{{Tech Armor |You wear a high-tech suit of armor that is able to change between different modes of operation on the fly. Swapping between these modes will alter the effects of some of your powers. (See power descriptions for details.) This set was scrapped for the better, less derivative, and origin-neutral Tactical Armor. {alloy-plating |Alloy Plating |[Auto] Self +Resistance (Smashing, Lethal), +Protection (Knockback) |https://archive.paragonwiki.com/w/images//f/ff/Gears_KevlarBodyArmor.png |https://archive.paragonwiki.com/w/images//f/ff/Gears_KevlarBodyArmor.png |Your armor sports a thick outer metal plating that provides passive resistance to smashing and lethal damage. The heavy plating also protects you from minor knockback effects. |- |- {automatic-defenses |Automatic Defenses |[Toggle] Self +Defense (Smashing, Lethal, Melee, Ranged) |https://archive.paragonwiki.com/w/images//2/26/BioOrganicArmor_EnvironmentalModification.png |https://archive.paragonwiki.com/w/images//2/2b/Katana_Parry.png filter:hue-rotate(-120deg) saturate(1.2); |While active, your armor will monitor and react to immediate threats, granting you moderate defense to smashing, lethal, melee, and ranged attacks. |- |Fast {nanites |Nanites |Self Heal;[Default] +Resistance (Toxic); [Assault] +Accuracy, +Damage; [Protection] +Absorb; [Conservation] +Endurance Discount |https://archive.paragonwiki.com/w/images//f/ff/Gears_KevlarBodyArmor.png |https://archive.paragonwiki.com/w/images//5/5a/Gears_Meds.png |Releases a small swarm of nanites to perform emergency repairs on your armor, healing you for some damage. If no specific mode is active, the nanites will also scan your vitals and administer anti-toxins, granting resistance to toxic damage for a time. In assault mode, the nanites will recalibrate your weapon and targeting systems instead, granting a boost to damage and accuracy for a few seconds; in protection mode, the nanites will form into an outer break-away layer on top of your armor plating, granting a moderate amount of absorb; in conservation mode, the nanites will repair internal systems first, granting an endurance discount for a time. |- |Long {energy-barrier |Energy Barrier |[Toggle] Self +Resistance (Heat, Cold, Energy, Negative), +Defense (AOE) |https://archive.paragonwiki.com/w/images//f/ff/Gears_KevlarBodyArmor.png |https://archive.paragonwiki.com/w/images//4/43/Gears_PowerShield.png |While active, your armor will emit an energy barrier that protects it from the elements, boosting your resistance to heat, cold, energy, and negative attacks as well as boosting your defense to area-of-effect attacks. |- |Fast {powered-armor |Powered Armor |[Toggle] Self +Protection (Disorient, Hold, Immobilize, Sleep), +Resistance (Movement) |https://archive.paragonwiki.com/w/images//f/ff/Gears_KevlarBodyArmor.png |https://archive.paragonwiki.com/w/images//3/37/Gears_DeltaWaveScrambler.png |Your armor can act as a full-body prosthesis, increasing your motor strength. While active, you will be hard to pin down, granting protection to disorient, hold, immobilize, and sleep effects as well as resistance to impediments to your movement speed. |- |Fast {modular-armor-0 |Modular Armor |[Auto] Self Grant Powers (see below) |https://archive.paragonwiki.com/w/images//f/ff/Gears_KevlarBodyArmor.png |https://archive.paragonwiki.com/w/images//f/fc/FeralMight_HunterForm.png filter:hue-rotate(100deg) brightness(1.2); |Your armor has components that can be hot-swapped for different effects. |- |- {modular-armor-assault-mode |Assault Mode |[Toggle] [Assault] Self +Damage |https://archive.paragonwiki.com/w/images//8/83/PowerPunch_BuildUp.png |https://archive.paragonwiki.com/w/images//8/83/PowerPunch_BuildUp.png |Assasult mode focuses on offense over defense. While active, your attacks will do slightly more damage. Nanites will increase damage and accuracy for a short time; Countermeasures will do heat damage to nearby foes; Overclock will grant an additional damage boost at the cost of some of its resistance bonus. |- |- {modular-armor-protection-mode |Protection Mode |[Toggle] [Protection] Self +Resistance |https://archive.paragonwiki.com/w/images//8/8f/ShieldDefense_PhalanxFighting.png filter:hue-rotate(50deg); |https://archive.paragonwiki.com/w/images//8/8f/ShieldDefense_PhalanxFighting.png |Protection mode focuses on defense over offense. While active, you receive additional resistance to most damage while in this form. Nanites will grant absorb when used; Countermeasures will slow nearby foes and grant absorb; Overclock