{{Kheldian Mastery
|luminousaura filter:hue-rotate(0deg);
|filter:hue-rotate(60deg) saturate(2);
|You have mastered your Kheldian symbiosis, granting you additional abilities. You can choose to master one of four specific types of symbiosis: human-centric, Nova-centric, Dwarf-centric, and constantly-shifting.
|[*] This epic power pool was posted as a suggestion on the [i]City of Heroes: Homecoming[/i] forums here.
{stellar-glow
|Stellar Glow
|(PBAOE) Ally/Self +Heal
|boost_health
|pbaoe
|Stellar Glow restores some hit points to you and all nearby allies. This power is usable in both your human and White Dwarf forms ONLY if it is part of Kurukt Mastery.
|-
|Moderate
{neutron-shackles
|Neutron Shackles
|(Ranged AOE) Foe Minor Damage-over-Time (Energy), Immobilize, -Defense
|immobilize
|taoe
|Immobilizes a group of foes by bombarding them with hyper-dense particles. More resilient foes may require multiple Neutron Shackles to immobilize. This power is usable in both your human and Bright Nova forms ONLY if it is part of Mefnanim Mastery.
|Minor
|Moderate
{light-prison
|Light Prison
|(Ranged) Foe Moderate Damage (Energy), Hold
|hold
|single_target
|You bind an enemy in a hard-light prison. The affected foe suffers moderate energy damage and is held, helpless and unable to act or move for a time. This power is usable in both your human and Bright Nova forms ONLY if it is part of Mefnanim Mastery.
|Moderate
|Slow
{light-of-reason
|Light of Reason
|[Toggle] Self +Protection (Disorient, Hold, Sleep)
|shield_mez
|self
|When you toggle on this power, it grants protection from disorient, hold, and sleep effects.
|-
|Slow
{fusion-core
|Fusion Core
|[Auto] Self +Damage
|buff_damage
|self
|Mastery over your human form allows you to pull out the full potential of your symbiosis, utilizing your Kheldian side as a solar core to power your attacks. You gain a permanent increase to damage on all of your attacks. This power is always on and costs no endurance but suppresses while in Bright Nova and White Dwarf forms.
|-
|-
{bright-nova-comet
|Bright Nova Comet
|(Snipe) Foe Extreme Damage (Energy), -Defense, Chance to Knockback
|snipe
|single_target
|A focused blast of Kheldian energy that can travel great distances with high accuracy. This is a sniper attack and is best fired from a distance, as it can be interrupted. Bright Nova Comet may knock targets backwards. This power is only available while in Bright Nova form.
|Extreme
|Slow
{meteor-shower
|Meteor Shower
|(Location AOE) Foe Moderate Damage-over-Time (Energy), -Defense
|damage
|summon_aoe
|Creates a shower of cosmic energy at a selected location. The particle bombardment deals moderate energy damage over time to foes in the area and reduces their defenses. This power is useable in both your human and Bright Nova forms.
|Moderate
|Slow
{particle-duality
|Particle Duality
|[Auto] Self +Defense (Ranged, Area), +Protection (Fly)
|buff_defense
|self
|Mastery of your Bright Nova form allows it to exploit the properties of light's property to behave as a wave and a particle. You receive a permanent bonus to ranged and area-of-effect defense while in nova form and are protected from fly removal effects. This power is always on and costs no endurance but only active while in your Bright Nova form.
|-
|-
{speed-of-light
|Speed of Light
|[Auto] Self +Recharge, +Movement
|buff_movement
|self
|Your Kheldian symbiosis affords you the ability to move at light speed except through the air. This power is always on and costs no endurance but only benefits your human and White Dwarf forms.
|-
|-
{white-dwarf-impact
|White Dwarf Impact
|(Melee Cone) Foe Minor Damage (Energy), Disorient
|disorient
|cone
|You focus your internal energy into your fists and unleash an energy wave that hurts and disorients multiple enemies. This power is only available while in White Dwarf form.
|Minor
|Moderate
{solar-prominence
|Solar Prominence
|[Auto] (PBAOE) Foe Taunt; Self +Regeneration (per foe)
|buff_regeneration
|pbaoe
|Mastery of your White Dwarf form cloaks it in a permanent solar aura that increases your regeneration rate. This aura becomes stronger the more foes surround you, further increasing your regeneration but also drawing the ire of the affected enemies. This power is always on and costs no endurance but is only active in your White Dwarf form.
|-
|-
{transfer-essence
|Transfer Essence
|(Melee) Foe Extreme Damage (Smashing, Energy), Chance to Disorient; Self Damage
|transfer
|single_target
|You have the ability to transfer your own Kheldian lifeforce into a punch that deals extreme damage. Transfer Essence deals extreme damage and has a good chance of disorienting the target but also deals a moderate amount of damage to yourself and should be used judiciously. This power is usable in both your human and Dwarf forms.
|Extreme
|Slow
{{Symbiosis Mastery
|ancillary
{stellar-glow|1
{neutron-shackles|2
{light-prison|3
{light-of-reason|4
{fusion-core|5
{{Mefnanim Mastery
|ancillary
{neutron-shackles|1
{bright-nova-comet|2
{meteor-shower|3
{light-prison|4
{particle-duality|5
{{Kurukt Mastery
|ancillary
{stellar-glow|1
{speed-of-light|2
{white-dwarf-impact|3
{solar-prominence|4
{transfer-essence|5
{{Peacebringer Mastery
|ancillary
{stellar-glow|1
{neutron-shackles|2
{bright-nova-comet|3
{white-dwarf-impact|4
{light-of-reason|5