Tactical Armor

You sport a set of tactical armor that comes with an assortment of gadgets to deal with a myriad of possible threats. This could be a hi-tech exoskeleton, magical runes and wards, a living symbiote, armaments built into a cyborg body, or even simple military-grade equipment.

Power Tables

Scrapper

 PowerLevelEffect
Alloy Plating1/1[Auto] Self +Resistance, +Protection (Knockback)
Automatic Defense1/2[Toggle] Self +Defense (Smashing, Lethal, Melee)
First Aid2/4Self Heal, +Resistance (Toxic)
Energy Barrier6/10[Toggle] Self +Resistance (Heat, Cold, Energy, Negative, Endurance Drain)
Strength Enhancement8/16[Toggle] Self +Protection (Disorient, Hold, Immobilize, Sleep), +Resistance (Movement)
Thermite12/20(PBAOE) Foe Moderate Damage over Time (Heat), -Resistance
Ablative Layer18/28(PBAOE) Foe -Movement, -Recharge; Self +Absorb (per foe)
Power Sapper26/35(PBAOE) Foe -Endurance, -Recovery; Self +Endurance (per foe)
Overcharge32/38[Default] Self +Resistance(All but Psionics, Mez), +Recovery; (Delayed) Self -Endurance, -Recovery

Tanker, Brute

 PowerLevelEffect
Alloy Plating1/1[Auto] Self +Resistance, +Protection (Knockback)
Automatic Defense1/2[Toggle] Self +Defense (Smashing, Lethal, Melee)
First Aid2/4Self Heal, +Resistance (Toxic)
Energy Barrier6/10[Toggle] Self +Resistance (Heat, Cold, Energy, Negative, Endurance Drain)
Strength Enhancement8/16[Toggle] Self +Protection (Disorient, Hold, Immobilize, Sleep), +Resistance (Movement)
Thermite12/20(PBAOE) Foe Moderate Damage over Time (Heat), -Resistance
Ablative Layer18/28(PBAOE) Foe -Movement, -Recharge; Self +Absorb (per foe)
Power Sapper26/35(PBAOE) Foe -Endurance, -Recovery; Self +Endurance (per foe)
Walking Fortress32/38[Toggle] Self +Defense (All but Psionics), +Resistance (All but Psionics, Mez, Defense), +Protection (Mez), -Recharge, -Movement, -Damage

Stalker

 PowerLevelEffect
Hide1[Toggle] Self +Hide, +Defense (Melee, Ranged, AOE)
Automatic Defense2[Toggle] Self +Defense (Smashing, Lethal, Melee)
First Aid4Self Heal, +Resistance (Toxic)
Energy Barrier10[Toggle] Self +Resistance (Heat, Cold, Energy, Negative, Endurance Drain)
Strength Enhancement16[Toggle] Self +Protection (Disorient, Hold, Immobilize, Sleep), +Resistance (Movement)
Alloy Plating20[Auto] Self +Resistance, +Protection (Knockback)
Ablative Layer28(PBAOE) Foe -Movement, -Recharge; Self +Absorb (per foe)
Power Sapper35(PBAOE) Foe -Endurance, -Recovery; Self +Endurance (per foe)
Overcharge38[Default] Self +Resistance(All but Psionics, Mez), +Recovery; (Delayed) Self -Endurance, -Recovery

Powers List

Ablative Layer

(PBAOE) Foe -Movement, -Recharge; Self +Absorb (per foe)
You release a quick-hardening foam that covers both you and your foes in a break-away layer of material. The more enemies nearby, the more foam can build. This slows nearby foes and grants you an amount of absorb based on the number of foes nearby up to a max of 10.
Long
Enhancement TypesEnhancement Sets
  • Accuracy
  • Endurance
  • Heal
  • Recharge
  • Slow
  • Accurate Healing
  • Healing
  • Slow
  • Power Info *
    Accuracy1.0 x
    VectorArea
    Endurance13
    Radius10.0 ft
    Recharge60 s
    Targets10
  • +56.22 points of Absorb to self per foe
  • -56% Movement Speed to target for 30s
  • -32% Recharge Rate to target for 30s
  • Alloy Plating

