{{Energy Affinity |You are able to control and emit energy to aid your allies and weaken your enemies. |[*] If at all possible, the game should swap Energy Bolt, Energy Boost, and Restore Power's icons to a targeted-AOE ring instead of a single-target ring whenever those powers would be turned into AOEs by Power Down. {energy-bolt |Energy Bolt |(Ranged - Special) Foe Minor Damage (Smashing, Energy), Knockback (Special), Disorient (Special) |https://archive.paragonwiki.com/w/images//c/cc/PowerBlast_PowerPush.png |https://archive.paragonwiki.com/w/images//c/cc/PowerBlast_PowerPush.png |Discharges a bolt of energy that knocks down foes, dealing minor smashing and energy damage. If you have used Power Down recently, this power will instead deal knockdown, hit as many foes as you successfully powered down, and disorient foes as well. |Minor |Fast |accuracy, damage, endurance, range, recharge, knockback, disorient; ranged_damage, knockback, universal_damage, disorient, ranged_aoe_damage {energy-boost |Energy Boost |(Ranged - Special) Ally Heal, +Endurance, +Resistance (Endurance Drain) |https://archive.paragonwiki.com/w/images//9/9b/NewPraetorians_Clockwork_NanoRepair.png |https://archive.paragonwiki.com/w/images//9/9b/NewPraetorians_Clockwork_NanoRepair.png |Heals a single ally and boosts their endurance slightly as well as granting them temporary resistance to endurance draining effects. The endurance drain resistance does not stack with itself. Additionally, if you have used Power Down recently, this power will heal all allies in an area around your target - including yourself - up to the number of targets you successfully powered down. |- |Fast |healing, endmod, endurance, recharge, range; endmod, healing {energy-repulsion |Energy Repulsion |[Toggle] (PBAOE) Foe Repel, Chance to Knockback; Self -End (per foe) |pbaoe |https://archive.paragonwiki.com/w/images//c/cc/PowerBlast_PowerPush.png |Creates a zone of energy that violently repels nearby foes. Each enemy that is repelled costs additional endurance. Some foes may be more resilient to the repulsion and run straight towards you but will still experience a continual pushing force and may even lose their footing while trying to stand their ground, at which point they will be knocked back. |- |Slow |endurance, knockback, recharge; knockback {power-down |Power Down |(Ranged Cone) Foe -Damage, -Endurance, -Recovery |https://archive.paragonwiki.com/w/images//8/80/PowerBlast_EnergyTorrent.png |https://archive.paragonwiki.com/w/images//3/3b/ElectricalBolt_ShortCircuit.png filter:hue-rotate(0deg) brightness(1.3) saturate(0.5); |You can lower the potential energy of enemies in a cone in front of you. Affected targets will have their damage and recovery reduced as well as a portion of their endurance drained. Additionally, each foe you successfully hit with this power will increase the effects of your next Energy Bolt, Energy Boost, or Restore Power. |- |Slow |accuracy, endmod, endurance, recharge, range; endmod {reduce-entropy |Reduce Entropy |(Ranged) Ally +Protection (Confuse, Disorient, Fear, Hold, Immobilize, Sleep), +Perception, +Resistance (Endurance Drain) |https://archive.paragonwiki.com/w/images//c/cc/PowerBlast_PowerPush.png |https://archive.paragonwiki.com/w/images//6/68/SummerEvent_Gotterdammerung_GrantForceField.png |Frees an ally from confusion, disorient, fear, hold, and immobilization effects and leaves them resistant to these effects for a good while. Also grants targets resistance to endurance drain effects. Protection improves with multiple applications and as you advance in level. |- |Fast |endurance, range, recharge; none {energy-dispersion |Energy Dispersion |[Toggle] (PBAOE) Ally/Self +Defense (Smashing, Lethal), +Resistance (Heat, Cold, Energy, Negative, Psionic, Endurance Drain), +Protection (Disorient, Hold, Immobilize) |pbaoe |https://archive.paragonwiki.com/w/images//6/6b/SummerEvent_Cyberwarriors_ForceField.png |Emits a constant energy wave that protects all nearby allies. The energy dispersion gives all allies within an increased defense against smashing and lethal attacks, protection from disorient, hold, and immobilize effects, as well as boosted defense against heat, cold, energy, and negative energy attacks. The energy field is even strong enough to deflect psionic attacks. |- |Slow |defense_buff, resistance, endurance, recharge; defense_buff, resistance {restore-power |Restore Power |(Ranged - Special) Ally Resurrect (Special), +Protection (XP Debt) |https://archive.paragonwiki.com/w/images//c/cf/NewPraetorians_Clockwork_QuickRepair.png |https://archive.paragonwiki.com/w/images//c/cf/NewPraetorians_Clockwork_QuickRepair.png |Resurrects a fallen ally with full hit points and endurance. The resurrected ally is also protected from XP debt for 90 seconds. Additionally, if you have used Power Down recently, this power can be activated on a living ally and will instead grant a pending resurrect to that ally and any nearby allies that will revive them should they fall in battle over the next 90 seconds. The target cap on this pending revive matches the number of enemies you have successfully powered down. |- |Very Long |healing, endmod, endurance, range, recharge; healing, endmod {perpetual-motion |Perpetual Motion |(PBAOE) Ally/Self +Endurance Discount, +Recharge, +Resistance(Endurance Drain, Recharge) |pbaoe |https://archive.paragonwiki.com/w/images//6/62/EnergyMastery_ConservePower.png |When activated, you and your nearby allies gain a steep endurance discount, a boost in recharge rate, and extreme resistance to both endurance drains and recharge rate debuffs. |- |Very Long |endmod, endurance, recharge; endmod {maximum-power |Maximum Power |(Ranged) Ally +Damage, +Tohit, +Special, +Range |https://archive.paragonwiki.com/w/images//c/c8/Empathy_Fortitude.png filter:hue-rotate(130deg) saturate(0.8); |https://archive.paragonwiki.com/w/images//a/a3/TimeManipulation_Accelerated.png filter:hue-rotate(130deg);mix-blend-mode:hue;opacity:0.5; |You bring out the full potential of a single ally. Maximum Power immensely enhances a single ally's damage, chance to hit, and range. All of their powers' secondary effects such as healing, buffs, endurance drains, and mez effects are improved as well. |- |Very Long |endurance, range, tohit_buff, recharge; tohit_buff {{Controller, Defender, Mastermind, Corruptor |shared {energy-bolt|1 {energy-boost|2 {energy-repulsion|3 {power-down|4 {reduce-entropy|5 {energy-dispersion|6 {restore-power|7 {perpetual-motion|8 {maximum-power|9