will grant additional resistance and defense at the cost of recharge speed and damage. |- |- {modular-armor-conservation-mode |Conservation Mode |[Toggle] [Conservation] Self +Recovery |https://archive.paragonwiki.com/w/images//4/48/EnergyAura_ConservePower.png filter:sepia(1) hue-rotate(-180deg) saturate(3); |https://archive.paragonwiki.com/w/images//4/48/EnergyAura_ConservePower.png |Conservation mode focuses on keeping energy up over performance. While active, your endurance will recover slightly faster. Nanites will grant a temporary endurance discount; Countermeasures will drain foes' endurance and add it to your own; Overclock will not crash when it expires. |- |- {insulation |Insulation |[Auto] Self +Resistance (Heat, Cold, Energy, Negative), +Resist (Endurance Drain, Recovery Debuff) |https://archive.paragonwiki.com/w/images//f/ff/Gears_KevlarBodyArmor.png |https://archive.paragonwiki.com/w/images//8/85/Gears_EnviroShield.png |Your armor sports a sub-layer of insulative material. This grants a passive boost to heat, cold, energy, and negative resistance as well as resistance to endurance drain and recovery debuff effects. |- |- {countermeasures |Countermeasaures |[Default] (PBAOE) Foe Disorient; [Assault] (PBAOE) Foe Moderate DOT (Heat); [Protection] (PBAOE) Foe -Recharge, -Movement; Self +Absorb (per foe); [Conservation] (PBAOE) Foe -Endurance; Self +Endurance (per foe) |pbaoe |https://archive.paragonwiki.com/w/images//0/0f/Katana_WhirlingSword.png filter:hue-rotate(-120deg) saturate(1.2); |Your armor has been designed with options to address a number of potential threats. By default, your armor will send out a sonic pulse that disorients foes. In assault mode, your armor will release highly-flammable liquid, igniting nearby foes to cause a moderate amount of damage over time; in protection mode, your armor will release a quick-hardening agent, slowing foes and granting you absorption based on the number of foes nearby; in conservation mode, your armor will create a power sink, draining foes of endurance and adding it to your own. |Special |Long {overclock |Overclock |[Default] Self +Resistance(Smashing, Lethal, Heat, Cold, Energy, Negative); (Delayed) Self -Endurance, -Recovery [Assault] Self +Damage, +Accuracy [Protection] Self +Resistance (Smashing, Lethal, Heat, Cold, Energy, Negative), +Defense (Smashing, Lethal, Heat, Cold, Energy, Negative), -Recharge, -Damage, -Movement [Conservation] Self +Endurance Discount; (Delayed) negate crash |https://archive.paragonwiki.com/w/images//f/ff/Gears_KevlarBodyArmor.png |https://archive.paragonwiki.com/w/images//b/b4/Gears_ChameleonSuit.png |You can deactivate the safety limiters on your armor, greatly increasing its performance for a time. You will have increased resistance to most damage types and improved recovery for a time. After the effects of this power wear off, your armor will be severely drained, leaving you out of endurance and unable to recover endurance for a short time. If no armor mode is active, your armor will overcharge its energy shield, granting additional resistance to most damage types. In assault mode, your armor will divert power to weapon systems, granting a boost to damage and accuracy for the power's duration at the expense of part of the default resistance bonus granted by overclocking; in protection mode, your armor will transform into a walking fortress, granting additional resistance and some defense to most damage types but restricting your recharge rate, damage, and movement; in conservation mode, your armor will reserve power instead of expending all of its energy. You will not receive additional resistance, defense, damage, or accuracy like other modes but your armor will not crash when this power's effects end. |- |Very Long {hide |Hide |[Toggle] Self +Hide, +Defense (Melee, Ranged, AOE) |https://archive.paragonwiki.com/w/images//d/d1/Gears_CloakingDevice.png |https://archive.paragonwiki.com/w/images//d/d1/Gears_CloakingDevice.png |[hide] |- |Slow {{Brute, Scrapper, Tanker |shared {alloy-plating|1 {automatic-defenses|2 {nanites|3 {energy-barrier|4 {powered-armor|5 {modular-armor-0|6 {modular-armor-assault-mode|6a {modular-armor-protection-mode|6b {modular-armor-conservation-mode|6c {insulation|7 {countermeasures|8 {overclock|9 {{Stalker |secondary {hide|1 {automatic-defenses|2 {nanites|3 {energy-barrier|4 {powered-armor|5 {modular-armor-0|6 {modular-armor-assault-mode|6a {modular-armor-protection-mode|6b {modular-armor-conservation-mode|6c {alloy-plating|7 {insulation|8 {overclock|9