{{Energy Control |You are able to control the flow of energy around you to manipulate your foes. Condensing, expelling, even outright redirecting movement or stopping it in its tracks. Most attacks deal smashing and energy damage concurrently, and many will leave your foes with inhibited damage potential. {photon-bombardment |Photon Bombardment |(Ranged) Foe Minor Damage over Time (Energy), Immobilize, -Movement, -Damage |https://archive.paragonwiki.com/w/images//1/1c/ElectricMelee_TargetedMinorDmg.png |immobilize filter:sepia(100%) hue-rotate(180deg) saturate(200%); |Blasts an enemy with a fine spray of light particles. Though small and weak, the particles are sufficient to cause minor energy damage over time as their momentum slows your foe's movement if not outright immobilizing them. The photons will also steal some energy as they pass by, reducing the affected foe's damage for a time. |Minor |Fast |accuracy, damage, immobilize, endurance, recharge, range, slow; ranged_damage, immobilize, universal_damage, slow {force-lift |Force Lift |(Ranged) Foe Moderate Damage (Smashing, Energy), Knockback, -Damage |https://archive.paragonwiki.com/w/images//1/1c/ElectricMelee_TargetedMinorDmg.png |knockup filter:sepia(100%) hue-rotate(180deg) saturate(200%); |You can nearly-instantly convert part of a foe's potential energy into kinetic energy, directing it upward. The affected foe will be knocked into the air and suffer from smashing damage as they come crashing back down to the ground. The portion of energy converted will also be lost to them, reducing their damage potential. |Moderate |Fast |accuracy, damage, knockback, endurance, recharge, range; ranged_damage, knockback, universal_damage {zero-point-energy |Zero-Point Energy |(Ranged) Foe Moderate Damage-over-Time (Smashing, Energy), Hold, -Damage |https://archive.paragonwiki.com/w/images//1/1c/ElectricMelee_TargetedMinorDmg.png |hold filter:sepia(100%) hue-rotate(180deg) saturate(200%); |Forces a targeted foe's energy state to its minimum, removing all motion from their body. The affected foe is held in place, unable to act, and suffers moderate smashing and energy damage over time as the atmosphere bears down on them while their body cannot push back. |Moderate |Moderate |accuracy, damage, hold, endurance, recharge, range; ranged_damage, hold, universal_damage {obstruction-field |Obstruction Field |(Ranged Cone) Foe Minor Damage-over-Time (Smashing, Energy), Immobilize, -Damage |https://archive.paragonwiki.com/w/images//6/66/ElectricMelee_ConeModerateDmg.png |immobilize filter:sepia(100%) hue-rotate(180deg) saturate(200%); |You saturate an area with free-flowing power, creating a zone of dense energy. Foes in the affected area will be immobilized, unable to move but still able to attack though with reduced force. The excess energy in the area will also deal minor smashing and energy damage over time. Stronger foes may be able to resist the effects of the field. |Minor |Moderate |accuracy, damage, immobilize, endurance, recharge, range; ranged_aoe_damage, immobilize, universal_damage {reflecting-blast |Reflecting Blast |(Ranged Chain) Foe Minor Damage (Smashing, Energy), Knockdown, -Damage |taoe |chain filter:sepia(100%) hue-rotate(180deg) saturate(200%); |Fires a bolt of energy that rebounds multiple times, damaging and knocking down multiple enemies in succession. The bolt steals some energy from the foes it bounces off of, reducing their damage capabilitiy for a time after striking. |Minor |Moderate |accuracy, damage, knockback, endurance, recharge, range; ranged_damage, knockback, universal_damage {concussive-burst |Concussive Burst |(PBAOE) Foe Moderate Damage (Smashing, Energy), Knockback, Disorient, -Damage |pbaoe |disorient filter:sepia(100%) hue-rotate(180deg) saturate(200%); |Unleashes a powerful burst of energy that propagates in the air around you. The rapidly-expanding wall of force is strong enough to both knock foes back and disorient them simultaneously. The sonic boom this creates also disappates some energy from affected foes' bodies, reducing their damage potential for a time. |Moderate |Slow |accuracy, damage, disorient, knockback, endurance, recharge; melee_aoe_damage, disorient, knockback, universal_damage {energy-vacuum |Energy Vacuum |(Ranged AOE) Foe Hold, -Damage |taoe |hold filter:sepia(100%) hue-rotate(180deg) saturate(200%); |You rapidly push the energy out from around a targeted foe, creating a space devoid of any motion. Foes caught in the vacuum will be completely unable to move or act until the energy around them flows back in, and even then with reduced damage potential. |- |Very Long |accuracy, hold, endurance, recharge, range; hold {phase-displacement |Phase Displacement |[Toggle] (Location AOE) Foe Intangible, Immobilize; [Delayed] Detoggle |summon_aoe |intangibility filter:sepia(100%) hue-rotate(180deg) saturate(200%); |When you toggle on this power, you shift the energy state of molecules in a sphere around an area of your choosing. Foes caught or who enter into the area will be immobilized and phased for as long as you maintain this power. Allies can also enter the sphere, allowing them to combat phased enemies. Detoggling this power ends the effect immediately, bringing all phased creatures back into contact with the physical world. Maintaining this displacement is taxing and cannot be maintained for more than 20 seconds at a time. |- |Very Long |endurance, recharge, immobilize, range, intangible; immobilize {entropic-force |Living Entropy |(Location) Summon Pet (Entropic Force) |https://archive.paragonwiki.com/w/images//5/54/RoguesGallery_HoloMan_Phantasm.png filter:hue-rotate(-20deg) saturate(0.8); |summon_1 filter:sepia(100%) hue-rotate(180deg) saturate(200%); |You create a living nexus of chaotic energy. The creature prefers to attack from a range, knocking down or holding foes, and will violently repel any enemy that tries to approach it. The entropic force cannot be healed but is highly resistant to damage and control effects. Type "/release_pets" in the chat window to release all your pets. |- |Very Long |accuracy, damage, hold, knockback, endurance, recharge, range; pet_damage, recharge_intensive_pets, hold, knockback, universal_damage {nodisplay-resistance |Resistance |[Auto] Self +Resistance (All), +Protection (Disorient, Hold, Immobilize, Knockback, Sleep), +Fly |self |shield_physical |-|-|- {nodisplay-repel |Repel |[Auto] (PBAOE) Foe Knockback, Repel |pbaoe |https://archive.paragonwiki.com/w/images//5/51/KineticBoost_Repel.png |-|-|- {{Controller, Dominator |primary {photon-bombardment|1 {force-lift|2 {zero-point-energy|3 {reflecting-blast|4 {obstruction-field|5 {concussive-burst|6 {energy-vacuum|7 {phase-displacement|8 {entropic-force|9 {{Living Entropy |pet {nodisplay-resistance|- {nodisplay-repel|- {zero-point-energy|- {reflecting-blast|-