{{Titan Weapons (Stalker) |dark filter:hue-rotate(220deg) saturate(0.2) brightness(1.2); |filter:hue-rotate(0deg) saturate(1.2); |You wield an oversized weapon of some sort - a gigantic sword, mace, axe, or possibly even a railroad crossing sign. The weapon's sheer mass gives it great destructive power and your immense strength and skill allow you to use it as a devastating weapon. Titan Weapons, as a set, has exceptional area-of-effect capability while retaining strong single-target ability. Certain powres can only be used as follow-up attacks and will be greyed-out when first entering combat, while others allow you to build up momentum and accelerate your attack speed for a few moments. Momentum is gained by using a Titan Weapon power when you don't already have momentum. This effect lasts for 5 seconds. Once the momentum wears off, another Titan Weapon attack must be used to grant momentum again. {defensive-sweep |Defensive Sweep |(Melee Cone) Foe Minor Damage (Smashing), Self +Defense (Smashing, Melee) |buff_defense |cone |You take a defensive stance and strike your opponent. Succesfully executing this attack will cause light smashing damage to nearby foes while giving you increased defense against their melee and smashing attacks. |Minor |Fast |accuracy, defense_buff, damage, recharge, endurance; defense_buff, melee_aoe_damage, universal_damage |activation:1.0 - 2.2;recharge:3.0 - 4.0;endurance:3.375 - 5.356;vector:Area, Smashing;radius:10;arc:120;targets:5; |* 31.2251 points of Smashing Damage to foe * 31.2251 points of Smashing Damage to foe (critical hit or stealth strike) * +11.25% Melee Defense to self for 7.5s * +11.25% Smashing Defense to self for 7.5s {crushing-blow |Crushing Blow |(Melee) Foe Moderate Damage (Smashing), -Defense |melee_medium |single_target |You swing a mighty, crushing blow at your opponent, dealing moderate smashing damage and reducing their defenses. |Moderate |Moderate |accuracy, damage, endurance, recharge, defense_debuff; accurate_defense_debuff, defense_debuff, melee_damage, universal_damage |activation:1.2 - 2.0;recharge:6.0 - 8.0;endurance:5.302 - 8.784;vector:Melee, Smashing; |* 73.4055 points of Smashing Damage to foe * 73.4055 points of Smashing Damage (critical hit or stealth strike) * -7.5% Base Defense to foe for 10s {titan-sweep |Titan Sweep |(Melee Cone) Foe Moderate Damage (Smashing), Foe Knockdown |damage |cone |You make a sweeping slash with your weapon, causing high damage and possibly knocking your opponent down. |High |Long |endurance, recharge, knockback, damage, accuracy; knockback, melee_aoe_damage, universal_damage |activation:1.1 - 2.43;recharge:7.5 - 10;endurance:6.267 - 10.498;vector:Area, Smashing;radius:10;arc:120;targets:5; |* 57.9903 points of Smashing Damage to foe * 57.9903 points of Smashing Damage to foe (critical hit or stealth strike) * 0.67 magnitude Knockback to target (66% chance) {assassins-strike |Assassin's Guillotine |(Melee) Foe Special Damage (Smashing) |assassin_strike |single_target |[assassin-strike] |Special |Slow |accuracy, damage, endurance, recharge; melee_damage, universal_damage |accuracy:1.2;vector:Melee, Lethal;endurance:14.352;interrupt:2.0;recharge:15; |* 139.0255 points of Lethal Damage to foe * 250.2459 points of Lethal Damage to foe (if hidden) * 153.4842 points of Lethal Damage to foe (33% chance per stack of Assassin's Focus) {build-momentum |Build Momentum |Self +Damage, +To Hit, +Momentum |buff_damage |self |Grants you momentum, moderately increases the amount of damage you deal for a few seconds, and slightly increases your chance to hit. Build Momentum grants you momentum for 10 seconds and it replaces any remaining momentum you may still have. |- |Long |endurance, recharge; none |activation:1.17;recharge:90;endurance:5.2; |* +80% Damage to self for 10s * +20% Tohit to self for 10s * +Momentum to self for 10s {placate |Placate |(Ranged) Foe Placate; Self +Stealth |placate |single_target |[placate] |- |Long |range, recharge; none |range:60;activation:0.8;recharge:60;endurance:0; |* 4 magnitude Placate to foe for 20.5s * +150 foot Stealth Radius to self for 10s {follow-through |Follow Through |[Momentum] (Melee) Foe High Damage (Smashing), Knockdown, Disorient, Minor Damage-over-Time (Lethal) |melee_large |single_target |You follow through with a massive attack, dealing high smashing damage, knocking your opponent down, and possibly stunning them. Additionally, Follow Through can cause the target to suffer a small amount of lethal damage over time. (NOTE: Follow Through requires momentum in order to be activated.) |High |Long |endurance, disorient, recharge, knockback, damage, accuracy; knockback, melee_damage, disorient, universal_damage |activation:1.1;recharge:10;endurance:10.498;vector:Melee, Smashing; |* 108.996 points of Smashing Damage to foe * 108.996 points of Smashing Damage to foe (critical hit or stealth strike) * 0.67 magnitude Knockback to foe * 3 magnitude Disorient to foe for 4.768s (33% chance) {rend-armor |Rend Armor |(Melee) Foe Extreme Damage (Smashing), -Defense, -Resistance |debuff_defense |single_target |You batter your enemy with your mighty weapon, dealing extreme smashing damage and reducing their resistance to damage as well as their defense to all types of attacks for a short time. |Extreme |Long |endurance, recharge, defense_debuff, damage, accuracy; accurate_defense_debuff, defense_debuff, melee_damage, universal_damage |activation:1.3 - 2.3;recharge:12 - 16;endurance:9.159 - 15.64;vector:Melee, Smashing; |* 126.7913 points of Smashing Damage to foe * 126.7913 points of Smashing Damage to foe (critical hit or stealth strike) * -7.5% Base Defense to foe for 10s * -7.5% Damage Resistance to foe for 8s {arc-of-destruction |Arc of Destruction |(Melee Cone) Foe Superior Damage (Smashing), Knockback |damage_extreme |cone |You swing your weapon in a devastating arc that deals superior smashing damage and has a good chance to knock foes down. Arc of Destruction may only be used while on the ground. |Superior |Slow |endurance, recharge, knockback, damage, accuracy; knockback, universal_damage, melee_aoe_damage |activation:1.37 - 2.7;recharge:12 - 16;endurance:9.159 - 15.64;vector:Smashing, Area;radius:10;arc:120;targets:5; |* 84.7555 points of Smashing Damage to foe * 84.7555 points of Smashing Damage to foe (critical hit or stealth strike) * 0.67 magnitude Knockback to foe (75% chance) {{Stalker |primary {defensive-sweep|1 {crushing-blow|2 {titan-sweep|3 {assassins-strike|4 {build-momentum|5 {placate|6 {follow-through|7 {rend-armor|8 {arc-of-destruction|9