{{Tactical Armor |dark filter:hue-rotate(200deg) saturate(0.2); |filter:hue-rotate(160deg); |You sport a set of tactical armor that comes with an assortment of gadgets to deal with a myriad of possible threats. This could be a hi-tech exoskeleton, magical runes and wards, a living symbiote, armaments built into a cyborg body, or even simple military-grade equipment. {alloy-plating |Alloy Plating |[Auto] Self +Resistance, +Protection (Knockback) |shield_physical |self |You wear a layer of thick metal plating that provides passive resistance to most types of damage. The heavy plating also protects you from minor knockback effects. |- |- |resistance; resistance |- |* +7.5% Smashing Resistance to self * +7.5% Lethal Resistance to self * +7.5% Heat Resistance to self * +7.5% Cold Resistance to self * +7.5% Energy Resistance to self * +7.5% Negative Resistance to self * +7.5% Toxic Resistance to self * +4 magnitude Knockback Protection to self {automatic-defense |Automatic Defense |[Toggle] Self +Defense (Smashing, Lethal, Melee) |buff_defense |self |While this power is toggled on, you or your armor actively monitor and react to immediate threats, evading appropriately. This grants you moderate defense to smashing, lethal, and melee attacks. |- |Fast |defense_buff, endurance, recharge; defense_buff |endurance:0.208/s;recharge:4.0; |* +15% Smashing Defense to self * +15% Lethal Defense to self * +15% Melee Defense to self * +17.3% Resistance to Defense to self {first-aid |First Aid |Self Heal, +Resistance (Toxic) |boost_health |self |You apply medicine to your wounds, healing you for an amount of damage and leaving you resistant to toxic damage for a time. |- |Long |heal, endurance, recharge; healing |endurance:10.4;recharge:40; |* +468.5173 points of Healing to self * +20% Toxic Resistance to self for 60s {energy-barrier |Energy Barrier |[Toggle] Self +Resistance (Heat, Cold, Energy, Negative, Endurance Drain) |shield_energy_negative |self |While active, you emit an energy barrier that protects you from the elements, thus boosting your resistance to heat, cold, energy, and negative attacks as well as insulating you from endurance drain effects. |- |Fast |resistance, endurance, recharge; resistance |endurance:0.208/s;recharge:4.0; |* +30% Heat Resistance to self * +30% Cold Resistance to self * +30% Energy Resistance to self * +30% Negative Resistance to self * +86.5% Resistance to Endurance to self {strength-enhancement |Strength Enhancement |[Toggle] Self +Protection (Disorient, Hold, Immobilize, Sleep), +Resistance (Movement) |shield_mez |self |Your armor can act as a full-body prosthesis, increasing your motor strength. While active, you will be hard to pin down, granting protection to disorient, hold, immobilize, and sleep effects as well as resistance to impediments to your movement speed. |- |Fast |endurance, recharge; none |endurance:0.26/s;recharge:4.0; |* +12.975 magnitude Disorient Protection to self * +12.975 magnitude Hold Protection to self * +12.975 magnitude Immobilize Protection to self * +12.975 magnitude Sleep Protection to self * +60% Resistance to Movement to self {thermite |Thermite |(PBAOE) Foe Moderate Damage over Time (Heat), -Resistance |damage |pbaoe |You spread thermite around you and ignite it, dealing high heat damage over time to all nearby foes. The thermite burns so hot that it melts straight through enemy armor, reducing their resistance to damage for a time. |- |Slow |damage, accuracy, endurance, recharge; melee_aoe_damage, universal_damage |accuracy:1.0;recharge:25;endurance:5.2;vector:Area, Heat;radius:10.0;targets:10; |* 76.0748 points of Heat Damage to target * -12.5% Damage Resistance to target for 40s {ablative-layer |Ablative Layer |(PBAOE) Foe -Movement, -Recharge; Self +Absorb (per foe) |slow |pbaoe |You release a quick-hardening foam that covers both you and your foes in a break-away layer of material. The more enemies nearby, the more foam can build. This slows nearby foes and grants you an amount of absorb based on the number of foes nearby up to a max of 10. |- |Long |slow, accuracy, recharge, endurance, heal; healing, slow, accurate_healing |accuracy:1.0;recharge:60;endurance:13;vector:Area;radius:10.0;targets:10; |* +56.22 points of Absorb to self (per foe) * -56% Movement