    [Auto] Self +Resistance, +Protection (Knockback)
    You wear a layer of thick metal plating that provides passive resistance to most types of damage. The heavy plating also protects you from minor knockback effects.
    Enhancement TypesEnhancement Sets
  • Resistance
  • Resistance
  • Power Info *
  • +7.5% Smashing Resistance to self
  • +7.5% Lethal Resistance to self
  • +7.5% Heat Resistance to self
  • +7.5% Cold Resistance to self
  • +7.5% Energy Resistance to self
  • +7.5% Negative Resistance to self
  • +7.5% Toxic Resistance to self
  • +4 magnitude Knockback Protection to self
  • Automatic Defense

    [Toggle] Self +Defense (Smashing, Lethal, Melee)
    While this power is toggled on, you or your armor actively monitor and react to immediate threats, evading appropriately. This grants you moderate defense to smashing, lethal, and melee attacks.
    Fast
    Enhancement TypesEnhancement Sets
  • Defense Buff
  • Endurance
  • Recharge
  • Defense Buff
  • Power Info *
    Endurance0.208/s
    Recharge4.0 s
  • +15% Smashing Defense to self
  • +15% Lethal Defense to self
  • +15% Melee Defense to self
  • +17.3% Resistance to Defense to self
  • Energy Barrier

    [Toggle] Self +Resistance (Heat, Cold, Energy, Negative, Endurance Drain)
    While active, you emit an energy barrier that protects you from the elements, thus boosting your resistance to heat, cold, energy, and negative attacks as well as insulating you from endurance drain effects.
    Fast
    Enhancement TypesEnhancement Sets
  • Endurance
  • Recharge
  • Resistance
  • Resistance
  • Power Info *
    Endurance0.208/s
    Recharge4.0 s
  • +30% Heat Resistance to self
  • +30% Cold Resistance to self
  • +30% Energy Resistance to self
  • +30% Negative Resistance to self
  • +86.5% Resistance to Endurance to self
  • First Aid

    Self Heal, +Resistance (Toxic)
    You apply medicine to your wounds, healing you for an amount of damage and leaving you resistant to toxic damage for a time.
    Long
    Enhancement TypesEnhancement Sets
  • Endurance
  • Heal
  • Recharge
  • Healing
  • Power Info *
    Endurance10.4
    Recharge40 s
  • +468.5173 points of Healing to self
  • +20% Toxic Resistance to self for 60s
  • Hide

    [Toggle] Self +Hide, +Defense (Melee, Ranged, AOE)
    Hide makes you almost impossible to detect. When properly hidden, a stalker can pull off critical hits with their attacks and even land a massive assassin strike with an assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, hide can be used at the same time as other concealment powers, giving you even greater stealth capability. No endurance cost.
    Slow
    Enhancement TypesEnhancement Sets
  • Defense Buff
  • Recharge
  • Defense Buff
  • Power Info *
    Endurance0
    Recharge2.0 s
  • +150 feet Stealth to self
  • +37.5% Area Defense to self
  • +1.875% Base Defense to self
  • +3.75 Base Defense to self suppressed in combat
  • Overcharge

    [Default] Self +Resistance(All but Psionics, Mez), +Recovery; (Delayed) Self -Endurance, -Recovery
    You push yourself beyond your normal safety limits, greatly increasing your performance for a time. Your damage resistance, mez resistance, and recovery rate are all increased for a brief while. After this power wears off, however, you will be severely drained - losing a large chunk of endurance. Overcharge is unaffected by changes to your recharge rate.
    Very Long
    Enhancement TypesEnhancement Sets
  • Defense Buff
  • Endurance
  • Recharge
  • Resistance
  • Defense Buff
  • Resistance
  • Power Info *
    Endurance2.6
    Recharge500 s
  • +12.5% Smashing Resistance to self for 120s
  • +12.5% Lethal Resistance to self for 120s
  • +12.5% Heat Resistance to self for 120s
  • +12.5% Cold Resistance to self for 120s
  • +12.5% Energy Resistance to self for 120s
  • +12.5% Negative Resistance to self for 120s
  • +12.5% Toxic Resistance to self for 120s
  • +1000% Knockback Resistance to self for 120s
  • 10 magnitude Repel Protection to self for 120s
  • +1000% Repel Resistance to self for 120s
  • +30% Recovery to self for 120s
  • 21.625 magnitude Disorient Protection to self for 120s
  • 21.625 magnitude Hold Protection to self for 120s
  • 21.625 magnitude Immobilize Protection to self for 120s
  • 21.625 magnitude Sleep Protection to self for 120s
  • -50% Endurance to self after 120s
  • Power Sapper

