{{Wasteland Survivors
|light filter:hue-rotate(30deg) saturate(0.3) brightness(0.9);
|filter:hue-rotate(65deg) saturate(1.5);
|You lead a group of survivors that eek out an existence in a harsh and unforgiving environment. A post-apocalyptic ruin, a dystopian cyberpunk city, a barren desert - whatever the environment, you and your henchmen hold an unbreakable bond that makes them fiercely loyal to you and dangerous in a fight.
{covering-fire
|Covering Fire
|(Ranged) Foe Minor Damage over Time (Lethal, Energy), -Movement, -Defense
|ranged_small
|single_target
|You fire a burst of large-caliber solid ammunition which is sheathed in an energy field that punches through enemy defenses. The covering fire will slow enemy movement while the ammunition reduces their defense to all types of damage for a time.
|Minor
|Fast
{junkers
|Junkers
|(Location) Summon Henchmen (Junker, x3)
|summon_3
|summon
|You summon one to three junkers (depending on level) to fight for you. Junkers carry junk rifles, makeshift power gauntlets, and are resilient to toxins and radiation. You may only have up to three junkers under your control at a time; if you attempt to summon more, you can only replace the ones you have lost in battle.
|-
|Very Long
{single-shot
|Single Shot
|(Ranged) Foe Moderate Damage (Lethal, Energy), -Defense
|ranged_medium
|single_target
|Fires a single, highly-accurate shot from your scrap rifle. The round is sheathed in energy that punches through enemy defenses.
|Moderate
|Moderate
{equip-survivors
|Equip Survivors
|(Ranged AOE) Henchmen Equip
|summon_upgrade_1
|taoe
|[equip]
|-
|Moderate
{heavy-burst
|Heavy Burst
|(Ranged Cone) Foe Moderate Damage over Time (Lethal, Energy), -Defense
|damage
|cone
|Fires a heavy burst of rounds at foes in a large cone in front of you. Can also reduce the targets' defenses.
|Moderate
|Slow
{ravagers
|Ravagers
|(Location) Summon Henchmen (Ravager, x2)
|summon_2
|summon
|You summon one to two ravagers (depending on level) to fight for you. Ravagers have makeshift plate armor that protects them from physical and energy damage and carry heavy weapons cobbled together from salvaged tech. You may only have up to two ravagers under your control at a time; if you attempt to summon more, you can only replace the ones you have lost in battle.
|-
|Very Long
{retribution
|Retribution
|(Ranged AOE) Henchmen +Defense, +Tohit (scales w/ defeated henchman), +Damage (scales w/ defeated henchman), Heal (scales w/ defeated henchman), +Protection (Fear, Knock, Repel), +Resistance (Confuse, Disorient, Fear, Hold, Immobilize, Placate, Sleep, Taunt)
|buff_mega
|taoe
|The loss of any of your henchmen enrages your cadre. When a henchman is defeated in combat, you can activate this power to grant your surviving henchmen a bonus to defense, to-hit chance, and damage potential. A vengeful group of survivors has no fear, and are protected from such effects as well as confuse, disorient, hold, immobilize, knockback, placate, sleep, and taunt. The more of your own defeated henchmen that are nearby when you activate this power, the larger the boost will be for your surviving henchmen. This power requires both a living henchman for you to target and at leat one defeated henchman nearby to activate, and only affects your own henchmen.
|-
|Very Long
{irradiated-mutant
|Irradiated Mutant
|(Location) Summon Henchman (Irradiated Mutant)
|summon_big
|summon
|You can summon an irradiated mutant to fight alongside you. The irradiated mutant is so contaminated that they emit deadly levels of radiation from their own body, contaminating their every strike. You may only have one irradiated mutant under your control at a time; if you attempt to summon another, the power will fail.