Speed to target for 30s * -32% Recharge Rate to target for 30s {power-sapper |Power Sapper |(PBAOE) Foe -Endurance, -Recovery; Self +Endurance (per foe) |boost_endurance |pbaoe |Power Sapper leeches energy directly from the bodies of all nearby foes, draining their endurance and halting their recovery for a time. Each foe you draw energy from increases your own endurance, up to a max of 10. If there are no foes within range, you will not gain any endurance. |- |- |endurance, recharge, accuracy, endmod; endmod |accuracy:1.0;recharge:60;endurance:13;vector:Area;targets:10; |* -40% Endurance to target * -100% Recovery to target for 4s * +25 pionts of Endurance to self (per foe) {overcharge |Overcharge |[Default] Self +Resistance(All but Psionics, Mez), +Recovery; (Delayed) Self -Endurance, -Recovery |buff_tier_9 |self |You push yourself beyond your normal safety limits, greatly increasing your performance for a time. Your damage resistance, mez resistance, and recovery rate are all increased for a brief while. After this power wears off, however, you will be severely drained - losing a large chunk of endurance. Overcharge is unaffected by changes to your recharge rate. |- |Very Long |resistance, defense_buff, endurance, recharge; defense_buff, resistance |recharge:500;endurance:2.6; |* +12.5% Smashing Resistance to self for 120s * +12.5% Lethal Resistance to self for 120s * +12.5% Heat Resistance to self for 120s * +12.5% Cold Resistance to self for 120s * +12.5% Energy Resistance to self for 120s * +12.5% Negative Resistance to self for 120s * +12.5% Toxic Resistance to self for 120s * +1000% Knockback Resistance to self for 120s * 10 magnitude Repel Protection to self for 120s * +1000% Repel Resistance to self for 120s * +30% Recovery to self for 120s * 21.625 magnitude Disorient Protection to self for 120s * 21.625 magnitude Hold Protection to self for 120s * 21.625 magnitude Immobilize Protection to self for 120s * 21.625 magnitude Sleep Protection to self for 120s * -50% Endurance to self (after 120s) {walking-fortress |Walking Fortress |[Toggle] Self +Defense (All but Psionics), +Resistance (All but Psionics, Mez, Defense), +Protection (Mez), -Recharge, -Movement, -Damage |buff_tier_9 |self |When you activate this power, you are transformed into a walking fortress. Your incredible mass makes you almost completely invulnerable and resistant to most status effects. However, your weight also makes you slow and lumbering - reducing your movement speed, recharge rate, and damage output slightly. |- |Slow |resistance, defense_buff, endurance, recharge; defense_buff, resistance |recharge:10;endurance:0.26/s; |* +50% Smashing Resistance to self * +50% Lethal Resistance to self * +40% Heat Resistance to self * +40% Cold Resistance to self * +40% Energy Resistance to self * +40% Negative Resistance to self * +40% Toxic Resistance to self * +15% Smashing Defense to self * +15% Lethal Defense to self * +15% Heat Defense to self * +15% Cold Defense to self * +15% Energy Defense to self * +15% Negative Defense to self * +43.25% Resistance to Defense to self * +21.625 magnitude Disorient Protection to self * +21.625 magnitude Hold Protection to self * +21.625 magnitude Immobilize Protection to self * +21.625 magnitude Sleep Protection to self * +10 magnitude Knockback Protection to self * -1000000% Fly to self * -4962.578% Jump to self * -65% Recharge Rate to self * -70% Movement Speed to self * -30% Damage to self {hide |Hide |[Toggle] Self +Hide, +Defense (Melee, Ranged, AOE) |intangible |self |[hide] |- |Slow |defense_buff, recharge; defense_buff |endurance:0;recharge:2.0; |* +150 feet Stealth to self * +37.5% Area Defense to self * +1.875% Base Defense to self * +3.75 Base Defense to self (suppressed in combat) {{Scrapper |shared {alloy-plating|1 {automatic-defense|2 {first-aid|3 {energy-barrier|4 {strength-enhancement|5 {thermite|6 {ablative-layer|7 {power-sapper|8 {overcharge|9 {{Tanker, Brute |shared {alloy-plating|1 {automatic-defense|2 {first-aid|3 {energy-barrier|4 {strength-enhancement|5 {thermite|6 {ablative-layer|7 {power-sapper|8 {walking-fortress|9 {{Stalker |secondary {hide|1 {automatic-defense|2 {first-aid|3 {energy-barrier|4 {strength-enhancement|5 {alloy-plating|6 {ablative-layer|7 {power-sapper|8 {overcharge|9