{{Team Affinity
|normal filter:hue-rotate(330deg) saturate(0.6);
|filter:hue-rotate(250deg) saturate(1);
|You are a seasoned tactician whose coordination can easily lead their team to victory.
{call-target
|Call Target
|(Ranged) Foe -Defense (All), -Resistance (All), -To Hit
|debuff_defense
|single_target
|You call a foe for your allies to focus on, reducing their defenses, damage resistance, and chance to hit.
|-
|Long
{combat-maneuvers
|Combat Maneuvers
|[Toggle] (PBAOE) Ally/Self +Defense (All), +Protection (Disorient, Hold, Immobilize)
|buff_defense
|pbaoe
|A good leader knows how to protect his team. While active, this power increases the defense of yourself and all nearby allies to all attacks. You are also protected from disorient, hold, and immobilize effects.
|-
|Moderate
{triage
|Triage
|(PBAOE) Ally/Self +Regeneration, +Special (Healing), +Resistance (Regeneration Debuff)
|buff_regeneration
|pbaoe
|You and your teammates coordinate healing efforts, increasing the regeneration of you and your allies as well as resisting regeneration debuffs. The effectiveness of healing given by allies who were nearby when this power is activated will also be increased.
|-
|Very Long
{coordinated-assault
|Coordinated Assault
|[Toggle] (PBAOE) Ally/Self +Damage, +Protection (Placate, Taunt)
|buff_damage
|pbaoe
|While this power is active, you and your nearby teammates deal more damage and are resistant to taunt and placate effects.
|-
|Moderate
{team-tactics
|Team Tactics
|[Toggle] (PBAOE) Ally/Self +To Hit, +Protection (Confuse, Fear), +Perception
|buff_accuracy
|pbaoe
|While this power is active, your chance to hit and that of all your nearby allies is increased. Your advanced tactics also protect you and your team from confuse and fear effects, as well as perception so you can detect stealthy foes.
|-
|Moderate
{morale-boost
|Morale Boost
|(Ranged) Ally +Protection (Confuse, Disorient, Fear, Hold, Immobilize, Sleep), +Resistance (Confuse, Disorient, Fear, Hold, Immobilize, Sleep)
|mez_protection
|single_target
|Frees an ally from any confuse, disorient, fear, hold, immobilize, and sleep effects and leaves them resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level.
|-
|Moderate
{smelling-salts
|Smelling Salts
|(Melee) Ally Resurrect, +Protection (Sleep, XP Debt), +Resistance (Sleep)
|resurrect
|single_target
|You revive a fallen ally. The resurrected target will be protected from incurring any XP debt for 90 seconds and will also heavily resist sleep effects for a short time.
|-
|Very Long
{synchronize
|Synchronize
|(PBAOE) Ally/Self +To Hit, +Defense (All), +Resistance (Psionic)
|buff_defense_accuracy
|pbaoe
|You and all your allies who are near you synchronize your actions for 90 seconds, improving you and your allies' chances to hit foes, your defensive abilities, and dramatically reducing incoming psionic damage.
|-
|Very Long
{adrenalin-rush
|Adrenalin Rush
|[Target: fallen ally] (TAOE) Ally/Self +To Hit, +Damage, +Defense (All), +Protection (Fear), +Resistance (Confuse, Disorient, Hold, Immobilize, Knockback, Placate, Sleep, Taunt) [OR] [Target: fallen foe] Ally/Self +Recovery, +Endurance Discount
|buff_mega
|taoe
|When a teammate is defeated in combat, activate this power to grant you and your allies a bonus to damage, defense, and to hit. A vengeful team has no fear, protecting you and your allies from fear effects and granting great resistance to other mez effects. Alternatively, the defeat of an opponent gives your team a rush of adrenalin. The excitement of your victory increases the recovery rate and reduces the endurance cost of your and your allies' powers based on the rank of the enemy on which it is cast. This power does not stack with multiple castings.
|-
|Very Long
{{Controller, Defender, Mastermind, Corruptor
|shared
{call-target|1
{combat-maneuvers|2
{triage|3
{coordinated-assault|4
{team-tactics|5
{morale-boost|6
{smelling-salts|7
{synchronize|8
{adrenalin-rush|9