{{Liquid Armor
|normal filter:hue-rotate(240deg) saturate(0.4);
|filter:hue-rotate(180deg);
|You are able to cover your body in water and other fluids to protect yourself in combat. Liquid Armor offers strong protection against cold damage and slow effects as well as above-average protection against toxic damage.
|[*] Posted as a suggested power set on the City of Heroes: Homecoming forums here.
{hide
|Hide
|[Toggle] Self +Hide, +Defense (Melee, Ranged, AOE)
|intangible
|self
|[hide]
|-
|Slow
{drenching-aura
|Drenching Aura
|[Toggle] (PBAOE) Foe Minor Damage over Time (Cold), Taunt
|damage
|pbaoe
|While active, you emit a constant aura of liquid that drenches foes, chilling them for minor cold damage over time and drawing their attention to you.
|Minor
|Fast
{fluid-shield
|Fluid Shield
|[Toggle] Self +Resistance (Smashing, Lethal), +Protection (Knockback)
|shield_physical
|self
|You coat your body in a thick layer of liquid for self-defense. The liquid causes hydrodynamic braking, greatly reducing the amount of damage you take from smashing and lethal attacks. The layer of fluid also has some weight to it, protecting you from knockback effects.
|-
|Very Fast
{rehydrate
|Rehydrate
|Self Heal, +Resistance (Toxic)
|boost_health
|self
|You can take a moment to rehydrate your own body, healing yourself. This also allows your body to flush some toxins out of your system, increasing your resistance to toxic damage for a time.
|-
|Long
{solvent-armor
|Solvent Armor
|[Toggle] Self +Protection (Disorient, Hold, Immobilize, Sleep), +Resistance (Toxic)
|shield_mez
|self
|While this power is active, you coat yourself in a solvent that breaks down even the toughest materials. This makes you hard to pin down, leaving your nearly immune to disorient, hold, immobilization, and sleep effects as well as resistant to toxic damage.
|-
|Very Fast
{hydrophobic-coating
|Hydrophobic Coating
|[Auto] Self +Resistance (Cold, Negative, Recharge)
|shield_cold
|self
|Your surface is coated in a thin layer of water-repellant fluid that protects you from cold damage, negative damage, and recharge reductions. This power is always on and costs no endurance.
|-
|-
{thermocline-armor
|Thermocline Armor
|[Toggle] Self +Resistance (Heat, Cold, Energy, Negative, Movement, Recharge)
|shield_energy_negative
|self
|While this power is active, you coat yourself in a layer of thermally-dense fluid that insulates you from extreme temperatures. As long as this power is active, you have increased resistance to heat, cold, energy, and negative energy damage as well as slow effects.
|-
|Very Fast
{hydrodynamic-body
|Hydrodynamic Body
|[Auto] Self +Movement, +Recharge, +Resistance (Movement, Recharge)
|buff_recharge
|self
|Your body is optimized for movement in fluid and air, and experiences little to no drag. This affords you a permanent increase to your movement speed and recharge rate as well as resistance to either of them being slowed. This power is always on and costs no endurance.
|-
|-
{storm-drain
|Storm Drain
|(PBAOE) Foe Minor Damage (Cold), -Endurance; Self +Endurance (per foe)
|boost_endurance
|pbaoe
|You can drain some water from all nearby foes in order to replenish yourself, sucking some endurance from each enemy hit and adding it to your own. The more foes affected, the more endurance is gained. Foes will suffer minor cold damage as their body is dessicated by the sudden water loss.
|-
|Very Long
{overflow
|Overflow
|Self +Resistance (All), +Defense (All), +Resistance (Mez); [Delayed] Self -Health, -Endurance, -Recovery
|buff_tier_9
|self
|You can push your liquid armor to the limit, letting out extreme amounts of fluid from your body. The extra fluid provides additional protection, greatly increasing your damage resistance and even defense for a time as well as accelerating how quickly mez effects wear off. After a time, however, your body becomes severely dehydrated, draining you of most of your health and all of your endurance and leaving you unable to recover endurance for a brief time.
|-
|Very Long
{fluid-state
|Fluid State
|Self +Defense (All), +Resistance (Defense, Mez), +Recovery, +Movement, +Phase (Special); [Delayed] Self -Endurance, -Recovery
|buff_tier_9
|self
|You transform your body into pure liquid. In this state, you have incredible defense, increased recovery, and are highly resistant to both defense debuffs and mez effects. Additionally, your amorphous form grants you increased movement speed and the ability to pass freely through both friend and foe alike. Once you return to normal, however, your body becomes severely dehydrated, draining you of all your endurance and leaving you unable to recover endurance for a brief time.
|-
|Very Long
{{Scrapper, Tanker, Brute
|shared
{drenching-aura|1
{fluid-shield|2
{rehydrate|3
{solvent-armor|4
{hydrophobic-coating|5
{thermocline-armor|6
{hydrodynamic-body|7
{storm-drain|8
{fluid-state|9
{{Stalker
|secondary
{hide|1
{fluid-shield|2
{rehydrate|3
{solvent-armor|4
{hydrophobic-coating|5
{thermocline-armor|6
{hydrodynamic-body|7
{storm-drain|8
{fluid-state|9