{{Rikti Power Sets |dark filter:hue-rotate(60deg) saturate(0.2); |filter:hue-rotate(80deg) saturate(1); |As a Rikti, you have access to the primary Rikti Weapon and secondary Rikti Armor as well as a slew of Rikti power pools - up to four of which you can take (not counting against your regular pool picks). |[*] It's not a problem for the Rikti HVAS powers to have the same icon/ring as another power as the HVAS versions will be grayed-out and unusable when not transformed and everything else will be grayed out when transformed. {rikti-rifle|Rikti Rifle |(Ranged) Foe Moderate Damage (Smashing, Energy), Chance to Disorient |ranged_small|single_target |The Rikti weapon has several different ranged attack modes. The rifle shot is a moderate damage, single-target attack with a chance to disorient your foe. |Moderate |Moderate {rikti-sword|Rikti Sword |(Melee) Foe Moderate Damage (Lethal, Energy), Chance to Knockdown |melee_medium|single_target |You hack your opponent for a moderate amount of damage. This attack can knock a foe off their feet. |Moderate |Moderate {rikti-armor|Rikti Armor |[Auto] Self +Resistance (Smashing, Lethal), +Protection (Disorient, Hold, Immobilize) |shield_physical|self |Rikti Armor provides good protection to smashing, lethal, and energy damage types as well as offering basic protection to disorient, hold, and immobilize effects. |-|- {rikti-training|Rikti Training |[Auto] Self +Resistance (Toxic, Psionic), +Protection (Confuse, Fear, Sleep) |shield_psionic|self |Your Rikti training provides decent resistance to toxic and psionic damage as well as basic protection against confuse, fear, and sleep effects. |-|- {transponder|Transponder |(Location) Summon Henchmen (Rikti Soldier ×3) |summon_3|summon |Calls forth one to three Rikti Soldiers depending on your level. All soldiers a stanard-issue Rikti weapon. You may only have three soldiers under your control at any give time. If you attempt to call additional soldiers, you can only replace the ones you have lost in battle. If you already have three, the power will fail. |- |Very Long {scan-target|Scan Target |(Ranged) Foe -Defense, -Resistance; Self Special |debuff_defense|single_target |You analyze your target's defensive capabilities and discover their weaknesses. By sharing your knowledge of the target's weaknesses with your allies, you effectively reduce that foe's defense and damage resistance. Your combat attributes window will also show the combat attributes of the target for a limited time. |- |Slow {rikti-monkey-swarm|Rikti Monkey Swarm |(Ranged) Summon Pet (Rikti Monkey ×10) |summon_4|single_target |Calls a gang of 10 Rikti Monkeys to come to your aid for a brief while. Monkeys cannot be given direct commands, nor will they appear in your pet window. You must select an enemy target to attack first before calling them in. Monkeys are many but they are very weak. Although they will follow you, they are not as loyal as normal Rikti soldiers and will only stick around for a few minutes before taking off. |- |Very Long {teleport-bomb|Teleport Bomb |(Location AOE) Foe Taunt, Superior Damage (Lethal, Energy), Chance to Knockback |damage_extreme|summon_aoe |You may use the Rikti portal system to summon a drop ship bomb in the midst of your enemies. The bomb immediately sends out a short range psionic signal and hypnotic light display to draw the attention of nearby foes, causing them to approach the device before it detonates, causing massive damage to all enemies in a wide radius. |Superior |Moderate {protection-shield|Protection Shield |(Ranged AOE) Ally +Defense (Smashing, Lethal, Heat, Cold, Energy, Negative, Melee, Ranged, Area), +Resistance (Toxic, Endurance Drain) |shield_physical|taoe |Projects a protective force field around a group of allies that dramatically increases their defense against all smashing, lethal, heat, cold, energy, negative, melee, ranged, and area-of-effect attacks for a time. The field also insulates them against endurance drain effects and toxic damage. You cannot stack multiple Protection Shields on the same target but the shield can be improved by another ally using the same power. You cannot use this power on yourself. |-|Fast {radiation-emission|Radiation Emission |(PBAOE) Ally/Self Heal |boost_health|pbaoe |You emite a radiant aura to heal some of your, and your allies', wounds. This power has a small radius, so your allies need to be near you if they wish to be affected. |-|Moderate {accelerate-metabolism|Accelerate Metabolism |(PBAOE) Ally/Self +Movement, +Recharge, +Recovery, +Damage, +Resistance (Disorient, Hold, Immobilize, Sleep, Endurance Drain) |buff_movement|pbaoe |Emits radiation that increases the movement speed, recharge rate, endurance recovery, and damage potential of yourself and all nearby allies. The metabolic increase is so potent that affected targets become resistant to effects such as disorient, hold, immobilize, sleep, and endurance drain. |-|Very Long {call-drones|Call Drones |(Location) Summon Pet (Rikti Drone x2) |summon_2|summon |As a Rikti Guardian, you have access to a small squadron of Rikti drones. Two drones that are one level less than you will show up when summoned. |-|Very Long {plasma-volley|Plasma Volley |(Ranged Cone) Foe Moderate Damage (Energy), Chance to Knockback |knockback|cone |The Rikti weapon can fire a volley of energy at all foes in front of the user. The Plasma Volley is a moderate damage cone attack with a chance to knock foes off their feet. |Moderate |Moderate {aim|Aim |Self +Tohit, +Damage |buff_accuracy|self |[aim] |-|Long {plasma-snipe|Plasma Snipe |(Snipe) Foe Extreme Damage (Energy), Chance to Knockback |snipe|single_target |You take careful aim at your target and deliver a punishing supercharged shot from your Rikti weapon. This causes extreme energy damage and may knock the target off their feet. Like all sniper attacks, this power will be canceled if you're attacked during its interrupt window. |Extreme |Very Slow {plasma-burst|Plasma Burst |(Ranged AOE) Foe Minor Damage (Energy), Chance to Knockback |damage|taoe |The Rikti weapon is capable of firing a tremendous bolt of force from the end of it. The Plasma Burst is a light-damage area of effect attack. Foes struck by the blast may be knocked back. |Minor |Moderate {laser-lance|Laser Lance |(Ranged) Foe Moderate Damage (Energy), -Defense |ranged_medium|single_target |Attacks your targeted foe with a piercing laser from your Rikti Heavy Assault Suit, dealing moderate energy damage and reducing their defense for a time. (Taking this power grants you access to Armored Exoskeleton, allowing you to don the Rikti Heavy Assault Suit. This power can only be used while piloting the Rikti Heavy Assault Suit.) |Moderate |Moderate {sweeping-laser|Sweeping Laser |(Ranged Cone) Foe Moderate Damage (Energy), -Defense |damage|cone |Performs a laser sweep in a cone in front of you. Enemies will be dealt moderate energy damage and have their defenses reduced for a time. (Taking this power grants you access to Armored Exoskeleton, allowing you to don the Rikti Heavy Assault Suit. This power can only be used while piloting the Rikti Heavy Assault Suit.) |Moderate |Moderate {fusion-explosion|Fusion Explosion |(Ranged AOE) Foe Moderate Damage (Energy), Minor Damage-over-Time (Energy), -Regeneration, -Resistance |damage|taoe |Creates a plasma explosion that engulfs your targeted foe and any other foes that happen to be nearby. Enemies unfortunate enough to be caught in the blast will suffer moderate energy damage, be ignited for additional energy damage over time, and have both their damage resistance and regeneration rate reduced for a time. (Taking this power grants you access to Armored Exoskeleton, allowing you to don the Rikti Heavy Assault Suit. This power can only be used while piloting the Rikti Heavy Assault Suit.) |Moderate |Slow {fusion-overload|Fusion Overload |(PBAOE) Foe Moderate Damage (Energy), Minor Damage-over-Time (Energy), -Regeneration, -Resistance |damage|pbaoe |You overload the energy in your Heavy Assault Suit and cause it to burst out in a concentrated blast. This attack deals moderate energy damage to all nearby foes and ignites them for additional energy damage over time while also crippling their regeneration rate and damage resistance for a time. (Taking this power grants you access to Armored Exoskeleton, allowing you to don the Rikti Heavy Assault Suit. This power can only be used while piloting the Rikti Heavy Assault Suit.) |Moderate |Slow {armored-exoskeleton|Armored Exoskeleton |[Toggle] Self Shapeshift (Rikti Heavy Assault Suit), +Fly, +Resistance(All) |shapeshift|self |You have been given access to the Rikti Heavy Assault Suit, developed specifically to deal with super-powered enemies. It provides excellent protection and firepower as well as flight capabilities. When you don the suit, you gain access to four very powerful attacks that can only be used while in this form. You will not be able to use any other powers while piloting the armored exoskeleton. |-|Fast {lightning-bolt|Lightning Bolt |(Ranged) Foe High Damage (Energy), -Endurance, -Recovery; Self Chance for +Endurance |ranged_large|single_target |You can send a large blast of electrical energy at a foe that deals heavy damage, drains some endurance, and briefly halts their endurance recovery. Some of this endurance may transfer back to you. |High |Moderate {block-of-ice|Block of Ice |(Ranged) Foe Moderate Damage (Cold), Hold, -Movement, -Recharge |hold|single_target |You can freeze a single foe in a block of ice, rendering them unable to move or act and helpless for a time. More powerful foes may not be held, but all affected targets will take some cold damage and have both their movement speed and recharge rate slowed. |Moderate |Moderate {fire-ball|Fire Ball |(Ranged AOE) Foe Moderate Damage (Heat), Minor Damage-over-Time (Heat) |damage|taoe |Hurls an exploding