    (PBAOE) Foe -Endurance, -Recovery; Self +Endurance (per foe)
    Power Sapper leeches energy directly from the bodies of all nearby foes, draining their endurance and halting their recovery for a time. Each foe you draw energy from increases your own endurance, up to a max of 10. If there are no foes within range, you will not gain any endurance.
    Enhancement TypesEnhancement Sets
  • Accuracy
  • Endurance Modification
  • Endurance
  • Recharge
  • Endurance Modification
  • Power Info *
    Accuracy1.0 x
    VectorArea
    Endurance13
    Recharge60 s
    Targets10
  • -40% Endurance to target
  • -100% Recovery to target for 4s
  • +25 pionts of Endurance to self per foe
  • Strength Enhancement

    [Toggle] Self +Protection (Disorient, Hold, Immobilize, Sleep), +Resistance (Movement)
    Your armor can act as a full-body prosthesis, increasing your motor strength. While active, you will be hard to pin down, granting protection to disorient, hold, immobilize, and sleep effects as well as resistance to impediments to your movement speed.
    Fast
    Enhancement TypesEnhancement Sets
  • Endurance
  • Recharge
  • None
  • Power Info *
    Endurance0.26/s
    Recharge4.0 s
  • +12.975 magnitude Disorient Protection to self
  • +12.975 magnitude Hold Protection to self
  • +12.975 magnitude Immobilize Protection to self
  • +12.975 magnitude Sleep Protection to self
  • +60% Resistance to Movement to self
  • Thermite

    (PBAOE) Foe Moderate Damage over Time (Heat), -Resistance
    You spread thermite around you and ignite it, dealing high heat damage over time to all nearby foes. The thermite burns so hot that it melts straight through enemy armor, reducing their resistance to damage for a time.
    Slow
    Enhancement TypesEnhancement Sets
  • Accuracy
  • Damage
  • Endurance
  • Recharge
  • Melee AOE Damage
  • Universal Damage
  • Power Info *
    Accuracy1.0 x
    VectorArea, Heat
    Endurance5.2
    Radius10.0 ft
    Recharge25 s
    Targets10
  • 76.0748 points of Heat Damage to target
  • -12.5% Damage Resistance to target for 40s
  • Walking Fortress

    [Toggle] Self +Defense (All but Psionics), +Resistance (All but Psionics, Mez, Defense), +Protection (Mez), -Recharge, -Movement, -Damage
    When you activate this power, you are transformed into a walking fortress. Your incredible mass makes you almost completely invulnerable and resistant to most status effects. However, your weight also makes you slow and lumbering - reducing your movement speed, recharge rate, and damage output slightly.
    Slow
    Enhancement TypesEnhancement Sets
  • Defense Buff
  • Endurance
  • Recharge
  • Resistance
  • Defense Buff
  • Resistance
  • Power Info *
    Endurance0.26/s
    Recharge10 s
  • +50% Smashing Resistance to self
  • +50% Lethal Resistance to self
  • +40% Heat Resistance to self
  • +40% Cold Resistance to self
  • +40% Energy Resistance to self
  • +40% Negative Resistance to self
  • +40% Toxic Resistance to self
  • +15% Smashing Defense to self
  • +15% Lethal Defense to self
  • +15% Heat Defense to self
  • +15% Cold Defense to self
  • +15% Energy Defense to self
  • +15% Negative Defense to self
  • +43.25% Resistance to Defense to self
  • +21.625 magnitude Disorient Protection to self
  • +21.625 magnitude Hold Protection to self
  • +21.625 magnitude Immobilize Protection to self
  • +21.625 magnitude Sleep Protection to self
  • +10 magnitude Knockback Protection to self
  • -1000000% Fly to self
  • -4962.578% Jump to self
  • -65% Recharge Rate to self
  • -70% Movement Speed to self
  • -30% Damage to self