{{Spiny Attack |light filter:hue-rotate(-20deg) saturate(0.4); |filter:hue-rotate(-60deg); |Spines protrude from your body and can deal damage at a range. Spines are hollow and hold a toxin that deals additional damage over time. Very few foes have resistance to your spines' poison. {thorny-darts |Thorny Darts |(Ranged) Foe Minor Damage (Lethal), Minor Damage over Time (Toxic), -Defense |ranged_small |single_target |Hurls small, thorny darts at your foes. Thorny Darts deals minor lethal damage and poison from the darts deals additional toxic damage as well as reducing your foe's defense. |Minor |Fast |accuracy, damage, defense_debuff, endurance, range, recharge; ranged_damage, defense_debuff, accurate_defense_debuff |range:80;cast:1.33;recharge:4.0;endurance:5.2;vector:Ranged, Lethal; |* 55.6102 points of Lethal Damage to foe * 10.25728 points of Toxic Damage to foe over 3.1s * -15% Base Defense to foe for 5s {impale |Impale |(Ranged) Foe Moderate Damage (Lethal), Minor Damage over Time (Toxic), Immobilize, -Movement, -Fly, -Jump, -Defense |ranged_medium |single_target |You can throw a small cluster of large spines at a targeted foe. The impact from these spines immobilizes your foe and reduces their movement speed and defense for a time. The affected foe will also be prevented from flying or jumping during this time. |Moderate |Moderate |accuracy, damage, immobilize, slow, recharge, range, endurance, defense_debuff; ranged_damage, slow, immobilize, defense_debuff, accurate_defense_debuff |range:80;cast:1.433;recharge:10;endurance:10.192;vector:Ranged, Lethal; |* 108.996 points of Lethal Damage to foe * 40.53694 points of Toxic Damage to foe over 6.1s * 3 magnitude Immobilize to foe for 20.115s * -30% Movement Speed to foe for 15s * -160% Fly to foe for 15s * -30% Jump Height to foe for 15s * -22.5% Base Defense to foe for 15s {throw-spines |Throw Spines |(Ranged Cone) Foe Moderate Damage (Lethal), Minor Damage over Time (Toxic), -Defense |damage |cone |You can throw dozens of spines in a wide cone in front of you, impaling foes caught within the area. These spines deal moderate lethal damage and poison any targets they hit for additional toxic damage as well as reducing your foes' defense. |Moderate |Slow |accuracy, damage, recharge, endurance, range, defense_debuff; ranged_aoe_damage, defense_debuff, accurate_defense_debuff |range:30;cast:1.63;recharge:12;endurance:13;vector:Area, Lethal;arc:90;targets:10; |* 60.6151 points of Lethal Damage to foe * 22.8001 points of Toxic Damage to foe over 4.1s * -15% Base Defense to foe for 8s * -50% Jump Height to foe for 15s (if Tetrodotoxin) * -20% Recharge Rate to foe for 10s (if Tetrodotoxin) * -50% Movement Speed to foe for 15s (if Tetrodotoxin) {tetrodotoxin |Tetrodotoxin |Self +Tohit, +Damage, +Special |buff_accuracy |self |[aim] Additionally, your attacks will also be loaded with a more potent poison that slows enemy movement speed and recharge rates. This toxin stacks and can grind your foes to a halt when used with multiple attacks in rapid succession. |- |Long |endurance, recharge, tohit_buff; tohit_buff |cast:1.17;recharge:90;endurance:5.2; |* +50% Tohit to self for 10s * +62.5% Damage to self for 10s * Grant self "Tetrodotoxin" for 10s {spine-barrage |Spine Barrage |(Ranged) Foe High Damage (Lethal), Minor Damage over Time (Toxic), Knockback, -Defense |ranged_large |single_target |A short-range but devastating attack. The impact can knock most foes on their back while your poison deals additional toxic damage and reduces your foe's defense. |High |Slow |accuracy, damage, endurance, recharge, range, knockback, defense_debuff; ranged_damage, knockback, defense_debuff, accurate_defense_debuff |range:80;cast:2.0;recharge:18;endurance:15.557;vector:Ranged, Lethal; |* 45.0443 points of Lethal Damage to foe * 26.35868 points of Toxic Damage to foe over 3.1s * 1.869 magnitude Knockback to foe * -22.5% Base Defense to foe for 12s {poison-lance |Poison Lance |(Snipe) Foe Extreme Damage (Lethal), Minor Damage over Time (Toxic), -Fly, -Jump, -Defense |snipe |single_target |A long-ranged shot that impales your foe. Like most sniper attacks, this power has a bonus to hit but is best fired from a distance as it can be interrupted. |Extreme |Slow |accuracy, damage, endurance, range, recharge, defense_debuff; snipe_damage, defense_debuff, accurate_defense_debuff |accuracy:1.2;range:80-150;cast:1.33-3.33;recharge:12;endurance:14.352;vector:Ranged, Lethal;interrupt:2.0; |* 140.7634 points of Lethal Damage to foe * 140.7634 points of Toxic Damage to foe over 6.1s {spinetrops |Spinetrops |(Location AOE) Foe Minor Damage over Time (Lethal, Toxic), -Movement, -Defense |slow_movement |summon_aoe |You fling dozens of spines onto the ground at a targeted location. The small spines pepper a large area. Any enemies that pass over the spine-trops will be forced to move at a slower rate and suffer from reduced defenses. They will also take some trivial lethal and toxic damage over time. |Minor |Slow |damage, endurance, recharge, slow, defense_debuff; defense_debuff, accurate_defense_debuff, ranged_aoe_damage, slow |range:25;cast:1.63;recharge:45;endurance:7.8;vector:Area, Lethal;radius:15;targets:10;period:1.0; |* Summon pseudopet "Thorntrops": * 2.7805 points of Lethal Damage to foe every 1.0s * -50000% Jump Height to foe for 1.25s * -80% Run Speed to foe for 1.3s * -350% Max Run Speed to foe for 1.25s * -15% Base Defense to foe for 1.0s * 50 magnitude Afraid to foe for 1.0s {neurotoxic-dart |Neurotoxic Dart |(Ranged) Foe Minor Damage (Lethal), Minor Damage over Time (Toxic), Hold, -Fly, -Jump, -Defense |sleep |single_target |Strikes a foe with a small neurotoxic dart. Though this dart only deals minor lethal and toxic damage, the poison it carries is so powerful that the attacked target will be stopped in their tracks, unable to move or act for a time while suffering from detrimented defenses. Flying enemies will be brought to the ground and even enemies who manage to resist the paralysis will still be unable to fly or jump. |Minor |Slow |accuracy, damage, endurance, range, recharge, hold, defense_debuff; accurate_defense_debuff, defense_debuff, hold, ranged_damage {rain-of-spines |Rain of Spines |(Ranged AOE) Foe Extreme Damage over Time (Lethal), Minor Damage over Time (Toxic), -Defense |damage_extreme |summon_aoe |You unleash a rain of spines on a targeted location, damaging foes within a large area. This attack deals extreme damage over time - mostly lethal and partly toxic - and reduces the defense of foes caught in the hail. |Extreme |Long |accuracy, damage, endurance, recharge, range, defense_debuff; ranged_aoe_damage, defense_debuff, accurate_defense_debuff |range:90;cast:2.0;recharge:65;endurance:20.8;target:16;radius:25;vector:Area, Lethal; |* Summon pseudopet "Rain of Spines": * 164.8844 points of Lethal Damage to foe over 1.0s * 22.8001 points of Toxic Damage to foe over 1.1s * -15% Base Defense to foe for 1.0s * 50 magnitude Afraid to foe for 1.0s * -50000% Jump Height to foe for 1.25s (if Tetrodotoxin) * -80% Run Speed to foe for 1.3s (if Tetrodotoxin) * -350% Max Run Speed to foe for 1.25s (if Tetrodotoxin) {{Blaster, Defender, Corruptor |shared {thorny-darts|1 {impale|2 {throw-spines|3 {tetrodotoxin|4 {spine-barrage|5 {poison-lance|6 {spinetrops|7 {neurotoxic-dart|8 {rain-of-spines|9