fireball that consumes a targeted foe and all enemies around them. Any enemy caught in the explosion will be set ablaze and take additional heat damage over time. |Moderate |Slow {stalagmites|Stalagmites |(Ranged AOE) Foe Minor Damage (Smashing), Disorient, -Defense |disorient|taoe |You can cause stalagmites to erupt all around an enemy, damaging any foes in the area. The stalagmites deal minimal lethal damage and can disorient all affected targets for a good while while also reducing their defenses. You must be on the ground to activate this power. |Minor |Slow {mental-blast|Mental Blast |(Ranged) Foe Moderate Damage (Psionic), -Recharge |ranged_medium|single_target |This basic attack does moderate psionic damage and can slightly reduce a target's recharge rate. |Moderate |Fast {mesmerize|Mesmerize |(Ranged) Foe Moderate Damage (Psionic), Sleep |sleep|single_target |Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked. |Moderate |Moderate {dominate|Dominate |(Ranged) Foe Moderate Damage (Psionic), Hold |hold|single_target |Painfully tears at the mind of a single foe. Dominate deals moderate psionic damage and renders a foe helpless, lost in their own mind and unable to move or act to defend themselves. |Moderate |Moderate {mass-hypnosis|Mass Hypnosis |(Ranged AOE) Foe Sleep, Immobilize |sleep|taoe |Hypnotizes a group of foes at a distance and puts them to sleep. The targets will remain asleep for some time but will awaken if attacked. This power deals no damage but, if done discreetly, the targets will never be made aware of your presence. Even if awakened early, targets will continue to be immobilized for a period. |- |Slow {transfusion|Transfusion |(Ranged) Foe -Endurance, -Regeneration; (Ranged AOE) Ally/Self Heal |boost_health|taoe |Transfusion drains an enemy of some endurance and reduces the target's regeneration rate then transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as long as you are in its area of effect. |-|Moderate {siphon-power|Siphon Power |(Ranged) Foe -Damage; (PBAOE) Ally/Self +Damage |buff_damage|single_target |You can Siphon the power from a targeted foe, reducing their damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies. |-|Slow {total-domination|Total Domination |(Ranged AOE) Foe Hold |hold|taoe |Tears at the mind of a target foe and any enemies near them. Total Domination renders all affected foes helpless, lost in their own minds and unable to move or act to defend themselves. |-|Very Long {regeneration-aura|Regeneration Aura |(PBAOE) Ally/Self +Regeneration |buff_regeneration|pbaoe |Dramatically increases the regeneration rate of yourself and all nearby allies for a limited time. Emitting this aura costs you a lot of endurance and takes a long time to recharge. |-|Very Long {blade-slice|Blade Slice |(Melee Cone) Foe Moderate Damage (Lethal, Energy), Knockback, Chance to Disorient |damage|cone |You slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than slash can hit multiple foes and reduces their defense for a time. |Moderate |Moderate {blade-eviscerate|Blade Eviscerate |(Melee) Foe Superior Damage (Lethal, Energy), Chance to Knockup, Chance to Disorient |knockup|single_target |You perform a powerful eviscerating maneuver that deals a great amount of damage and can knock a target up into the air. This attack can disorient the target for a time. |Superior |Slow {blade-swing|Blade Swing |(Melee) Foe Extreme Damage (Lethal, Energy), Chance to Knockdown, Chance to Disorient |disorient|single_target |You take a massive swing at your foe with your blade. This attack deals exceptional damage and can knock down most opponents. It may even leave them disoriented for a period of time. |Extreme |Slow {blade-carve|Blade Carve |(Melee Cone) Foe Extreme Damage (Lethal, Energy), Chance to Knockdown, Chance to Disorient |damage_extreme|cone |You perform a devastating carving attack that deals a massive amount of damage and can even knock a foe down to the ground and even disorient them. The power of this attack can actually extend a short distance through multiple foes clustered together. |Extreme |Slow {{Rikti Weapon|primary {rikti-rifle|1 {rikti-sword|2 {{Rikti Armor|secondary {rikti-armor|1 {rikti-training|2 {{Communications Officer|pool {transponder|1 {scan-target|2 {rikti-monkey-swarm|3 {teleport-bomb|5 {{Rikti Guardian|pool {protection-shield|1 {radiation-emission|2 {accelerate-metabolism|3 {call-drones|5 {{Rikti Headman|pool {plasma-volley|1 {aim|2 {plasma-snipe|3 {plasma-burst|5 {{Rikti Heavy Assault Suit|pool {laser-lance|1 {sweeping-laser|2 {fusion-explosion|3 {fusion-overload|5 {armored-exoskeleton|5 {{Rikti Magus|pool {lightning-bolt|1 {block-of-ice|2 {fire-ball|3 {stalagmites|5 {{Rikti Mentalist|pool {mental-blast|1 {mesmerize|2 {dominate|3 {mass-hypnosis|5 {{Rikti Priest|pool {transfusion|1 {siphon-power|2 {total-domination|3 {regeneration-aura|5 {{Rikti Soldier|pool {blade-slice|1 {blade-eviscerate|2 {blade-swing|3 {blade-carve|5