{{Sea Monsters
|normal filter:hue-rotate(150deg) saturate(1.5);
|filter:hue-rotate(65deg) saturate(1.5);
|You command a school of humanoid monstrosities from under the sea. These denizens of the deep are known to drag sailors and unwary landlubbers to their demise. These creatures are used to the frigid temperatures and crushing pressure of the deep ocean and, as such, are often resilient to cold and smashing damage.
|[*] This idea was posted to the [i]City of Heroes: Homecoming[/i] forums here.
{spiny-urchins
|Spiny Urchins
|(Ranged) Foe Moderate Damage (Lethal), -Defense
|ranged_small
|single_target
|Shoots spiny burs at your foe, dealing lethal damage and reducing their defense for a time.
|Moderate
|Fast
|accuracy, damage, endurance, range, recharge, defense_debuff; ranged_damage, universal_damage, defense_debuff, accurate_defense_debuff
{summon-fishmen
|Summon Fishmen
|(Location) Summon Henchmen (Fishmen ×3)
|summon_3
|summon
|You summon one to three fishmen (depending on level) to fight for you. Fishmen have access to coral and urchin weaponry and are resistant to cold damage. You may only have up to three fishmen under your control at a time; if you attempt to summon more, you can only replace the ones you have lost in battle.
|-
|Very Long
|accuracy, damage, endurance, knockback, defense_debuff; universal_damage, defense_debuff, accurate_defense_debuff, pet_damage, recharge_intensive_pets, knockback
{shark-attack
|Shark Attack
|(Ranged) Foe High Damage-over-Time (Lethal), Knockback
|ranged_medium
|single_target
|Sends a shark to maul your opponent, quickly dealing heavy lethal damage over time and potentially knocking them back.
|High
|Moderate
|accuracy, damage, endurance, range, recharge, knockback; knockback, ranged_damage, universal_damage
{monstrous-growth
|Monstrous Growth
|(Ranged AOE) Henchmen Equip
|summon_upgrade_1
|taoe
|[equip]
|-
|Moderate
|endurance, range, recharge; none
|range:50;recharge:6.0;endurance:11.375;radius:30;activation:1.0;
|* +Equip to henchman
{urchin-spray
|Urchin Spray
|(Ranged Cone) Foe Moderate Damage (Lethal), Knockback
|knockback
|cone
|Shoots spiny burs at your foe, dealing moderate lethal damage and knocking them back.
|Moderate
|Moderate
|accuracy, damage, endurance, range, recharge, knockback; knockback, ranged_aoe_damage, universal_damage
{call-hunters
|Call Hunters
|(Location) Summon Henchmen (Hunters ×2)
|summon_2
|summon
|Brings one to two hunters (depending on level) from the depths under your command. Hunters are vicious predators that stalk their prey and strike with deadly claws. You may only have up to two hunters under your command at a time; if you attempt to summon more, you can only replace the ones you have lost in battle.
|-
|Very Long
|accuracy, damage, endurance, defense_debuff, immobilize; defense_debuff, accurate_defense_debuff, pet_damage, recharge_intensive_pets, universal_damage, immobilize
{lurk
|Lurk
|(PBAOE) Henchmen +Stealth, +Defense, +Special
|stealth
|pbaoe
|You command your henchmen to stalk their targets rather than blindly rush them. When you activate this power, your nearby henchmen will be granted invisibility and a bonus to defense against all kinds of attacks as well as receiving a large stealth strike bonus to their next attack made while successfully hidden. A majority of the stealth and defense bonus will be lost for each henchman once they enter combat but they will remain stealthy and hard to see at long distances and retain a minor defense bonus against all attacks. Note that henchmen will be discouraged from using their ranged powers when initially commanded to lurk. (Mechanically, this power applies a heavy range debuff to your henchmen so they can't throw away their stealth bonus by attacking from a distance.)
