{{Plot Armor
|white filter:saturate(0);
|filter:saturate(0);
|Your life and health are safeguarded by the fact that you're the one person who can't be removed from your story. (This is a joke set and is not meant to be taken seriously. Descriptions are taken from the TV Tropes website.)
{hide
|Hide
|[Toggle] Self +Hide, +Defense (Melee, Ranged, AOE)
|intangible
|self
|[hide]
|-
|Slow
{made-of-iron
|Made of Iron
|[Auto] Self +Max Health, +Resistance (Mez)
|heal_over_time
|self
|Enemy attacks are effective but not quite as much as expected. Damage is frequently done to you that should hurt or incapacitate you but is easily shaken off. This power is always on and costs no endurance.
|-
|-
{character-shield
|Character Shield
|[Toggle] Self +Resistance (Smashing, Lethal)
|shield_physical
|self
|Whenever you are in a situation where you could be killed - or, at the least, very seriously injured - you come out unharmed. While this power is active, your resistance to smashing and lethal damage is increased.
|-
|Fast
{reconstruction
|Reconstruction
|Self Heal, +Resistance (Toxic)
|boost_health
|self
|Reconstruction modifies your body in a way that resembles the original yet finds a solution to work in your current situation. When you use this power, you will be healed and resistant to toxic damage for a while.
|-
|Long
{script-immunity
|Script Immunity
|[Toggle] Self +Protection (Disorient, Hold, Immobilize, Knockback, Sleep), +Resistance (Psionic)
|shield_mez
|self
|You have a suit of divine armor (metaphorical or literal) which miraculously protects you from all lasting harm (until the plot calls for it). Even psychological trauma can be held at bay. This power grants protection to most mez effects as well as resistance to psionic damage.
|-
|Fast
{distress-ball
|Distress Ball
|[Toggle] (PBAOE) Foe -Damage, Taunt; Self +Defense (per foe)
|buff_defense
|pbaoe
|As your character's level of danger increases, your odds of surviving increase even more. The damage potential of foes around you is reduced and your defense increases based on the number of foes nearby. The first foe grants the highest bonus, and the effect reaches its cap at 10 foes.
|-
|Slow
{saved-by-canon
|Saved by Canon
|[Toggle] Self +Resistance (Heat, Cold, Energy, Negative)
|shield_energy_negative
|self
|A character who is alive at the beginning of one work obviously has to survive any works which are set earlier. Even exposure to harsh elements like extreme heat, cold, pure energy, or negative energy is no more harmful to you because you are ensured to survive.
|-
|Fast
{determinator
|Determinator
|Self +Regeneration, +Protection (Fear, Placate, Taunt)
|buff_regeneration
|self
|When you activate this power, you refuse give up no matter what. You become immune to seemingly fatal punishment, regenerating it at incredible speed. Additionally, nothing can steer you away from your goal, granting protection from fear, placate, and taunt effects.
|-
|Slow
{contractual-immortality
|Contractual Immortality
|Self Resurrect
|resurrect
|self
|You may seemingly be killed. However, these kinds of events are very seldom permanent. There are a number of ways that this can happen, such as a story being told in asynchronous order or an unfulfilled prophecy. You will revive with most of your hit points and half of your endurance. You will also be immune to most damage and protected from XP debt for a short time after your revival.
|-
|Very Long
{deus-ex-machina
|Deus ex Machina
|Self +Defense (All), +Resistance (All), +Protection (Mez), +Recovery; (Delayed) Self -Health, -Endurance, -Recovery
|buff_tier_9
|self
|You can call upon a new ability when you are written into a corner - where the problem is so extreme that nothing in the established setting suggests that there is a logical way for you to escape. When this power is activated, you become highly resistant to damage - deflecting most attacks and seriously reducing the damage of those that do strike you. Additionally, you will have increased protection from mez effects and boosted recovery. This power comes at a cost, however. When it wears off, you will be drained of most of your health, all your endurance, and unable to recover endurance for a short while.
|-
|Very Long
{{Scrapper, Tanker, Brute
|shared
{made-of-iron|1
{character-shield|2
{reconstruction|3
{script-immunity|4
{distress-ball|5
{saved-by-canon|6
{determinator|7
{contractual-immortality|8
{deus-ex-machina|9
{{Stalker
|secondary
{hide|1
{character-shield|2
{reconstruction|3
{script-immunity|4
{made-of-iron|5
{saved-by-canon|6
{determinator|7
{contractual-immortality|8
{deus-ex-machina|9