{{Mind Control (rewrite) |You can manipulate and control your opponents' minds. Since mental powers directly affect the minds of others, most tend to be very accurate and thus very useful against higher-level foes. Few opponents can resist psionic powers but creatures without minds - like machines and robots - are highly-resistant to many of these effects. {mesmerize |Mesmerize |(Ranged) Foe Moderate Damage (Psionic), Sleep, Immobilize, -Movement |https://archive.paragonwiki.com/w/images//4/46/MentalControl_Hypnotize.png |https://archive.paragonwiki.com/w/images//4/46/MentalControl_Hypnotize.png |Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time but will awaken early if attacked. Some foes may be strong enough to shrug off the sleep but will still suffer from immobilization. Even the strongest foes will still be slowed in their movements. |Moderate |Moderate {dominate |Dominate |(Ranged) Foe Moderate Damage (Psionic), Hold, -Damage |https://archive.paragonwiki.com/w/images//c/cf/MentalControl_Command.png |https://archive.paragonwiki.com/w/images//c/cf/MentalControl_Command.png |Painfully ears at the mind of a single foe. Dominate deals psionic damage and renders the foe helpless, lost in their own mind and unable to act or move. Stronger foes may be able to resist the effect but will still have an impeded ability to attack, dealing less damage. {mass-hypnosis |Mass Hypnosis |(Ranged Cone) Foe Sleep, Immobilize, -Movement |taoe |https://archive.paragonwiki.com/w/images//4/46/MentalControl_Hypnotize.png |Hypnotizes a group of foes at a distance and puts them to sleep. The targets will remain asleep for a time but will awaken early if attacked. This power deals no damage but, if done discretely, your foes will not be alerted to your presence. Foes that are unaffected by the sleep or that are woken up will still be immobilized for a time, unable to move, and even the strongest foes will have their movement slowed. {levitate |Levitate |(Ranged) Foe Moderate Damage (Smashing), Knockup, -Fly |https://archive.paragonwiki.com/w/images//b/b5/MentalControl_Levitate.png |https://archive.paragonwiki.com/w/images//b/b5/MentalControl_Levitate.png |You can send a single target violently into the air, then slam them to the ground for moderate smashing damage. This power can be used on flying foes to bring them to the ground. {mass-hysteria |Mass Hysteria |(Ranged AOE) Foe Confuse |taoe |https://archive.paragonwiki.com/w/images//4/4e/MentalControl_MindControl.png |You can cause mass hysteria within a group of foes, sending them into a confused panic. Affected foes within the area will turn and attack each other, generally ignoring you and your allies though you may still be caught in the enemies' area-of-effect attacks. If you confuse enemies before they notice you, your presence will continue to go unnoticed. (Note that you will not receive any experience points for foes defeated entirely by confused enemies.) {telekinesis |Telekinesis |[Toggle] (Ranged AOE) Foe Immobilize, +Fly, -Movement (Fly) |taoe |https://archive.paragonwiki.com/w/images//f/f4/GravityControl_CrushingField.png filter:hue-rotate(120deg) saturate(2); |Lifts a foe, and any of their nearby allies, off the ground. The targets are helpless, unable to move of their own volition, and will continue to hover mid-air. Foes that wander into the area of effect will be incorporated into the field as well. Keeping up this level of concentration costs a lot of endurance and will likely need to be released at some point. {terrify |Terrify |(Ranged Cone) Foe Moderate Damage (Psionic), Fear, -Tohit |https://archive.paragonwiki.com/w/images//0/0d/MentalControl_Terrify.png |https://archive.paragonwiki.com/w/images//0/0d/MentalControl_Terrify.png |You show horrific visions to all foes in a cone in front of you, dealing real psionic damage from the psychological trauma. Enemies will tremble helplessly, only able to attack or move briefly when they are attacked, and even then with only reduced chances to hit. {total-domination |Total Domination |(Ranged AOE) Foe Hold, -Damage |taoe |https://archive.paragonwiki.com/w/images//c/cf/MentalControl_Command.png |Tears at the mind of a targeted foe and those near them. Total Domination renders all affected foes helpless, trapped in their own mind and unable to defend themselves in the real world. Stronger foes may be able to escape the hold early or even resist it entirely but will still suffer from impeded damage capability. {confuse |Confuse |[Toggle] (Ranged) Foe Confuse; [Delayed (30s)] Self Detoggle (Confuse) |https://archive.paragonwiki.com/w/images//4/4e/MentalControl_MindControl.png |https://archive.paragonwiki.com/w/images//4/4e/MentalControl_MindControl.png |You confuse an enemy, forcing them to believe that friend and foe are the opposite. While active, the enemy will ignore you and attack their own allies. If you confuse someone before they see you, your presence will continue to go unnnoticed. The confusion will last up to 30 seconds before it needs to be released but you can end it early if you so choose. (Note that you will not receive any experience points for foes defeated entirely by a confused enemy.) {{Controller, Dominator |primary {mesmerize|1 {dominate|2 {mass-hypnosis|3 {levitate|4 {mass-hysteria|5 {telekinesis|6 {terrify|7 {total-domination|8 {confuse|9