{{Energy Affinity |light filter:hue-rotate(230deg); |filter:saturate(0.5); |You are able to control and emit energy to aid your allies and weaken your enemies. |[*] If at all possible, the game should swap Energy Bolt, Energy Boost, and Restore Power's icons to a targeted-AOE ring instead of a single-target ring whenever those powers would be turned into AOEs by Power Down. [*] Posted as a suggested power set on the City of Heroes: Homecoming forums here. {energy-bolt |Energy Bolt |(Ranged - Special) Foe Minor Damage (Smashing, Energy), Knockback/Knockdown (Special), Disorient (Special); Self Consume (Potential Energy) |knockback |single_target |Discharges a bolt of energy that knocks back a single foe, dealing minor smashing and energy damage. If you have used Power Down recently, this power becomes a ranged area-of-affect attack that instead knocks down foes and inflicts a short duration disorient, with its target cap determined by the number of Potential Energy stacks you currently possess. |Minor |Fast |accuracy, damage, endurance, range, recharge, knockback, disorient; ranged_damage, knockback, universal_damage, disorient, ranged_aoe_damage |accuracy:1.0;damage:7.2293;vector:Ranged, Energy;endurance:10.192;range:80;radius:15;recharge:4.0;targets:1-16; |* 5.78344 points of Energy Damage to target * 1.44586 points of Smashing Damage to target * 18.694 magnitude Knockback to target (if no Potential Energy stack) * 0.67 magnitude Knockback to target (if Potential Energy stack) * 2.0 magnitude Disorient to target for 2.0s (if Potential Energy stack) * 1 additional max target (per Potential Energy stack) * Consume Potential Energy stacks on self {energy-boost |Energy Boost |(Ranged - Special) Ally Heal, +Endurance, +Resistance (Endurance Drain); Self Consume (Potential Energy) |boost_health |single_target |Heals a single ally and boosts their endurance slightly as well as granting them temporary resistance to endurance draining effects. The endurance drain resistance does not stack with itself. Additionally, if you have used Power Down recently, this power will heal allies in an area around your target - including yourself - up to as many targets as the number of Potential Energy stacks you currently possess. |- |Fast |heal, endmod, endurance, recharge, range; endmod, healing |endurance:20;range:80;recharge:4;targets:1-16; |* 262.3697 points of Healing to target * +10.0 points of Endurance to target (ignores enhancements) * +50% Resistance to Endurance to target for 60s (does not stack from same caster) * 1 additional max target (per Potential Energy stack) * Consume Potential Energy stacks on self {energy-repulsion |Energy Repulsion |[Toggle] (PBAOE) Foe Repel, Chance to Knockback; Self -End (per foe) |knockback |pbaoe |Creates a zone of energy that violently repels nearby foes. Each enemy that is repelled costs additional endurance. Some foes may be more resilient to the repulsion and run straight towards you but will still experience a continual pushing force and may even lose their footing while trying to stand their ground, at which point they will be knocked back. |- |Slow |endurance, knockback, recharge; knockback |vector:AOE;endurance:0.65/s;radius:25;recharge:20;targets:16;period:0.5; |* 6.231 magnitude Knockback to target * 10 magnitude Repel to target for 0.25s * -1 point of Endurance to self (per foe) {power-down-base |Power Down |(Ranged Cone) Foe -Damage, -Endurance, -Recovery; Self Build (Potential Energy - per foe) |deboost_endurance |cone |You can drain the power of enemies in a cone in front of you. Affected targets will have their damage and recovery reduced as well as a portion of their endurance drained. Additionally, each foe you successfully hit with this power will provide a stack of Potential Energy that increases the effects of your next Energy Bolt, Energy Boost, or Restore Power. |- |Slow |accuracy, endmod, endurance, recharge, range; endmod |accuracy:1.0;range:60;endurance:10.4;vector:AOE;arc:30;targets:16;recharge:45; |* -37.5% Damage to target for 30s * -16.25 Endurance to target for 30s * -346% Recovery to target for 30s * Build Potential Energy stack on self (per foe) {power-down-buff |Potential Energy |[Auto] Self +Target Cap (Special) |buff_accuracy |self |You have drained the potential energy of your foes. Your next use of Energy Bolt, Energy Boost, or Restore Power will have its target cap increased and may even have its effects modified slightly. |- |- {reduce-entropy |Reduce Entropy |(Ranged) Ally +Protection (Confuse, Disorient, Fear, Hold, Immobilize, Sleep), +Perception, +Resistance (Endurance Drain) |mez_protection |single_target |Frees an ally from confusion, disorient, fear, hold, and immobilization effects and leaves them resistant to these effects for a good while. Also grants targets resistance to endurance drain effects. The mez protection improves with multiple applications and as you advance in level. |- |Fast |endurance, range, recharge; none |range:70;endurance:5.2;recharge:4.0; |* +12.975 magnitude Mez Protection to target for 90s * +216.25% Sleep Resistance to target for 90s * +540.625 feet Perception to target for 90s * +108.125% Resistance to Perception for 90s * 86.5% Resistance to Endurance to target for 60s (does not stack with self) {energy-dispersion |Energy Dispersion |[Toggle] (PBAOE) Ally/Self +Defense (Smashing, Lethal), +Resistance (Heat, Cold, Energy, Negative, Toxic, Psionic, Endurance Drain), +Protection (Disorient, Hold, Immobilize) |buff_defense |pbaoe |Emits a constant energy wave that protects all nearby allies. The energy dispersion gives all allies within an increased defense against smashing and lethal attacks, protection from disorient, hold, and immobilize effects, as well as boosted resistance against heat, cold, energy, negative energy, toxic, and psionic damage. |- |Slow |defense_buff, resistance, endurance, recharge; defense_buff, resistance |period:2.0;recharge:15;endurance:1.04/s;radius:25;targets:255; |* +10% Smashing Defense to target/self * +10% Lethal Defense to target/self * +15% Heat Resistance to target/self * +15% Cold Resistance to target/self * +15% Energy Resistance to target/self * +15% Negative Resistance to target/self * +15% Toxic Resistance to target/self * +15% Psionic Resistance to target/self * +50% Resistance to Endurance to target/self * +8.65 magnitude Disorient Protection to target/self * +8.65 magnitude Hold Protection to target/self * +8.65 magnitude Immobilize Protection to target/self {restore-power |Restore Power |(Ranged - Special) Ally Resurrect (Special), +Protection (XP Debt), +Regeneration (Special); Self Consume (Potential Energy) |resurrect |single_target |Resurrects a fallen ally with full hit points and endurance. The resurrected ally is also protected from XP debt for 90 seconds. Additionally, if you have used Power Down recently, this power can be used on a living target and will instead grant an increase to regeneration and a pending resurrect to your targeted ally and nearby allies that will revive them should they fall in battle over the next 90 seconds. The target cap on the living buff matches the number of Potential Energy stacks you currently hold. |- |Very Long |heal, endmod, endurance, range, recharge; healing, endmod |range:15;recharge:180;endurance:26;radius:25; |* 100% Healing to target (if no Potential Energy stack) * +100% Endurance to target (if no Potential Energy stack) * +1.0 magnitude Debt Protection to target for 90s (if no Potential Energy stack) * +100% Regeneration to target for 90s (if Potential Energy stack) * 1 additional max target (per Potential Energy stack) * Consume Potential Energy stacks on self {perpetual-motion |Perpetual Motion |(PBAOE) Ally/Self +Endurance Discount, +Recharge, +Resistance(Endurance Drain, Recharge) |buff_recovery |pbaoe |When activated, you and your nearby allies gain a steep endurance discount, a boost in recharge rate, and extreme resistance to both endurance drains and recharge rate debuffs. |- |Very Long |endmod, endurance, recharge; endmod |recharge:240;endurance:26;radius:25;targets:255; |* +119.2% Endurance Discount to target/self for 90s * +30% Recharge Rate to target/self for 90s * +50% Resistance to Endurance to target/self for 90s * +20% Resistance to Recharge to target/self for 90s {maximum-power |Maximum Power |(Ranged) Ally +Damage, +Tohit, +Special, +Range |buff_damage |single_target |You bring out the full potential of a single ally. Maximum Power immensely enhances a single ally's damage, chance to hit, and range. All of their powers' secondary effects such as healing, buffs, endurance drains, and mez effects are improved as well. |- |Very Long |endurance, range, tohit_buff, recharge; tohit_buff |recharge:120;range:80;endurance:10.4; |* +31.25% Damage to target for 90s * +18.75% Tohit to target for 90s * +74.5% Special to target for 90s * +60% Range to target for 90s {{Controller, Defender, Mastermind, Corruptor |shared {energy-bolt|1 {energy-boost|2 {energy-repulsion|3 {power-down-base|4 {reduce-entropy|5 {energy-dispersion|6 {restore-power|7 {perpetual-motion|8 {maximum-power|9