Tactical Armor
You sport a set of tactical armor that comes with an assortment of gadgets to deal with a myriad of possible threats. This could be a hi-tech exoskeleton, magical runes and wards, a living symbiote, armaments built into a cyborg body, or even simple military-grade equipment.
Power Tables
Scrapper
Power | Level | Effect | |
---|---|---|---|
Alloy Plating | 1/1 | [Auto] Self +Resistance, +Protection (Knockback) | |
Automatic Defense | 1/2 | [Toggle] Self +Defense (Smashing, Lethal, Melee) | |
First Aid | 2/4 | Self Heal, +Resistance (Toxic) | |
Energy Barrier | 6/10 | [Toggle] Self +Resistance (Heat, Cold, Energy, Negative, Endurance Drain) | |
Strength Enhancement | 8/16 | [Toggle] Self +Protection (Disorient, Hold, Immobilize, Sleep), +Resistance (Movement) | |
Thermite | 12/20 | (PBAOE) Foe Moderate Damage over Time (Heat), -Resistance | |
Ablative Layer | 18/28 | (PBAOE) Foe -Movement, -Recharge; Self +Absorb (per foe) | |
Power Sapper | 26/35 | (PBAOE) Foe -Endurance, -Recovery; Self +Endurance (per foe) | |
Overcharge | 32/38 | [Default] Self +Resistance(All but Psionics, Mez), +Recovery; (Delayed) Self -Endurance, -Recovery |
Tanker, Brute
Power | Level | Effect | |
---|---|---|---|
Alloy Plating | 1/1 | [Auto] Self +Resistance, +Protection (Knockback) | |
Automatic Defense | 1/2 | [Toggle] Self +Defense (Smashing, Lethal, Melee) | |
First Aid | 2/4 | Self Heal, +Resistance (Toxic) | |
Energy Barrier | 6/10 | [Toggle] Self +Resistance (Heat, Cold, Energy, Negative, Endurance Drain) | |
Strength Enhancement | 8/16 | [Toggle] Self +Protection (Disorient, Hold, Immobilize, Sleep), +Resistance (Movement) | |
Thermite | 12/20 | (PBAOE) Foe Moderate Damage over Time (Heat), -Resistance | |
Ablative Layer | 18/28 | (PBAOE) Foe -Movement, -Recharge; Self +Absorb (per foe) | |
Power Sapper | 26/35 | (PBAOE) Foe -Endurance, -Recovery; Self +Endurance (per foe) | |
Walking Fortress | 32/38 | [Toggle] Self +Defense (All but Psionics), +Resistance (All but Psionics, Mez, Defense), +Protection (Mez), -Recharge, -Movement, -Damage |
Stalker
Power | Level | Effect | |
---|---|---|---|
Hide | 1 | [Toggle] Self +Hide, +Defense (Melee, Ranged, AOE) | |
Automatic Defense | 2 | [Toggle] Self +Defense (Smashing, Lethal, Melee) | |
First Aid | 4 | Self Heal, +Resistance (Toxic) | |
Energy Barrier | 10 | [Toggle] Self +Resistance (Heat, Cold, Energy, Negative, Endurance Drain) | |
Strength Enhancement | 16 | [Toggle] Self +Protection (Disorient, Hold, Immobilize, Sleep), +Resistance (Movement) | |
Alloy Plating | 20 | [Auto] Self +Resistance, +Protection (Knockback) | |
Ablative Layer | 28 | (PBAOE) Foe -Movement, -Recharge; Self +Absorb (per foe) | |
Power Sapper | 35 | (PBAOE) Foe -Endurance, -Recovery; Self +Endurance (per foe) | |
Overcharge | 38 | [Default] Self +Resistance(All but Psionics, Mez), +Recovery; (Delayed) Self -Endurance, -Recovery |
Powers List
Ablative Layer
(PBAOE) Foe -Movement, -Recharge; Self +Absorb (per foe)
You release a quick-hardening foam that covers both you and your foes in a break-away layer of material. The more enemies nearby, the more foam can build. This slows nearby foes and grants you an amount of absorb based on the number of foes nearby up to a max of 10.
Long
Enhancement Types | Enhancement Sets |
---|---|
![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() |
Power Info * | |
---|---|
Accuracy | 1.0 x |
Vector | Area |
Endurance | 13 |
Radius | 10.0 ft |
Recharge | 60 s |
Targets | 10 |
Alloy Plating
[Auto] Self +Resistance, +Protection (Knockback)
You wear a layer of thick metal plating that provides passive resistance to most types of damage. The heavy plating also protects you from minor knockback effects.
Enhancement Types | Enhancement Sets |
---|---|
![]() | ![]() |
Power Info * | |
---|---|
Automatic Defense
[Toggle] Self +Defense (Smashing, Lethal, Melee)
While this power is toggled on, you or your armor actively monitor and react to immediate threats, evading appropriately. This grants you moderate defense to smashing, lethal, and melee attacks.
