{{Regeneration (Tanker)
|light filter:hue-rotate(120deg) brightness(1.2) saturate(0.8);
|filter:hue-rotate(220deg);
|Your body can regenerate at a super-human rate. Regeneration offers almost no actual damage resistance but your hit points and regeneration rate can become so incredibly fast that your wounds heal almost instantly.
{peak-physical-condition
|Peak Physical Condition
|[Auto] Self +Max Health, +Regeneration, +Movement, +Resistance (Immobilize, Movement, Regeneration)
|buff_regeneration
|self
|Your body is easily able to maintain peak physical form. Your perfect health grants you a permanent increase to your maximum hit points as well as increased run, jump, and flight speed and grants you resistance to debuffs impacting these attributes. This power is always on and costs no endurance.
|-
|-
|heal, run, fly; healing
|-
|* +187.4 Max Health to self
* +187.4 Max Health to self (ignores buffs and enhancements)
* +75% Regeneration to self
* +13.65% Fly Speed to self
* +35% Run Speed to self
* +259.5% Resistance to Immobilize to self
* +40% Resistance to Movement to self
* +32.438% Resistance to Regeneration to self
{reconstruction
|Reconstruction
|Self Heal, +Resistance (Toxic)
|boost_health
|self
|Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction will also grant you resistance to toxic damage for a while after it is used.
|-
|Long
|heal, endurance, recharge, resistance; resistance, healing
|activation:0.73;recharge:60;endurance:10.4;
|* 468.5173 points of Healing to self
* +20% Toxic Resistance to self for 60s
{resiliency
|Resiliency
|[Auto] Self +Max Health, +Protection (Disorient), +Resistance (All - scales w/ missing health)
|shield_damage
|self
|Your body is able to build up a resistance to damage, thus raising your maximum health. The more damage you receive, the more your body increases its resistance. You also receive the benefit of natural resistance to disorienting effects that increases with your level. This power is always on.
|-
|-
|heal; healing
|-
|* +187.4 Max Health to self
* +187.4 Max Health to self (ignores buffs and enhancements)
* 6.487 magnitude Disorient protection to self
* +216.25% Resistance to Disorient to self
* +0.003% Damage Resistance to self (scales w/ missing HP)(ignores buffs and enhancements)
{dull-pain
|Dull Pain
|Self Heal, +Max Health
|heal_over_time
|self
|You actively dull your senses, making yourself more resilient to pain. This will heal you of some damage and increase your maximum hit points for a couple of minutes, allowing you to take more damage before being defeated.
|-
|Very Long
|heal, endurance, recharge; healing
|activation:0.73;recharge:360;endurance:10.4;
|* 749.6276 points of Healing to self
* +374.8 Max Health to self for 20s
* +374.8 Max Health to self for 20s (ignores buffs and enhancements)
{complete-integration
|Complete Integration
|[Toggle] Self +Resistance (Smashing, Lethal, Toxic), +Protection (Disorient, Hold, Immobilize, Knockback, Sleep), +Regeneration
|shield_mez
|self
|You can integrate your mind and body, making you resistant to smashing, lethal, and toxic damage as well as protecting you from most mez effects. Your regeneration will also be slightly increased while this power is active.
|-
|Fast
|resistance, endurance, recharge, heal; healing, resistance
|activation:3.1;recharge:10;endurance:0.26/s;
|* +22.5% Smashing Resistance to self
* +22.5% Lethal Resistance to self
* +20% Toxic Resistance to self
* 12.975 magnitude Disorient Protection
* 12.975 magnitude Hold Protection
* 12.975 magnitude Immobilize Protection
* 12.975 magnitude Sleep Protection
* 10 magnitude Knockback Protection
* +10000% Resistance to Knockback
* +100% Regeneration to self
* +50% Regeneration to self (ignores buffs and enhancements)
{superhuman-metabolism
|Superhuman Metabolism
|[Auto] Self +Max Health, +Recovery, +Recharge, +Resistance (Recharge)
|buff_recovery
|self
|You boast super-human metabolism, premanently increasing your maximum health and recovery rate. Your fast metabolism also increases your recharge rate and helps protect you from debuffs slowing your recharge. This power is always on and costs no endurance.
|-
|-
|endmod, heal; healing, endmod
|-
|* +187.4 Max Health to self
* +187.4 Max Health to self (ignores buffs and enhancements)
* +30% Recovery to self
* +20% Recharge Rate to self
* +40% Resistance to Recharge to self
{healing-factor
|Healing Factor
|[Toggle] Self +Regeneration, +Resistance (Regeneration - per foe); (PBAOE) Foe Taunt
|buff_regeneration
|pbaoe
|While this power is active, you regenerate health at an astounding rate and are resistant to reductions to your regeneration. Some foes may see this as a challenge or a threat and take it upon themselves to prioritize attacking you, though even a group a foes may find it hard to overcome your regeneration.
|-
|Slow
|heal, endurance, recharge, taunt; healing, taunt
|activation:1.17;recharge:10;endurance:0.208/s;vector:Area;targets:10;radius:8.0;
|* +200% Regeneration to self
* +600% Regeneration to self (ignores buffs and enhancements)
* +5% Resistance to Regeneration to self (per foe)
* 3 magnitude Taunt to foe for 1.25s
{revive
|Revive
|Self Resurrect, +Protection (XP Debt)
|resurrect
|self
|Should you fall in battle, you can bring yourself back from the brink of death. You will revive with most of your hit points and half of your endurance. You will also be immune to damage for the first 15 seconds after revival and protected from XP debt for 90 seconds.
|-
|Very Long
|heal, endmod, recharge; healing, endmod
|activation:1.5;recharge:300;endurance:0;
|* 1405.5518 points of Healing to self
* 50 points of Endurance to self
* 1.0 magnitude Debt Protection to self for 90s
* +1000% Untouchable to self for 15s
* 50 magnitude Immobilize to self for 4s
{moment-of-glory
|Moment of Glory
|Self +Defense (All but Psionics), +Resistance (All but Psionics), +Protection (Disorient, Hold, Immobilize, Knockback, Sleep, Repel), +Recovery
|buff_tier_9
|self
|When you activate this power, you gain resistance and defense to all damage types except psionics, recover endurance more quickly, and are protected from most mez effects for a brief time. The duration of these benefits are extremely short-lived but their effects are very powerful.
|-
|Long
|resistance, endmod, endurance, recharge, defense_buff; defense_buff, resistance, endmod
|activation:2.57;recharge:240;endurance:2.6;
|* +95% Base Defense to self for 15s
* +95% Damage Resistance to self for 15s
* +100 magnitude Knockback Protection to self for 15s
* +100 magnitude Repel Protection to self for 15s
* +1000% Knockback Resistance to self for 15s
* +1000% Repel Resistance to self for 15s
* +21.625 magnitude Disorient Protection to self for 15s
* +21.625 magnitude Hold Protection to self for 15s
* +21.625 magnitude Sleep Protection to self for 15s
* +25.95 magnitude Immobilize Protection to self for 15s
{{Tanker
|primary
{peak-physical-condition|1
{reconstruction|2
{resiliency|3
{dull-pain|4
{complete-integration|5
{superhuman-metabolism|6
{healing-factor|7
{revive|8
{moment-of-glory|9