Energy Affinity
You are able to control and emit energy to aid your allies and weaken your enemies.
Power Tables
Controller, Defender, Mastermind, Corruptor
Power | Level | Effect | |
---|---|---|---|
Energy Bolt | 1/1 | (Ranged - Special) Foe Minor Damage (Smashing, Energy), Knockback/Knockdown (Special), Disorient (Special); Self Consume (Potential Energy) | |
Energy Boost | 1/2 | (Ranged - Special) Ally Heal, +Endurance, +Resistance (Endurance Drain); Self Consume (Potential Energy) | |
Energy Repulsion | 2/4 | [Toggle] (PBAOE) Foe Repel, Chance to Knockback; Self -End (per foe) | |
Power Down | 6/10 | (Ranged Cone) Foe -Damage, -Endurance, -Recovery; Self Build (Potential Energy - per foe) | |
Reduce Entropy | 8/16 | (Ranged) Ally +Protection (Confuse, Disorient, Fear, Hold, Immobilize, Sleep), +Perception, +Resistance (Endurance Drain) | |
Energy Dispersion | 12/20 | [Toggle] (PBAOE) Ally/Self +Defense (Smashing, Lethal), +Resistance (Heat, Cold, Energy, Negative, Toxic, Psionic, Endurance Drain), +Protection (Disorient, Hold, Immobilize) | |
Restore Power | 18/28 | (Ranged - Special) Ally Resurrect (Special), +Protection (XP Debt), +Regeneration (Special); Self Consume (Potential Energy) | |
Perpetual Motion | 26/35 | (PBAOE) Ally/Self +Endurance Discount, +Recharge, +Resistance(Endurance Drain, Recharge) | |
Maximum Power | 32/38 | (Ranged) Ally +Damage, +Tohit, +Special, +Range |
Powers List
Energy Bolt
(Ranged - Special) Foe Minor Damage (Smashing, Energy), Knockback/Knockdown (Special), Disorient (Special); Self Consume (Potential Energy)
Discharges a bolt of energy that knocks back a single foe, dealing minor smashing and energy damage. If you have used Power Down recently, this power becomes a ranged area-of-affect attack that instead knocks down foes and inflicts a short duration disorient, with its target cap determined by the number of Potential Energy stacks you currently possess.
Minor
Fast
Enhancement Types | Enhancement Sets |
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Power Info * | |
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Accuracy | 1.0 x |
Damage | 7.2293 pts |
Vector | Ranged, Energy |
Endurance | 10.192 |
Range | 80 ft |
Radius | 15 ft |
Recharge | 4.0 s |
Targets | 1-16 |
Energy Boost
(Ranged - Special) Ally Heal, +Endurance, +Resistance (Endurance Drain); Self Consume (Potential Energy)
Heals a single ally and boosts their endurance slightly as well as granting them temporary resistance to endurance draining effects. The endurance drain resistance does not stack with itself. Additionally, if you have used Power Down recently, this power will heal allies in an area around your target - including yourself - up to as many targets as the number of Potential Energy stacks you currently possess.
Fast
Enhancement Types | Enhancement Sets |
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Power Info * | |
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Endurance | 20 |
Range | 80 ft |
Recharge | 4 s |
Targets | 1-16 |
Energy Dispersion
[Toggle] (PBAOE) Ally/Self +Defense (Smashing, Lethal), +Resistance (Heat, Cold, Energy, Negative, Toxic, Psionic, Endurance Drain), +Protection (Disorient, Hold, Immobilize)
Emits a constant energy wave that protects all nearby allies. The energy dispersion gives all allies within an increased defense against smashing and lethal attacks, protection from disorient, hold, and immobilize effects, as well as boosted resistance against heat, cold, energy, negative energy, toxic, and psionic damage.
