{{Tactical Armor |You sport a set of tactical armor that comes with an assortment of gadgets to deal with a myriad of possible threats. This could be a hi-tech exoskeleton, magical runes and wards, a living symbiote, armaments built into a cyborg body, or even simple military-grade equipment. {alloy-plating |Alloy Plating |[Auto] Self +Resistance (Smashing, Lethal), +Protection (Knockback) |https://archive.paragonwiki.com/w/images//f/ff/Gears_KevlarBodyArmor.png |https://archive.paragonwiki.com/w/images//f/ff/Gears_KevlarBodyArmor.png |You wear a layer of thick metal plating that provides passive resistance to smashing and lethal damage. The heavy plating also protects you from minor knockback effects. |- |- {automatic-defense |Automatic Defense |[Toggle] Self +Defense (Smashing, Lethal, Melee, Ranged) |https://archive.paragonwiki.com/w/images//2/26/BioOrganicArmor_EnvironmentalModification.png |https://archive.paragonwiki.com/w/images//2/2b/Katana_Parry.png filter:hue-rotate(-120deg) saturate(1.2); |While this power is toggled on, you or your armor actively monitor and react to immediate threats, evading appropriately. This grants you moderate defense to smashing, lethal, melee, and ranged attacks. |- |Fast {first-aid |First Aid |Self Heal, +Resistance (Toxic) |https://archive.paragonwiki.com/w/images//f/ff/Gears_KevlarBodyArmor.png |https://archive.paragonwiki.com/w/images//5/5a/Gears_Meds.png |You apply medicine to your wounds, healing you for an amount of damage and leaving you resistant to toxic damage for a time. |- |Long {energy-barrier |Energy Barrier |[Toggle] Self +Resistance (Heat, Cold, Energy, Negative), +Defense (AOE) |https://archive.paragonwiki.com/w/images//f/ff/Gears_KevlarBodyArmor.png |https://archive.paragonwiki.com/w/images//4/43/Gears_PowerShield.png |While active, you emit an energy barrier that protects you from the elements, thus boosting your resistance to heat, cold, energy, and negative attacks as well as boosting your defense to area-of-effect attacks. |- |Fast {strength-enhancement |Strength Enhancement |[Toggle] Self +Protection (Disorient, Hold, Immobilize, Sleep), +Resistance (Movement) |https://archive.paragonwiki.com/w/images//f/ff/Gears_KevlarBodyArmor.png |https://archive.paragonwiki.com/w/images//3/37/Gears_DeltaWaveScrambler.png |Your armor can act as a full-body prosthesis, increasing your motor strength. While active, you will be hard to pin down, granting protection to disorient, hold, immobilize, and sleep effects as well as resistance to impediments to your movement speed. |- |Fast {thermite |Thermite |(PBAOE) Foe Moderate Damage over Time (Heat), -Resistance |pbaoe |https://archive.paragonwiki.com/w/images//0/0f/Katana_WhirlingSword.png filter:hue-rotate(-120deg) saturate(1.2); |You spread thermite around you and ignite it, dealing high heat damage over time to all nearby foes. The thermite burns so hot that it melts straight through enemy armor, reducing their resistance to damage for a time. |- |Slow {ablative-layer |Ablative Layer |(PBAOE) Foe -Movement, -Recharge; Self +Absorb (per foe) |pbaoe |https://archive.paragonwiki.com/w/images//f/fd/BioOrganicArmor_AblativeCarapace.png filter:hue-rotate(50deg); |You release a quick-hardening foam that covers both you and your foes in a break-away layer of material. The more enemies nearby, the more foam can build. This slows nearby foes and grants you an amount of absorb based on the number of foes nearby up to a max of 10. |- |Long {power-sapper |Power Sapper |(PBAOE) Foe -Endurance, -Recovery; Self +Endurance (per foe) |pbaoe |https://archive.paragonwiki.com/w/images//0/0c/FeralMight_NaturesBoon.png filter:hue-rotate(100deg) brightness(1.2); |Power Sapper leeches energy directly from the bodies of all nearby foes, draining their endurance and halting their recovery for a time. Each foe you draw energy from increases your own endurance, up to a max of 10. If there are no foes within range, you will not gain any endurance. |- |- {overcharge |Overcharge |[Default] Self +Resistance(All but Psionics, Mez), +Recovery; (Delayed) Self -Endurance, -Recovery |https://archive.paragonwiki.com/w/images//f/ff/Gears_KevlarBodyArmor.png |https://archive.paragonwiki.com/w/images//b/b4/Gears_ChameleonSuit.png |You push yourself beyond your normal safety limits, greatly increasing your performance for a time. Your damage resistance, mez resistance, and recovery rate are all increased for a brief while. After this power wears off, however, you will be severely drained - losing a large chunk of endurance. Overcharge is unaffected by changes to your recharge rate. |- |Very Long {walking-fortress |Walking Fortress |[Toggle] Self +Defense (All but Psionics), +Resistance (All but Psionics, Mez, Defense), +Protection (Mez), -Recharge, -Movement, -Damage |https://archive.paragonwiki.com/w/images//f/ff/Gears_KevlarBodyArmor.png |https://archive.paragonwiki.com/w/images//b/b4/Gears_ChameleonSuit.png |When you activate this power, you are transformed into a walking fortress. Your incredible mass makes you almost completely invulnerable and resistant to most status effects. However, your weight also makes you slow and lumbering - reducing your movement speed, recharge rate, and damage output slightly. |- |Slow {hide |Hide |[Toggle] Self +Hide, +Defense (Melee, Ranged, AOE) |https://archive.paragonwiki.com/w/images//d/d1/Gears_CloakingDevice.png |https://archive.paragonwiki.com/w/images//d/d1/Gears_CloakingDevice.png |[hide] |- |Slow {{Scrapper |shared {alloy-plating|1 {automatic-defense|2 {first-aid|3 {energy-barrier|4 {strength-enhancement|5 {thermite|6 {ablative-layer|7 {power-sapper|8 {overcharge|9 {{Tanker, Brute |shared {alloy-plating|1 {automatic-defense|2 {first-aid|3 {energy-barrier|4 {strength-enhancement|5 {thermite|6 {ablative-layer|7 {power-sapper|8 {walking-fortress|9 {{Stalker |secondary {hide|1 {automatic-defense|2 {first-aid|3 {energy-barrier|4 {strength-enhancement|5 {alloy-plating|6 {ablative-layer|7 {power-sapper|8 {overcharge|9