|-
|Slow
|endurance, recharge, defense_buff; defense_buff
|activation:2.03;endurance:10.4;recharge:240;radius:25;
|* +60 foot Stealth Radius to henchman for 120s (lost when attacking)
* +1.875% Base Defense to henchman for 120s (lost when attacking)
* +1.875% Base Defense to henchman for 120s
* -100% Threat Level to henchman for 120s
{swamp-creature
|Swamp Creature
|(Location) Summon Henchman (Swamp Creature)
|summon_big
|summon
|Calls forth a swamp creature to fight for you. The swamp creature is slow but incredibly strong and attacks with a combination of vines, water, and its own brute strength. You may only have one swamp creature under your control at a time; if you attempt to summon another, the power will fail.
|-
|Very Long
|accuracy, damage, endurance, knockback, immobilize, hold, slow, defense_debuff; defense_debuff, accurate_defense_debuff, pet_damage, recharge_intensive_pets, universal_damage, immobilize, slow, knockback, hold
{primal-evolution
|Primal Evolution
|(Ranged AOE) Henchmen Upgrade
|summon_upgrade_2
|taoe
|[upgrade]
|-
|Moderate
|endurance, range, recharge; none
|range:50;recharge:10;endurance:11.375;radius:30;activation:2.27;
|* +Upgrade to henchman
{nodisplay-pet-resistance-1|Resistance
|[Auto] Self +Resistance (Smashing, Cold)
|shield_physical
|self
|-|-|-
{nodisplay-coral-club|Coral Club
|(Melee) Foe Moderate Damage (Smashing)
|melee_medium
|https://archive.paragonwiki.com/w/images//b/b2/Inherent_Brawl.png
|-|-|-
{nodisplay-spiny-urchins|Spiny Urchins
|(Ranged) Foe Moderate Damage (Smashing), -Defense
|melee_medium
|https://archive.paragonwiki.com/w/images//2/27/AssaultWeapons_ARBurst.png
|-|-|-
{nodisplay-coral-slash|Coral Slash
|(Melee) Foe Moderate Damage (Smashing, Lethal)
|melee_medium
|https://archive.paragonwiki.com/w/images//8/83/IceAssault_IceSword.png
|-|-|-
{nodisplay-urchin-spray|Urchin Spray
|(Ranged Cone) Foe Moderate Damage (Lethal), Knockback
|melee_medium
|https://archive.paragonwiki.com/w/images//9/96/AssaultWeapons_ShotgunBuckShot.png
|-|-|-
{nodisplay-coral-hammer|Coral Hammer
|(Melee) Foe Moderate Damage (Smashing), Knockback
|melee_medium
|https://archive.paragonwiki.com/w/images//5/52/IceAssault_IceSwordCleave.png
|-|-|-
{nodisplay-pet-resistance-2|Resistance
|[Auto] Self +Resistance (Lethal, Cold, Negative), +Protection (Immobilize)
|shield_physical
|self
|-|-|-
{nodisplay-swipe|Swipe
|(Melee) Foe Minor Damage (Lethal)
|melee_medium
|https://archive.paragonwiki.com/w/images//e/eb/Claws_ClawsSwipe.png
|-|-|-
{nodisplay-shark-attack|Shark Attack
|(Melee) Foe Moderate Damage (Lethal)
|melee_medium
|https://archive.paragonwiki.com/w/images//d/d3/Arachnos_Patron_TargetedRangedHighDmg.png
|-|-|-
{nodisplay-slash|Slash
|(Melee) Foe Moderate Damage (Lethal), -Defense
|melee_medium
|https://archive.paragonwiki.com/w/images//1/14/Claws_Slash.png
|-|-|-
{nodisplay-follow-up|Follow Up
|(Melee) Foe Moderate Damage (Lethal); Self +Damage, +Tohit
|melee_medium
|https://archive.paragonwiki.com/w/images//6/62/Claws_Feint.png
