{{Strength Manipulation |You can channel your own strength to super-human levels to pummel your foes and reinforce your body. |[*] Posted to the [i]City of Heroes: Homecoming[/i] forums here. {power-toss |Power Toss |(Melee) Foe Minor Damage (Smashing), Knockback |https://archive.paragonwiki.com/w/images//9/94/SuperStrength_Punch.png |https://archive.paragonwiki.com/w/images//b/b2/SuperStrength_FootStomp.png |A focused attack that violently shoves the target and sends them flying. Deals minimal damage but can be very effective at putting distance between you and your foe. |Minor |Moderate {punch |Punch |(Melee) Foe Moderate Damage (Smashing), Chance to Knockdown |https://archive.paragonwiki.com/w/images//9/94/SuperStrength_Punch.png |https://archive.paragonwiki.com/w/images//9/94/SuperStrength_Punch.png |Your super strength punch can deal a moderate amount of damage but, most of all, can knock your opponent off their feet - unable to attack again until they stand up. |Moderate |Fast {challenge |Challenge |(Ranged) Foe Taunt, -Range |https://archive.paragonwiki.com/w/images//9/94/SuperStrength_Punch.png |https://archive.paragonwiki.com/w/images//3/37/SuperStrength_Taunt.png |Challenges a foe to come and attack you. Useful to pull an enemy off an ally who finds themself in over their head. (A to hit check is required to taunt enemy players but is not needed against critter targets.) |- |Fast {haymaker |Haymaker |(Melee) Foe High Damage (Smashing), Chance to Knockdown |https://archive.paragonwiki.com/w/images//9/94/SuperStrength_Punch.png |https://archive.paragonwiki.com/w/images//c/cf/SuperStrength_Haymaker.png |A slow, but devastating, attack. The haymaker has a great chance of knocking your opponents down. |High |Moderate {intense-rage |Intense Rage |Self +Damage (Special), +To Hit |https://archive.paragonwiki.com/w/images//a/ab/SuperStrength_Rage.png |https://archive.paragonwiki.com/w/images//a/ab/SuperStrength_Rage.png |A rage comes over you, sending you into a berserk fury. While raging, your damage and chance to hit are dramatically increased. (Note that the damage increase lasts longer for your Strength Manipulation attacks; all of your other powers receive the same benefit that Build Up generally gives.) |- |Very Long {hand-clap |Hand Clap |(PBAOE) Foe Knockback, Chance to Disorient |pbaoe |https://archive.paragonwiki.com/w/images//1/1e/SuperStrength_HandClap.png |You can clap your hands together with such force that you create a deafening shockwave. This shockwave will knock back nearby foes and has a chance to disorient them due to the shock to their inner ears. Hand Clap deals no damage. |- |Slow {dull-pain |Dull Pain |Self Heal, +Max HP |https://archive.paragonwiki.com/w/images//5/57/NewPraetorians_NobleSavage_DullPain.png |https://archive.paragonwiki.com/w/images//5/57/NewPraetorians_NobleSavage_DullPain.png |You can activate this power to heal yourself and increase your maximum hit points for a short time. |- |Very Long {power-boost |Power Boost |Self +Special |https://archive.paragonwiki.com/w/images//8/8b/EnergyManipulation_PowerBoost.png filter:hue-rotate(115deg); |https://archive.paragonwiki.com/w/images//8/8b/EnergyManipulation_PowerBoost.png |Greatly boosts the secondary effects of your powers. Effects like heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more are all improved. The effects of Power Boost only last a short while so only your next couple of attacks will be boosted. |- |Long {knockout-blow |Knockout Blow |(Melee) Foe Extreme Damage (Smashing), Knockup, Chance to Hold |https://archive.paragonwiki.com/w/images//9/94/SuperStrength_Punch.png |https://archive.paragonwiki.com/w/images//d/d2/SuperStrength_KnockoutBlow.png |You can perform a knockout blow on your opponent. This punch does extreme damage, knocks them into the air, and has a great chance of holding your target. |Extreme |Slow {{Blaster |secondary {power-toss|1 {punch|2 {challenge|3 {haymaker|4 {intense-rage|5 {hand-clap|6 {dull-pain|7 {power-boost|8 {knockout-blow|9