{{Ninjitsu |dark filter:hue-rotate(280deg) saturate(0.6) brightness(0.8); |filter:hue-rotate(100deg) saturate(1.1) brightness(1.1); |You are trained in the secret arts used by ninja. Many Ninjitsu powers emphasize acute senses that allow you to react deftly and avoid danger. Others focus on the ability to hide in plain sight or use your mind to accomplish the impossible. |[*] Posted to the [i]City of Heroes: Homecoming[/i] forums here. {ninja-reflexes |Ninja Reflexes |[Toggle] Self +Defense (Melee), +Resistance (Defense) |buff_defense_melee |self |Activating your ninja reflexes enables you to be more evasive in close combat. This will increase your defense against melee attacks as long as this power is active. Ninja Reflexes also grants you resistance to defense debuffs. |- |Fast |defense_buff, endurance, recharge; defense_buff |endurance:0.26/s;recharge:4.0; |* +18.5% Melee Defense to self * +17.3% Resistance to Defense to self {danger-sense |Danger Sense |[Toggle] Self +Defense (Ranged, Area-of-Effect), +Perception, +Resistance (Defense, Perception) |buff_defense_ranged |self |While active, you become more evasive against ranged and area-of-effect attacks and are resistant to having your defense reduced. Your danger sense also allows you to perceive stealthy foes. |- |Fast |defense_buff, endurance, recharge; defense_buff |endurance:0.26/s;recharge:4.0; |* +18.5% Ranged Defense to self * +18.5% Area Defense to self * +17.3% Resistance to Defense to self * +300 feet Perception to self * +60% Resistance to Perception to self {kuji-in-sha |Kuji-In Sha |Self Heal, +Resistance (Toxic) |boost_health |self |By focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while. |- |Long |heal, endurance, recharge; healing |endurance:10.4;recharge:60; |* 468.5173 points of Healing to self * +20% Toxic Resistance to self for 60s {kuji-in-rin |Kuji-In Rin |Self +Protection (Confuse, Disorient, Fear, Hold, Immobilize, Sleep), +Resistance (Psionic), +Run, +Jump |shield_mez |self |By focusing your strength of mind and body, you gain protection against most mez effects as well as resistance to psionic damage for a while. Your running speed and jumping height are also increased for a time. |- |Very Long |endurance, recharge, run, jump, resistance; resistance, run, jump |endurance:10.4;recharge:200; |* +12.975 magnitude Confuse Protection to self for 120s * +12.975 magnitude Disorient Protection to self for 120s * +12.975 magnitude Fear Protection to self for 120s * +12.975 magnitude Hold Protection to self for 120s * +12.975 magnitude Immobilize Protection to self for 120s * +12.975 magnitude Sleep Protection to self for 120s * +30% Psionic Resistance to self for 120s * +35% Run Speed to self for 120s * +35% Jump Speed to self for 120s * +35% Jump Height to self for 120s {taijutsu |Taijutsu |[Auto] Self +Protection (Knockback), +Resistance (All - scales w/ missing HP) |shield_damage |self |You are trained in multiple forms of hand-to-hand combat. These skills allow you to evade attempts at throwing you around and reduce incoming damage by blocking. This damage resistance is only available as you lose health but improves as your hit points decline. This power is always on and costs no endurance. |- |- |resistance; resistance |- |* +5.19 magnitude Knockback Protection to self * +173% Knockback Resistance to self * +10% Damage Resistance to self (scales with missing Hit Points) {mind's-eye |Mind's Eye |[Toggle] Self +Defense (Melee, Range, Area-of-Effect), +Resistance (Defense) |buff_defense |self |Your ninja training grants you a level of combat awareness on par with futuresight. Your defense to all types of attacks - melee, ranged, and area-of-effect - is permanently increased. Your experience also grants you resistance to having your defense reduced. This power is always on and costs no endurance. |- |- |defense; defense |- |* +7.5% Melee Defense to self * +7.5% Ranged Defense to self * +7.5% Area Defense to self * +8.65% Resistance to Defense to self {kawarimi |Kawarimi |[Toggle] (PBAOE) Foe Taunt, -Recharge; Self Chance for +Absorb (per foe) |debuff_recharge |pbaoe |Using misdirection techniques allows you to trick your opponents mid-combat. While this power is active, nearby foes will be forced to focus on you but will be unsure where to target, effectively reducing their attack rate as they hesitate to attack. Enemies also have a periodic chance of attacking a body double which will absorb the damage for you. This chance increases as more foes surround you, allowing you to exploit the chaos, for up to a total of 10 foes. |- |Moderate |endurance, recharge, taunt, heal; healing, taunt |accuracy:1.0;recharge:10;endurance:0.208/s;radius:8;targets:10;period:1.0;vector:Area, Psionic; |* 3.0 magnitude Taunt to foe for 13.6s * -3.5% Recharge Rate to foe for 1.0s * +1.8741 points of Absorb to self (per foe) {quickness |Quickness |[Auto] Self +Recharge, +Fly, +Run, +Resistance (Recharge, Movement) |buff_recharge |self |Your quick reflexes allow you to move faster than normal as well as resist slowing effects. This power is always on and permanently increases your attack rate and movement speed. |- |- |run, fly; universal_travel, run, fly |- |* +20% Recharge Rate to self * +40% Resistance to Recharge to self * +13.65% Flight Speed to self * +35% Run Speed to self * +40% Resistance to Movement to self {kuji-in-retsu |Kuji-In Retsu |Self +Defense (All), +Resistance (Defense), +Recovery, +Movement; [Delayed] Self -Endurance, -Recovery |buff_tier_9 |self |Kuji-In Retsu grants you access to mastery over space and time. Focusing your power on retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack - be it ranged, melee, or area-of-effect. Your running speed, jumping height, and endurance recovery are also increased during this time. Retsu also grants you high resistance to defense debuffs but, when it wears off, you are left drained of all endurance and unable to recover endurance for a while. |- |Very Long |endmod, endurance, run, recharge, defense_buff; defense_buff, endmod, run, universal_travel |endurance:2.6;recharge:1000; |* +60% Base Defense to self for 180s * +43.25% Resistance to Defense to self for 180s * +100% Recovery to self for 180s * +200% Jump Height to self for 180s * +175% Run Speed to self for 180s * -100% Endurance to self (after 180s) * -1000% Recovery to self for 20s (after 180s) {{Tanker, Brute |shared {ninja-reflexes|1 {danger-sense|2 {kuji-in-sha|3 {kuji-in-rin|4 {taijutsu|5 {mind's-eye|6 {kawarimi|7 {quickness|8 {kuji-in-retsu|9