{{Knights |normal filter:hue-rotate(230deg) brightness(1.3) saturate(0.8); |filter:hue-rotate(65deg) saturate(2); |You command your own order of knights - your brothers in arms, your paladins, or your personal royal guard. They are willing to fight to the death for you. |[*] Henchmen customization, if implemented, should allow for alternate themes: [*] Greco-Roman: Toxotai (Archers), Iatromantis (Friar), Centurions (Knights), and Praetorian (Crusader) [*] Feudal: Bowmen (Archers), Onmyoji (Friar), Samurai (Knights), and Shogun (Crusader) {crossbow-bolt |Crossbow Bolt |(Ranged) Foe Minor Damage (Lethal) |ranged_small |single_target |A quick attack that fires a crossbow bolt at your foe after only minimal aiming. Fast but little damage. |Minor |Fast {summon-archers |Summon Archers |(Location) Summon Henchmen (Archer, x2), Summon Henchman (Friar, x1) |summon_3 |summon |Calls one to two archers and one friar to your side (depending on level). Archers are equipped with longbows while the friar is capable of healing other units. You may only have two archers and one friar summoned at a time. If you attempt to summon more, you can only replace the ones you have lost in battle; if you already have all three, the power will fail. |- |Long {aimed-bolt |Aimed Bolt |(Ranged) Foe Moderate Damage (Lethal) |ranged_medium |single_target |Though it takes longer to execute, Aimed Bolt deals greater damage than Crossbow Bolt. |Moderate |Moderate {train-knights |Train Knights |(Ranged AOE) Henchmen Upgrade (Level 1) |summon_upgrade_1 |taoe |[equip] |- |Moderate {explosive-bolt |Explosive Bolt |(Ranged Cone) Foe Moderate Damage (Smashing, Lethal), Chance to Knockdown |damage |taoe |You fire an explosive bolt at a targeted foe, dealing damage to all foes in the area on impact. This explosion also has a chance to knock down the affected enemies. |Moderate |Moderate {call-knights |Call Knights |(Location) Summon Henchman (Knight, x2) |summon_2 |summon |Calls one to two knights (depending on level) to your side. The first knight is equipped with a war mace while the second is equipped with a battle axe. Both are also equipped with chainmail and shields. You may only have two knights summoned at a time. If you attempt to summon more, you can only replace the ones you have lost in battle; if you already have all three, the power will fail. |- |Long {rallying-cry |Rallying Cry |(PBAOE) Henchmen +Resistance(Confuse, Fear, Disorient, Hold, Immobilize, Sleep, Movement), +Perception, +Recharge |buff_mega |pbaoe |You call your knights to action, boosting their morale for a short time. During this period, your henchmen will all have high resistance to most mez effects, increased perception, and increased recharge rate on their powers. |- |Very Long {summon-crusader |Summon Crusader |(Location) Summon Henchman (Crusader) |summon_big |summon |Summons a crusader to fight by your side. The cruasder wields an enormous sword and is outfited with heavy platemail. You may only have one crusader summoned at a time. If you attempt to summon another, the power will fail. |- |Long {crown-knights |Crown Knights |(Ranged AOE) Henchmen Upgrade (Level 2) |summon_upgrade_2 |taoe |[upgrade] |- |Moderate {nodisplay-pet-resistance-1|Resistance |[Auto] Self +Defense (Ranged, Lethal) |shield_physical |self |-|-|- {nodisplay-snap-shot|Snap Shot |(Ranged) Foe Minor Damage (Lethal) |melee_small |https://archive.paragonwiki.com/w/images//0/06/Archery_QuickArrow.png |-|-|- {nodisplay-kick|Kick |(Melee) Foe Moderate Damage (Smashing), Chance to Knockdown |melee_small |https://archive.paragonwiki.com/w/images//c/cf/Fighting_Kick.png |-|-|- {nodisplay-aimed-shot|Aimed Shot |(Ranged) Foe Moderate Damage (Lethal) |melee_small |https://archive.paragonwiki.com/w/images//2/24/Archery_MediumArrow.png |-|-|- {nodisplay-blazing-arrow|Blazing Arrow |(Ranged) Foe High Damage (Lethal), Minor Damage-over-Time (Heat) |melee_small |https://archive.paragonwiki.com/w/images//1/11/Archery_FlamingArrow.png |-|-|- {nodisplay-shillelagh|Shillelagh |(Melee) Foe Moderate Damage (Smashing) |melee_small |https://archive.paragonwiki.com/w/images//c/c9/MedievalWeapons_MaceSmash.png |-|-|- {nodisplay-heal-other|Heal Other |(Ranged) Ally Heal |melee_small |https://archive.paragonwiki.com/w/images//a/a4/Empathy_HealOther.png |-|-|- {nodisplay-crossbow|Crossbow |(Ranged) Foe Moderate Damage (Lethal) |melee_small |https://archive.paragonwiki.com/w/images//2/24/MedievalWeapons_Crossbow.png |-|-|- {nodisplay-clear-mind|Clear Mind |(Ranged) Ally +Protection (Confuse, Disorient, Fear, Hold, Immobilize, Sleep), +Perception |melee_small |https://archive.paragonwiki.com/w/images//d/d8/Empathy_MindWall.png |-|-|- {nodisplay-explosive-bolt|Explosive Bolt |(Ranged AOE) Foe Moderate Damage (Smashing, Lethal), Chance to Knockback |melee_small |https://archive.paragonwiki.com/w/images//e/e7/MedievalWeapons_SwordTwirl.png |-|-|- {nodisplay-pet-resistance-2|Resistance |[Auto] Self +Resistance (Smashing, Lethal) |shield_physical |self |-|-|- {nodisplay-chop|Chop |(Melee) Foe High Damage (Lethal), Chance to Knockdown |melee_small |https://archive.paragonwiki.com/w/images//1/1c/BattleAxe_Gash.png |-|-|- {nodisplay-gash|Gash |(Melee) Foe Superior Damage (Lethal), Chance to Knockdown |melee_small |https://archive.paragonwiki.com/w/images//0/0d/BattleAxe_Beheader.png |-|-|- {nodisplay-phalanx-fighting|Phalanx Fighting |[Auto] (PBAOE) Self +Defense (Melee, Ranged, Area-of-Effect - per ally, max 3) |melee_small |https://archive.paragonwiki.com/w/images//d/d6/ShieldDefense_GrantCover.png |-|-|- {nodisplay-swoop|Swoop |(Melee) Foe High Damage (Lethal), Chance to Knockup |melee_small |https://archive.paragonwiki.com/w/images//d/d6/BattleAxe_Swoop.png |-|-|- {nodisplay-pendulum|Pendulum |(Melee Cone) Foe Superior Damage (Lethal), Chance to Knockdown |melee_small |https://archive.paragonwiki.com/w/images//d/da/BattleAxe_Pendulum.png |-|-|- {nodisplay-shield-charge|Shield Charge |(Ranged AOE) Foe Superior Damage (Smashing), Knockdown; Self Teleport |melee_small |https://archive.paragonwiki.com/w/images//f/f4/ShieldDefense_ShieldCharge.png |-|-|- {nodisplay-pulverize|Pulverize |(Melee) Foe High Damage (Smashing), Chance to Disorient |melee_small |https://archive.paragonwiki.com/w/images//4/47/Mace_Pulverize.png |-|-|- {nodisplay-jawbreaker|Jawbreaker |(Melee) Foe Superior Damage (Smashing), Chance to Knockup |melee_small |https://archive.paragonwiki.com/w/images//8/8c/Mace_Jawbreaker.png |-|-|- {nodisplay-clobber|Clobber |(Melee) Foe Extreme Damage (Smashing), Chance to Disorient |melee_small |https://archive.paragonwiki.com/w/images//e/ee/Mace_Clobber.png |-|-|- {nodisplay-crowd-control|Crowd Control |(Melee Cone) Foe Superior Damage (Smashing), Chance to Knockdown |melee_small |https://archive.paragonwiki.com/w/images//f/f4/Mace_CrowdControl.png |-|-|- {nodisplay-pet-resistance-3|Resistance |[Auto] Self +Resistance(Smashing, Lethal), +Protection (Knockback) |shield_physical |self |-|-|- {nodisplay-defensive-sweep|Defensive Sweep |(Melee Cone) Foe Minor Damage (Smashing); Self +Defense(Melee, Smashing), +Momentum |melee_small |https://archive.paragonwiki.com/w/images//7/7d/TitanWeapons_DefensiveSweep.png |-|-|- {nodisplay-crushing-blow|Crushing Blow |(Melee) Foe High Damage (Smashing), -Defense; Self +Momentum |melee_small |https://archive.paragonwiki.com/w/images//b/b4/TitanWeapons_CrushingBlow.png |-|-|- {nodisplay-taunt|Taunt |(Ranged AOE) Foe Taunt, -Range |melee_small |https://archive.paragonwiki.com/w/images//a/ad/TitanWeapons_Taunt.png |-|-|- {nodisplay-grant-cover|Grant Cover |[Auto] (PBAOE) Ally +Defense (All) |melee_small |https://archive.paragonwiki.com/w/images//d/d6/ShieldDefense_GrantCover.png |-|-|- {nodisplay-titan-sweep|Titan Sweep |(Melee Cone) Foe High Damage (Smashing), Chance for Knockdown |melee_small |https://archive.paragonwiki.com/w/images//3/33/TitanWeapons_SweepingStrike.png |-|-|- {nodisplay-follow-through|Follow Through |[Momentum] (Melee) Foe Superior Damage (Smashing), Knockdown, Chance for Minor Damage-over-Time (Lethal), Chance to Disorient |melee_small |https://archive.paragonwiki.com/w/images//5/53/TitanWeapons_FollowThrough.png |-|-|- {nodisplay-whirling-smash|Whirling Smash |[Momentum] (PBAOE) Foe Moderate Damage (Smashing), Chance for Minor Damage-over-Time (Lethal), Chance to Knockdown |melee_small |https://archive.paragonwiki.com/w/images//e/e1/TitanWeapons_WhirlingSlice.png |-|-|- {{Mastermind |primary {crossbow-bolt|1 {summon-archers|2 {aimed-bolt|3 {train-knights|4 {explosive-bolt|5 {call-knights|6 {rallying-cry|7 {summon-crusader|8 {crown-knights|9 {{Archer |henchman {nodisplay-pet-resistance-1|0 {nodisplay-snap-shot|1 {nodisplay-kick|1 {nodisplay-aimed-shot|2 {nodisplay-blazing-arrow|3 {{Friar |henchman {nodisplay-pet-resistance-1|0 {nodisplay-shillelagh|1 {nodisplay-heal-other|1 {nodisplay-crossbow|2 {nodisplay-clear-mind|3 {nodisplay-explosive-bolt|3 {{Knight (War Mace) |henchman {nodisplay-pet-resistance-2|0 {nodisplay-crossbow|1 {nodisplay-pulverize|1 {nodisplay-jawbreaker|1 {nodisplay-phalanx-fighting|2 {nodisplay-clobber|2 {nodisplay-crowd-control|3 {nodisplay-shield-charge|3 {{Knight (Battle Axe) |henchman {nodisplay-pet-resistance-2|0 {nodisplay-crossbow|1 {nodisplay-chop|1 {nodisplay-gash|1 {nodisplay-phalanx-fighting|2 {nodisplay-swoop|2 {nodisplay-pendulum|3 {nodisplay-shield-charge|3 {{Crusader |henchman {nodisplay-pet-resistance-3|0 {nodisplay-defensive-sweep|1 {nodisplay-crushing-blow|1 {nodisplay-taunt|2 {nodisplay-grant-cover|2 {nodisplay-titan-sweep|2 {nodisplay-follow-through|3 {nodisplay-whirling-smash|3