Fast
Enhancement Types | Enhancement Sets |
---|---|
![]() ![]() ![]() | ![]() |
Power Info * | |
---|---|
Endurance | 0.208/s |
Recharge | 4.0 s |
Energy Barrier
[Toggle] Self +Resistance (Heat, Cold, Energy, Negative, Endurance Drain)
While active, you emit an energy barrier that protects you from the elements, thus boosting your resistance to heat, cold, energy, and negative attacks as well as insulating you from endurance drain effects.
Fast
Enhancement Types | Enhancement Sets |
---|---|
![]() ![]() ![]() | ![]() |
Power Info * | |
---|---|
Endurance | 0.208/s |
Recharge | 4.0 s |
First Aid
Self Heal, +Resistance (Toxic)
You apply medicine to your wounds, healing you for an amount of damage and leaving you resistant to toxic damage for a time.
Long
Enhancement Types | Enhancement Sets |
---|---|
![]() ![]() ![]() | ![]() |
Power Info * | |
---|---|
Endurance | 10.4 |
Recharge | 40 s |
Hide
[Toggle] Self +Hide, +Defense (Melee, Ranged, AOE)
Hide makes you almost impossible to detect. When properly hidden, a stalker can pull off critical hits with their attacks and even land a massive assassin strike with an assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, hide can be used at the same time as other concealment powers, giving you even greater stealth capability. No endurance cost.
Slow
Enhancement Types | Enhancement Sets |
---|---|
![]() ![]() | ![]() |
Power Info * | |
---|---|
Endurance | 0 |
Recharge | 2.0 s |
Overcharge
[Default] Self +Resistance(All but Psionics, Mez), +Recovery; (Delayed) Self -Endurance, -Recovery
You push yourself beyond your normal safety limits, greatly increasing your performance for a time. Your damage resistance, mez resistance, and recovery rate are all increased for a brief while. After this power wears off, however, you will be severely drained - losing a large chunk of endurance. Overcharge is unaffected by changes to your recharge rate.
Very Long
Enhancement Types | Enhancement Sets |
---|---|
![]() ![]() ![]() ![]() | ![]() ![]() |
Power Info * | |
---|---|
Endurance | 2.6 |
Recharge | 500 s |
Power Sapper
(PBAOE) Foe -Endurance, -Recovery; Self +Endurance (per foe)
Power Sapper leeches energy directly from the bodies of all nearby foes, draining their endurance and halting their recovery for a time. Each foe you draw energy from increases your own endurance, up to a max of 10. If there are no foes within range, you will not gain any endurance.
Enhancement Types | Enhancement Sets |
---|---|
![]() ![]() ![]() ![]() | ![]() |
Power Info * | |
---|---|
Accuracy | 1.0 x |
Vector | Area |
Endurance | 13 |
Recharge | 60 s |
Targets | 10 |
Strength Enhancement
[Toggle] Self +Protection (Disorient, Hold, Immobilize, Sleep), +Resistance (Movement)
Your armor can act as a full-body prosthesis, increasing your motor strength. While active, you will be hard to pin down, granting protection to disorient, hold, immobilize, and sleep effects as well as resistance to impediments to your movement speed.
Fast
Enhancement Types | Enhancement Sets |
---|---|
![]() ![]() | ![]() |
Power Info * | |
---|---|
Endurance | 0.26/s |
Recharge | 4.0 s |
Thermite
(PBAOE) Foe Moderate Damage over Time (Heat), -Resistance
You spread thermite around you and ignite it, dealing high heat damage over time to all nearby foes. The thermite burns so hot that it melts straight through enemy armor, reducing their resistance to damage for a time.
Slow
Enhancement Types | Enhancement Sets |
---|---|
![]() ![]() ![]() ![]() | ![]() ![]() |
Power Info * | |
---|---|
Accuracy | 1.0 x |
Vector | Area, Heat |
Endurance | 5.2 |
Radius | 10.0 ft |
Recharge | 25 s |
Targets | 10 |
Walking Fortress
[Toggle] Self +Defense (All but Psionics), +Resistance (All but Psionics, Mez, Defense), +Protection (Mez), -Recharge, -Movement, -Damage
When you activate this power, you are transformed into a walking fortress. Your incredible mass makes you almost completely invulnerable and resistant to most status effects. However, your weight also makes you slow and lumbering - reducing your movement speed, recharge rate, and damage output slightly.
Slow
Enhancement Types | Enhancement Sets |
---|---|
![]() ![]() ![]() ![]() | ![]() ![]() |
Power Info * | |
---|---|
Endurance | 0.26/s |
Recharge | 10 s |