real time, altering its attacks' damage type and secondary effect when it does. You may only have one elemental under your control at a time; if you attempt to summon more, this power will fail. |- |Very Long {elemental-storm |Elemental Storm |(Ranged AOE) Henchmen Upgrade |taoe |https://archive.paragonwiki.com/w/images//c/cf/Thugs_UpgradeEquipment.png filter:hue-rotate(150deg); |[upgrade] |- |Moderate {nodisplay-water-sprite-resistance |Resistance |[Auto] Self +Resistance (Smashing, Cold) |self |shield_physical |-|-|- {nodisplay-aqua-bolt |Aqua Bolt |(Ranged) Foe Minor Damage (Smashing, Cold), -Defense |https://archive.paragonwiki.com/w/images//c/cf/WaterBlast_AquaBolt.png |https://archive.paragonwiki.com/w/images//c/cf/WaterBlast_AquaBolt.png |-|-|- {nodisplay-aqua-strike |Aqua Strike |(Melee) Foe Minor Damage (Smashing, Cold), -Defense |https://archive.paragonwiki.com/w/images//1/18/ElectricalAssault_HavocPunch.png filter:hue-rotate(-20deg) saturate(2); |https://archive.paragonwiki.com/w/images//1/18/ElectricalAssault_HavocPunch.png |-|-|- {nodisplay-hydro-blast |Hydro Blast |(Ranged) Foe High Damage (Smashing, Cold), -Movement, Chance to Knockdown |https://archive.paragonwiki.com/w/images//7/74/WaterBlast_HydroBlast.png |https://archive.paragonwiki.com/w/images//7/74/WaterBlast_HydroBlast.png |-|-|- {nodisplay-steam-spray |Steam Spray |(Ranged Cone) Foe High Damage (Heat), Minor Damage over Time (Heat), -Defense |https://archive.paragonwiki.com/w/images//f/f2/WaterBlast_SteamSpray.png |https://archive.paragonwiki.com/w/images//f/f2/WaterBlast_SteamSpray.png |-|-|- {nodisplay-chilling-embrace |Chilling Embrace |[Auto] (PBAOE) Foe -Recharge, -Movement |pbaoe |https://archive.paragonwiki.com/w/images//5/51/IceArmor_ChillingEmbrace.png |-|-|- {nodisplay-flame-sprite-resistance |Resistance |[Auto] Self +Resistance (Lethal, Heat) |self |shield_physical |-|-|- {nodisplay-flares |Flares |(Ranged) Foe Minor Damage (Heat), Minor Damage over Time (Heat) |https://archive.paragonwiki.com/w/images//5/53/FireBlast_Flare.png |https://archive.paragonwiki.com/w/images//5/53/FireBlast_Flare.png |-|-|- {nodisplay-scorch |Scorch |(Melee) Foe Minor Damage (Heat), Minor Damage over Time (Heat) |https://archive.paragonwiki.com/w/images//0/0e/FieryFray_TargetedLightMelee.png |https://archive.paragonwiki.com/w/images//0/0e/FieryFray_TargetedLightMelee.png |-|-|- {nodisplay-fire-blast |Fire Blast |(Ranged) Foe Moderate Damage (Heat), Minor Damage over Time (Heat) |https://archive.paragonwiki.com/w/images//4/4a/FireBlast_FireBlast.png |https://archive.paragonwiki.com/w/images//4/4a/FireBlast_FireBlast.png |-|-|- {nodisplay-fire-breath |Fire Breath |(Ranged Cone) Foe Moderate Damage over Time (Heat) |https://archive.paragonwiki.com/w/images//7/7f/FireBlast_ArcOfFire.png |https://archive.paragonwiki.com/w/images//7/7f/FireBlast_ArcOfFire.png |-|-|- {nodisplay-blazing-aura |Blazing Aura |[Auto] (PBAOE) Foe Minor Damage over Time (Heat) |pbaoe |https://archive.paragonwiki.com/w/images//9/93/FlamingShield_FieryAura.png |-|-|- {nodisplay-wind-sprite-resistance |Resistance |[Auto] Self +Resistance (Smashing, Energy) |self |shield_physical |-|-|- {nodisplay-gust |Gust |(Ranged) Foe Moderate Damage (Smashing), -Fly |https://archive.paragonwiki.com/w/images//0/07/DarkCast_SoulDrain.png filter:hue-rotate(50deg) saturate(0.65); |https://archive.paragonwiki.com/w/images//0/07/DarkCast_SoulDrain.png |-|-|- {nodisplay-sonic-blow |Sonic Blow |(Melee) Foe Moderate Damage (Smashing, Energy), Chance to Knockdown |https://archive.paragonwiki.com/w/images//2/2f/StaffFighting_PreciseStrike.png filter:hue-rotate(-150deg) saturate(0.7); |https://archive.paragonwiki.com/w/images//2/2f/StaffFighting_PreciseStrike.png |-|-|- {nodisplay-hailstones |Hailstones |(Ranged) Foe High Damage (Smashing, Cold), Chance to Knockdown |https://archive.paragonwiki.com/w/images//6/62/DarkCast_DarkBlast.png filter:hue-rotate(50deg) saturate(0.65); |https://archive.paragonwiki.com/w/images//6/62/DarkCast_DarkBlast.png |-|-|- {nodisplay-jetstream |Jetstream |(Ranged Cone) Foe Moderate Damage (Smashing), Chance to Knockdown |https://archive.paragonwiki.com/w/images//9/9c/DarkCast_NightFall.png filter:hue-rotate(50deg) saturate(0.65); |https://archive.paragonwiki.com/w/images//9/9c/DarkCast_NightFall.png |-|-|- {nodisplay-lightning-field |Lightning Field |[Auto] (PBAOE) Foe Minor Damage over Time (Energy) |pbaoe |https://archive.paragonwiki.com/w/images//2/29/ElectricityManipulation_LightningField.png |-|-|- {nodisplay-golem-resistance |Resistance |[Auto] Self +Resistance (Smashing, Lethal), +Protection (Knockback) |self |shield_physical |-|-|- {nodisplay-impale |Impale |(Ranged) Foe High Damage (Lethal), Minor Damage over Time (Toxic), Immobilize, -Fly, -Movement, -Recharge |https://archive.paragonwiki.com/w/images//0/00/Quills_Impale.png |https://archive.paragonwiki.com/w/images//0/00/Quills_Impale.png |-|-|- {nodisplay-barb-swipe |Barb Swipe |(Melee) Foe Minor Damage (Lethal), Minor Damage over Time (Toxic), -Movement, -Recharge |https://archive.paragonwiki.com/w/images//2/25/Quills_Swipe.png |https://archive.paragonwiki.com/w/images//2/25/Quills_Swipe.png |-|-|- {nodisplay-spirit-tree |Spirit Tree |(Location AOE) Ally/Self +Regeneration |summon_aoe |https://archive.paragonwiki.com/w/images//2/25/PlantControl_SpiritTree.png |-|-|- {nodisplay-fling-thorns |Fling Thorns |(Ranged Cone) Foe Moderate Damage (Lethal), Minor Damage over Time (Toxic), -Defense |https://archive.paragonwiki.com/w/images//8/82/ThornyAssault_FlingThorns.png |https://archive.paragonwiki.com/w/images//8/82/ThornyAssault_FlingThorns.png |-|-|- {nodisplay-thorn-burst |Thorn Burst |(PBAOE) Foe Moderate Damage (Lethal), Minor Damage over Time (Toxic), -Defense |pbaoe |https://archive.paragonwiki.com/w/images//d/d1/ThornyAssault_ThornBurst.png |-|-|- {nodisplay-regrowth |Regrowth |(Melee) Foe High Damage (Lethal), Minor Damage over Time (Toxic), -Defense |https://archive.paragonwiki.com/w/images//6/67/NatureAffinity_Regrowth.png |https://archive.paragonwiki.com/w/images//6/67/NatureAffinity_Regrowth.png |-|-|- {nodisplay-hurl-boulder |Hurl Boulder |(Ranged) Foe High Damage (Smashing), Chance to Knockback, -Fly |https://archive.paragonwiki.com/w/images//a/aa/StoneMelee_HurlBoulder.png |https://archive.paragonwiki.com/w/images//a/aa/StoneMelee_HurlBoulder.png |-|-|- {nodisplay-stone-fist |Stone Fist |(Melee) Foe Moderate Damage (Smashing), Chance to Disorient |https://archive.paragonwiki.com/w/images//0/0c/StoneMelee_StoneFist.png |https://archive.paragonwiki.com/w/images//0/0c/StoneMelee_StoneFist.png |-|-|- {nodisplay-stone-mallet |Stone Mallet |(Melee) Foe High Damage (Smashing), Chance to Knockdown |https://archive.paragonwiki.com/w/images//5/55/StoneMelee_StoneMallet.png |https://archive.paragonwiki.com/w/images//5/55/StoneMelee_StoneMallet.png |-|-|- {nodisplay-rock-shards |Rock Shards |(Ranged Cone) Foe Moderate Damage (Lethal), -Defense |https://archive.paragonwiki.com/w/images//2/23/NewPraetorians_GrantCreston_PlasmaSpray.png |https://archive.paragonwiki.com/w/images//2/23/NewPraetorians_GrantCreston_PlasmaSpray.png |-|-|- {nodisplay-heavy-mallet |Heavy Mallet |(Melee) Foe Superior Damage (Smashing), Chance to Knockdown |https://archive.paragonwiki.com/w/images//5/5f/StoneMelee_HeavyMallet.png |https://archive.paragonwiki.com/w/images//5/5f/StoneMelee_HeavyMallet.png |-|-|- {nodisplay-fault |Fault |(PBAOE) Foe Moderate Damage (Smashing), Knockdown |pbaoe |https://archive.paragonwiki.com/w/images//6/63/StoneMelee_Tremor.png |-|-|- {nodisplay-elemental-resistance |Resistance |[Auto] Self +Resistance (Smashing, Lethal, Energy, Negative) |self |shield_physical |-|-|- {nodisplay-mud-pots |Mud Pots |[Auto] (PBAOE) Foe Minor Damage over Time (Heat), -Movement, Chance to Immobilize |pbaoe |https://archive.paragonwiki.com/w/images//e/ed/StoneArmor_Clay.png |-|-|- {nodisplay-elemental-blast |Elemental Blast |(Ranged) Foe High Damage (Special), Chance to Knockback |https://archive.paragonwiki.com/w/images//6/6c/LuminousBlast_GleamingBlast.png |https://archive.paragonwiki.com/w/images//6/6c/LuminousBlast_GleamingBlast.png |-|-|- {nodisplay-elemental-scatter |Elemental Scatter |(Ranged Cone) Foe Moderate Damage (Special) |https://archive.paragonwiki.com/w/images//b/b7/LuminousBlast_ProtonScatter.png |https://archive.paragonwiki.com/w/images//b/b7/LuminousBlast_ProtonScatter.png |-|-|- {nodisplay-elemental-aura |Elemental Aura |[Auto] (PBAOE) Foe Minor Damage over Time (Special) |pbaoe |https://archive.paragonwiki.com/w/images//b/b7/LuminousBlast_ProtonScatter.png |-|-|- {nodisplay-elemental-strike |Elemental Strike |(Melee) Foe Superior Damage (Special), -Fly, Chance to Knockdown |https://archive.paragonwiki.com/w/images//c/c1/LuminousBlast_RadiantStrike.png |https://archive.paragonwiki.com/w/images//c/c1/LuminousBlast_RadiantStrike.png |-|-|- {nodisplay-elemental-prison |Elemental Prison |(Ranged) Foe Moderate Damage over Time (Special), Hold, -Fly |https://archive.paragonwiki.com/w/images//b/bb/GravityControl_GravityDistortion.png |https://archive.paragonwiki.com/w/images//b/bb/GravityControl_GravityDistortion.png |-|-|- {nodisplay-elemental-smash |Elemental Smash |(Melee) Foe Extreme Damage (Special), Chance to Hold, -Fly, Chance to Knockdown |https://archive.paragonwiki.com/w/images//3/33/LuminousBlast_IncandescentStrike.png |https://archive.paragonwiki.com/w/images//3/33/LuminousBlast_IncandescentStrike.png |-|-|- {nodisplay-elemental-pulse |Elemental Pulse |(PBAOE) Foe Disorient |https://archive.paragonwiki.com/w/images//2/2e/LuminousBlast_Pulsar.png |https://archive.paragonwiki.com/w/images//2/2e/LuminousBlast_Pulsar.png |-|-|- {{Mastermind |primary {elemental-bolt|1 {summon-sprites|2 {elemental-blast|3 {elemental-surge|4 {elemental-breath|5 {animate-golems|6 {attune-element-a|7 {attune-element-earth|- {attune-element-fire|- {attune-element-water|- {attune-element-wind|- {spawn-elemental|8 {elemental-storm|9 {{Water Sprite|henchman {nodisplay-water-sprite-resistance|0 {nodisplay-aqua-bolt|1 {nodisplay-aqua-strike|1 {nodisplay-hydro-blast|2 {nodisplay-steam-spray|3 {nodisplay-chilling-embrace|4 {{Flame Sprite|henchman {nodisplay-flame-sprite-resistance|0 {nodisplay-flares|1 {nodisplay-scorch|1 {nodisplay-fire-blast|2 {nodisplay-fire-breath|3 {nodisplay-blazing-aura|4 {{Wind Sprite|henchman {nodisplay-wind-sprite-resistance|0 {nodisplay-gust|1 {nodisplay-sonic-blow|1 {nodisplay-hailstones|2 {nodisplay-jetstream|3 {nodisplay-lightning-field|4 {{Wood Golem|henchman {nodisplay-golem-resistance|0 {nodisplay-impale|1 {nodisplay-barb-swipe|1 {nodisplay-fling-thorns|2 {nodisplay-spirit-tree|2 {nodisplay-thorn-burst|3 {nodisplay-regrowth|3 {{Stone Golem|henchman {nodisplay-golem-resistance|0 {nodisplay-hurl-boulder|1 {nodisplay-stone-fist|1 {nodisplay-stone-mallet|2 {nodisplay-rock-shards|2 {nodisplay-heavy-mallet|3 {nodisplay-fault|3 {nodisplay-mud-pots|4 {{Elemental|henchman {nodisplay-elemental-resistance|0 {nodisplay-elemental-blast|1 {nodisplay-elemental-scatter|1 {nodisplay-elemental-aura|2 {nodisplay-elemental-strike|2 {nodisplay-elemental-prison|2 {nodisplay-elemental-smash|3 {nodisplay-elemental-pulse|3