{{Sleuthing
|light filter:hue-rotate(30deg) saturate(1.25);
|filter:hue-rotate(60deg) saturate(1.5);
|You have experience as a detective, journalist, or other investigator that allows you to outsmart your foes and benefit from preparing for missions beforehand.
|[*] Posted as a suggested power pool on the City of Heroes: Homecoming forums here.
{sidearm
|Sidearm
|(Ranged) Foe Minor Damage (Lethal)
|ranged_small
|single_target
|You carry a trusty sidearm on your person at all times. While just a small-caliber weapon only capable of dealing minor lethal damage to a target, it can come in handy in a pinch or be useful to attack enemies out of reach.
|Minor
|Fast
|accuracy, damage, endurance, range, recharge; ranged_damage, universal_damage
|accuracy:1.0;range:80;vector:Ranged, Lethal;endurance:5.32;recharge:2.5;damage:41.7077;
|* 41.7077 points of Lethal Damage to target
{distraction
|Distraction
|(Location AOE) Foe Taunt, -Range
|summon_taunt
|summon_aoe
|You create a distraction at a targeted spot, attracting the attention of nearby enemies. Though only momentary, this distraction can be utilized to corral enemies towards a desired spot or to cause them to cluster together. Note that the distraction is only minor, and the presence of you or any allies may supercede it in threat value.
|-
|Slow
|accuracy, endurance, range, recharge, taunt; taunt
|range:60;recharge:60;endurance:18;vector:AOE;radius:15;period:0.5s;
|* Create pseudopet Distraction for 10s
* 1.0 magnitude Taunt to target for 1s
* -75% Range to target for 1s
{advanced-investigation
|Advanced Investigation
|[Toggle] Self +Defense (Psionic); [Auto] Self +Special
|shield_psionic
|self
|By leveraging your field experience, connections to information networks, and some prep time, you can prepare yourself for missions. While this power is active, you have a slight defense bonus against psionics as you are on the lookout for mental attacks. You also gain a passive bonus to damage against inanimate, destructable objects in missions and interact with other mission objects 30% faster.
|-
|Moderate
|endurance, recharge, defense_buff; defense_buff
|endurance:0.26/s;recharge:10;
|* +3.75% Psionic Defense to self
{superior-reasoning
|Superior Reasoning
|[Toggle] Self +Tohit, +Protection (Disorient, Hold, Sleep); [Auto] Self +Special
|shield_mez
|self
|With your honed observation skills, photographic memory, and some common sense you are able to solve problems with less information and tools than others. While active, this power slightly boosts your tohit chance and grants minor protection from disorient, hold, and sleep effects. You also gain a passive bonus that allows you to see the last groups of enemies and objectives in a mission map earlier than others as well as knowing which enemies hold keys to locked doors.
|-
|Moderate
|endurance, recharge, tohit_buff; tohit_buff
|endurance:0.26/s;recharge:10;
|* +5% Tohit to self
* +4.1 magnitude Disorient Protection to self
* +4.1 magnitude Hold Protection to self
* +4.1 magnitude Sleep Protection to self
{contingency-plan
|Contingency Plan
|Self Resurrect, +Protection (XP Debt), Teleport (Special)
|resurrect
|self
|You are always prepared for your missions with one or more contingency plans. If you are defeated in battle, you can choose to come back at one-quarter health and endurance as well as being protected from XP debt for a time.
|-
|Very Long
|heal, recharge, endmod; healing, endmod
|recharge:300;
|* 25% Healing to self
* +25% Endurance to self
* +1 magnitude Debt Protection to self for 20s
{{All Archetypes
|pool
{sidearm|1
{distraction|2
{advanced-investigation|3
{superior-reasoning|4
{contingency-plan|5