|-|-|-
{nodisplay-school-of-sharks|School of Sharks
|(Ranged Cone) Foe Moderate Damage over Time (Negative), Immobilize
|melee_medium
|https://archive.paragonwiki.com/w/images//9/9d/Arachnos_Patron_ConeImmobilize.png
|-|-|-
{nodisplay-hide|Hide
|Self +Hide, +Defense (Melee, Ranged, AOE)
|melee_medium
|https://archive.paragonwiki.com/w/images//5/53/SuperReflexes_Hide.png
|-|-|-
{nodisplay-eviscerate|Eviscerate
|(Melee Cone) Superior Damage (Lethal), -Defense
|melee_medium
|https://archive.paragonwiki.com/w/images//3/38/Claws_Evicerate.png
|-|-|-
{nodisplay-placate|Placate
|(Ranged) Foe Placate; Self +Stealth
|melee_medium
|https://archive.paragonwiki.com/w/images//a/a1/Claws_Placate.png
|-|-|-
{nodisplay-pet-resistance-3|Resistance
|[Auto] Self +Resistance (Smashing, Cold, Negative, Movement, Recharge)
|shield_physical
|self
|-|-|-
{nodisplay-stunning-blow|Punch|(Melee) Foe Modeate Damage (Smashing), Chance to Knockdown
|melee_medium
|https://archive.paragonwiki.com/w/images//9/94/SuperStrength_Punch.png
|-|-|-
{nodisplay-hydro-blast
|Hydro Blast
|(Ranged) Foe High Damage (Smashing, Cold), -Movement, Chance to Knockdown
|melee_medium
|https://archive.paragonwiki.com/w/images//7/74/WaterBlast_HydroBlast.png
|-|-|-
{nodisplay-heavy-stunning-blow
|Haymaker
|(Melee) Foe High Damage (Smashing), Chance to Knockdown
|melee_medium
|https://archive.paragonwiki.com/w/images//c/cf/SuperStrength_Haymaker.png
|-|-|-
{nodisplay-entangle
|Entangle
|(Ranged) Foe Moderate Damage over Time (Smashing, Lethal), Immobilize
|melee_medium
|https://archive.paragonwiki.com/w/images//2/28/PlantControl_Entangle.png
|-|-|-
{nodisplay-bile-spray
|Bile Spray
|(Ranged Cone) Foe Moderate Damage over Time (Toxic)
|melee_medium
|https://archive.paragonwiki.com/w/images//2/28/Arachnos_Patron_ConeSlow.png
|-|-|-
{nodisplay-knockout-blow
|Knockout Blow
|(Melee) Foe Extreme Damage (Smashing), Knockup, Chance to Hold
|melee_medium
|https://archive.paragonwiki.com/w/images//d/d2/SuperStrength_KnockoutBlow.png
|-|-|-
{nodisplay-whirlpool
|Whirlpool
|(Ranged AOE) Foe High Damage over Time (Cold), -Movement, -Defense
|melee_medium
|https://archive.paragonwiki.com/w/images//a/a7/WaterBlast_Whirlpool.png
|-|-|-
{{Mastermind|primary
{spiny-urchins|1
{summon-fishmen|2
{shark-attack|3
{monstrous-growth|4
{urchin-spray|5
{call-hunters|6
{lurk|7
{swamp-creature|8
{primal-evolution|9
{{Fishman|henchman
{nodisplay-pet-resistance-1|0
{nodisplay-coral-club|1
{nodisplay-spiny-urchins|1
{nodisplay-coral-slash|2
{nodisplay-urchin-spray|3
{nodisplay-coral-hammer|3
{{Hunter|henchman
{nodisplay-pet-resistance-2|0
{nodisplay-swipe|1
{nodisplay-slash|1
{nodisplay-shark-attack|1
{nodisplay-follow-up|2
{nodisplay-hide|2
{nodisplay-placate|3
{nodisplay-eviscerate|3
{nodisplay-school-of-sharks|3
{{Swamp Creature|henchman
{nodisplay-pet-resistance-3|0
{nodisplay-stunning-blow|1
{nodisplay-hydro-blast|1
{nodisplay-heavy-stunning-blow|2
{nodisplay-entangle|2
{nodisplay-bile-spray|2
{nodisplay-knockout-blow|3
{nodisplay-whirlpool|3