Slow
Enhancement Types | Enhancement Sets |
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Power Info * | |
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Endurance | 1.04/s |
Period | 2.0 s |
Radius | 25 ft |
Recharge | 15 s |
Targets | 255 |
Energy Repulsion
[Toggle] (PBAOE) Foe Repel, Chance to Knockback; Self -End (per foe)
Creates a zone of energy that violently repels nearby foes. Each enemy that is repelled costs additional endurance. Some foes may be more resilient to the repulsion and run straight towards you but will still experience a continual pushing force and may even lose their footing while trying to stand their ground, at which point they will be knocked back.
Slow
Enhancement Types | Enhancement Sets |
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Power Info * | |
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Vector | AOE |
Endurance | 0.65/s |
Period | 0.5 s |
Radius | 25 ft |
Recharge | 20 s |
Targets | 16 |
Maximum Power
(Ranged) Ally +Damage, +Tohit, +Special, +Range
You bring out the full potential of a single ally. Maximum Power immensely enhances a single ally's damage, chance to hit, and range. All of their powers' secondary effects such as healing, buffs, endurance drains, and mez effects are improved as well.
Very Long
Enhancement Types | Enhancement Sets |
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Power Info * | |
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Endurance | 10.4 |
Range | 80 ft |
Recharge | 120 s |
Perpetual Motion
(PBAOE) Ally/Self +Endurance Discount, +Recharge, +Resistance(Endurance Drain, Recharge)
When activated, you and your nearby allies gain a steep endurance discount, a boost in recharge rate, and extreme resistance to both endurance drains and recharge rate debuffs.
Very Long
Enhancement Types | Enhancement Sets |
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Power Info * | |
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Endurance | 26 |
Radius | 25 ft |
Recharge | 240 s |
Targets | 255 |
Power Down
(Ranged Cone) Foe -Damage, -Endurance, -Recovery; Self Build (Potential Energy - per foe)
You can drain the power of enemies in a cone in front of you. Affected targets will have their damage and recovery reduced as well as a portion of their endurance drained. Additionally, each foe you successfully hit with this power will provide a stack of Potential Energy that increases the effects of your next Energy Bolt, Energy Boost, or Restore Power.
Slow
Enhancement Types | Enhancement Sets |
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Power Info * | |
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Accuracy | 1.0 x |
Vector | AOE |
Endurance | 10.4 |
Range | 60 ft |
Arc | 30 ° |
Recharge | 45 s |
Targets | 16 |
Potential Energy
[Auto] Self +Target Cap (Special)
You have drained the potential energy of your foes. Your next use of Energy Bolt, Energy Boost, or Restore Power will have its target cap increased and may even have its effects modified slightly.
Reduce Entropy
(Ranged) Ally +Protection (Confuse, Disorient, Fear, Hold, Immobilize, Sleep), +Perception, +Resistance (Endurance Drain)
Frees an ally from confusion, disorient, fear, hold, and immobilization effects and leaves them resistant to these effects for a good while. Also grants targets resistance to endurance drain effects. The mez protection improves with multiple applications and as you advance in level.
Fast
Enhancement Types | Enhancement Sets |
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Power Info * | |
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Endurance | 5.2 |
Range | 70 ft |
Recharge | 4.0 s |
Restore Power
(Ranged - Special) Ally Resurrect (Special), +Protection (XP Debt), +Regeneration (Special); Self Consume (Potential Energy)
Resurrects a fallen ally with full hit points and endurance. The resurrected ally is also protected from XP debt for 90 seconds. Additionally, if you have used Power Down recently, this power can be used on a living target and will instead grant an increase to regeneration and a pending resurrect to your targeted ally and nearby allies that will revive them should they fall in battle over the next 90 seconds. The target cap on the living buff matches the number of Potential Energy stacks you currently hold.
Very Long
Enhancement Types | Enhancement Sets |
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Power Info * | |
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Endurance | 26 |
Range | 15 ft |
Radius | 25 ft |
Recharge | 180 s |
Notes