{{Titan Weapons (Stalker)
|dark filter:hue-rotate(220deg) saturate(0.2) brightness(1.2);
|filter:hue-rotate(0deg) saturate(1.2);
|You wield an oversized weapon of some sort - a gigantic sword, mace, axe, or possibly even a railroad crossing sign. The weapon's sheer mass gives it great destructive power and your immense strength and skill allow you to use it as a devastating weapon. Titan Weapons, as a set, has exceptional area-of-effect capability while retaining strong single-target ability. Certain powres can only be used as follow-up attacks and will be greyed-out when first entering combat, while others allow you to build up momentum and accelerate your attack speed for a few moments. Momentum is gained by using a Titan Weapon power when you don't already have momentum. This effect lasts for 5 seconds. Once the momentum wears off, another Titan Weapon attack must be used to grant momentum again.
{defensive-sweep
|Defensive Sweep
|(Melee Cone) Foe Minor Damage (Smashing), Self +Defense (Smashing, Melee)
|buff_defense
|cone
|You take a defensive stance and strike your opponent. Succesfully executing this attack will cause light smashing damage to nearby foes while giving you increased defense against their melee and smashing attacks.
|Minor
|Fast
|accuracy, defense_buff, damage, recharge, endurance; defense_buff, melee_aoe_damage, universal_damage
|activation:1.0 - 2.2;recharge:3.0 - 4.0;endurance:3.375 - 5.356;vector:Area, Smashing;radius:10;arc:120;targets:5;
|* 31.2251 points of Smashing Damage to foe
* 31.2251 points of Smashing Damage to foe (critical hit or stealth strike)
* +11.25% Melee Defense to self for 7.5s
* +11.25% Smashing Defense to self for 7.5s
{crushing-blow
|Crushing Blow
|(Melee) Foe Moderate Damage (Smashing), -Defense
|melee_medium
|single_target
|You swing a mighty, crushing blow at your opponent, dealing moderate smashing damage and reducing their defenses.
|Moderate
|Moderate
|accuracy, damage, endurance, recharge, defense_debuff; accurate_defense_debuff, defense_debuff, melee_damage, universal_damage
|activation:1.2 - 2.0;recharge:6.0 - 8.0;endurance:5.302 - 8.784;vector:Melee, Smashing;
|* 73.4055 points of Smashing Damage to foe
* 73.4055 points of Smashing Damage (critical hit or stealth strike)
* -7.5% Base Defense to foe for 10s
{titan-sweep
|Titan Sweep
|(Melee Cone) Foe Moderate Damage (Smashing), Foe Knockdown
|damage
|cone
|You make a sweeping slash with your weapon, causing high damage and possibly knocking your opponent down.
|High
|Long
|endurance, recharge, knockback, damage, accuracy; knockback, melee_aoe_damage, universal_damage
|activation:1.1 - 2.43;recharge:7.5 - 10;endurance:6.267 - 10.498;vector:Area, Smashing;radius:10;arc:120;targets:5;
|* 57.9903 points of Smashing Damage to foe
* 57.9903 points of Smashing Damage to foe (critical hit or stealth strike)
* 0.67 magnitude Knockback to target (66% chance)
{assassins-strike
|Assassin's Guillotine
|(Melee) Foe Special Damage (Smashing)
|assassin_strike
|single_target
|[assassin-strike]
|Special
|Slow
|accuracy, damage, endurance, recharge; melee_damage, universal_damage
|accuracy:1.2;vector:Melee, Lethal;endurance:14.352;interrupt:2.0;recharge:15;
|* 139.0255 points of Lethal Damage to foe
* 250.2459 points of Lethal Damage to foe (if hidden)
* 153.4842 points of Lethal Damage to foe (33% chance per stack of Assassin's Focus)
{build-momentum
|Build Momentum
|Self +Damage, +To Hit, +Momentum
|buff_damage
|self
|Grants you momentum, moderately increases the amount of damage you deal for a few seconds, and slightly increases your chance to hit. Build Momentum grants you momentum for 10 seconds and it replaces any remaining momentum you may still have.
|-
|Long
|endurance, recharge; none
|activation:1.17;recharge:90;endurance:5.2;
|* +80% Damage to self for 10s
* +20% Tohit to self for 10s
* +Momentum to self for 10s
{placate
|Placate
|(Ranged) Foe Placate; Self +Stealth
|placate
|single_target
|[placate]
|-
|Long
|range, recharge; none
|range:60;activation:0.8;recharge:60;endurance:0;
|* 4 magnitude Placate to foe for 20.5s
* +150 foot Stealth Radius to self for 10s
{follow-through
|Follow Through
|[Momentum] (Melee) Foe High Damage (Smashing), Knockdown, Disorient, Minor Damage-over-Time (Lethal)
|melee_large
|single_target
|You follow through with a massive attack, dealing high smashing damage, knocking your opponent down, and possibly stunning them. Additionally, Follow Through can cause the target to suffer a small amount of lethal damage over time. (NOTE: Follow Through requires momentum in order to be activated.)
|High
|Long
|endurance, disorient, recharge, knockback, damage, accuracy; knockback, melee_damage, disorient, universal_damage
|activation:1.1;recharge:10;endurance:10.498;vector:Melee, Smashing;
|* 108.996 points of Smashing Damage to foe
* 108.996 points of Smashing Damage to foe (critical hit or stealth strike)
* 0.67 magnitude Knockback to foe
* 3 magnitude Disorient to foe for 4.768s (33% chance)
{rend-armor
|Rend Armor
|(Melee) Foe Extreme Damage (Smashing), -Defense, -Resistance
|debuff_defense
|single_target
|You batter your enemy with your mighty weapon, dealing extreme smashing damage and reducing their resistance to damage as well as their defense to all types of attacks for a short time.
|Extreme
|Long
|endurance, recharge, defense_debuff, damage, accuracy; accurate_defense_debuff, defense_debuff, melee_damage, universal_damage
|activation:1.3 - 2.3;recharge:12 - 16;endurance:9.159 - 15.64;vector:Melee, Smashing;
|* 126.7913 points of Smashing Damage to foe
* 126.7913 points of Smashing Damage to foe (critical hit or stealth strike)
* -7.5% Base Defense to foe for 10s
* -7.5% Damage Resistance to foe for 8s
{arc-of-destruction
|Arc of Destruction
|(Melee Cone) Foe Superior Damage (Smashing), Knockback
|damage_extreme
|cone
|You swing your weapon in a devastating arc that deals superior smashing damage and has a good chance to knock foes down. Arc of Destruction may only be used while on the ground.
|Superior
|Slow
|endurance, recharge, knockback, damage, accuracy; knockback, universal_damage, melee_aoe_damage
|activation:1.37 - 2.7;recharge:12 - 16;endurance:9.159 - 15.64;vector:Smashing, Area;radius:10;arc:120;targets:5;
|* 84.7555 points of Smashing Damage to foe
* 84.7555 points of Smashing Damage to foe (critical hit or stealth strike)
* 0.67 magnitude Knockback to foe (75% chance)
{{Stalker
|primary
{defensive-sweep|1
{crushing-blow|2
{titan-sweep|3
{assassins-strike|4
{build-momentum|5
{placate|6
{follow-through|7
{rend-armor|8
{arc-of-destruction|9