|-
|Very Long
{upgrade-survivors
|Upgrade Survivors
|(Ranged AOE) Henchmen Upgrade
|summon_upgrade_2
|taoe
|[upgrade]
|-
|Moderate
{nodisplay-pet-resistance-1|Resistance
|[Auto] Self +Resistance (Energy, Toxic)
|shield_physical
|self
|-|-|-
{nodisplay-power-punch|Power Punch
|(Melee) Foe Moderate Damage (Smashing, Energy), Chance to Disorient
|melee_medium
|https://archive.paragonwiki.com/w/images//0/09/PowerPunch_EnergyPunch.png
|-|-|-
{nodisplay-covering-fire|Covering Fire
|(Ranged) Foe Minor Damage over Time (Lethal, Energy), -Movement, -Defense
|melee_medium
|https://archive.paragonwiki.com/w/images//2/27/AssaultWeapons_ARBurst.png
|-|-|-
{nodisplay-single-shot|Single Shot
|(Ranged) Foe Moderate Damage (Lethal, Energy), -Defense
|melee_medium
|https://archive.paragonwiki.com/w/images//2/25/AssaultWeapons_ShotgunSlug.png
|-|-|-
{nodisplay-targeting-drone|Targeting Drone
|[Toggle] Self +Tohit, +Perception
|melee_medium
|https://archive.paragonwiki.com/w/images//4/42/Gadgets_TargetingDrone.png
|-|-|-
{nodisplay-heavy-burst|Heavy Burst
|(Ranged Cone) Foe Moderate Damage (Lethal, Energy), -Defense
|melee_medium
|https://archive.paragonwiki.com/w/images//2/27/AssaultWeapons_ARBurst.png
|-|-|-
{nodisplay-cloaking-device|Cloaking Device
|[Toggle] Self +Stealth, +Defense
|melee_medium
|https://archive.paragonwiki.com/w/images//3/36/Gadgets_Cloak.png
|-|-|-
{nodisplay-pet-resistance-2|Resistance
|[Auto] Self +Resistance (Smashing, Lethal, Energy)
|shield_physical
|self
|-|-|-
{nodisplay-snap-shot|Snap Shot
|(Ranged) Foe Moderate Damage (Lethal), -Defense
|melee_medium
|https://archive.paragonwiki.com/w/images//f/fd/CrabSpider_Longfang.png
|-|-|-
{nodisplay-armor-piercing-round|Armor-Piercing Round
|(Ranged Cone) Foe High Damage (Lethal), Chance to Knockdown, -Defense
|melee_medium
|https://archive.paragonwiki.com/w/images//3/36/BaneSpider_MaceBeamVolley.png
|-|-|-
{nodisplay-bone-smasher|Bone Smasher
|(Melee) Foe High Damage (Smashing, Energy), Chance to Disorient
|melee_medium
|https://archive.paragonwiki.com/w/images//d/d7/PowerPunch_BoneSmasher.png
|-|-|-
{nodisplay-high-explosive-round|High-Explosive Round
|(Ranged AOE) Foe Moderate Damage (Smashing, Lethal), Minor Damage over Time (Heat)
|melee_medium
|https://archive.paragonwiki.com/w/images//9/96/CrabSpider_FragGrenade.png
|-|-|-
{nodisplay-pet-resistance-3|Resistance
|[Auto] Self +Resistance (Energy, Toxic, Regeneration)
|shield_physical
|self
|-|-|-
{nodisplay-contaminated-strike|Contaminated Strike
|(Melee) Foe Minor Damage (Smashing, Energy), -Defense
|melee_medium
|https://archive.paragonwiki.com/w/images//4/4b/RadiationMelee_RadioactiveSmash.png
|-|-|-
{nodisplay-radioactive-smash|Radioactive Smash
|(Melee) Foe High Damage (Smashing, Energy), Chance to Knockdown, -Defense
|melee_medium
|https://archive.paragonwiki.com/w/images//6/62/RadiationMelee_DevastatingBlow.png
|-|-|-
{nodisplay-em-burst|EM Burst
|(PBAOE) Foe Disorient, Chance to Knockback
|melee_medium
|https://archive.paragonwiki.com/w/images//7/77/RadiationPoisoning_EMPPulse.png
|-|-|-
{nodisplay-radiation-siphon|Radiation Siphon
|(Melee) Foe High Damage (Smashing, Energy), -Defense; Self Heal over Time
|melee_medium
|https://archive.paragonwiki.com/w/images//1/1e/RadiationMelee_RadiationSiphon.png
|-|-|-
{nodisplay-devastating-blow|Devastating Blow
|(Melee) Foe Extreme Damage (Smashing, Energy), Disorient, -Defense
|melee_medium
|https://archive.paragonwiki.com/w/images//6/62/RadiationMelee_DevastatingBlow.png
|-|-|-
{nodisplay-cosmic-burst|Cosmic Burst
|(Ranged) Foe Extreme Damage (Energy), Chance to Disorient, -Defense
|melee_medium
|https://archive.paragonwiki.com/w/images//3/3d/RadiationBurst_CosmicBurst.png
|-|-|-
{nodisplay-atom-smasher|Atom Smasher
|(PBAOE) Foe High Damage (Energy, Toxic), Chance to Disorient, -Defense
|melee_medium
|https://archive.paragonwiki.com/w/images//7/73/RadiationMelee_AtomSmasher.png
|-|-|-
{{Mastermind
|primary
{covering-fire|1
{junkers|2
{single-shot|3
{equip-survivors|4
{heavy-burst|5
{ravagers|6
{retribution|7
{irradiated-mutant|8
{upgrade-survivors|9
{{Junker|henchman
{nodisplay-pet-resistance-1|0
{nodisplay-power-punch|1
{nodisplay-covering-fire|1
{nodisplay-single-shot|2
{nodisplay-targeting-drone|2
{nodisplay-heavy-burst|3
{nodisplay-cloaking-device|3
{{Ravager|henchman
{nodisplay-pet-resistance-2|0
{nodisplay-snap-shot|1
{nodisplay-power-punch|1
{nodisplay-armor-piercing-round|2
{nodisplay-targeting-drone|2
{nodisplay-bone-smasher|3
{nodisplay-high-explosive-round|3
{nodisplay-cloaking-device|3
{{Irradiated Mutant|henchman
{nodisplay-pet-resistance-3|0
{nodisplay-contaminated-strike|1
{nodisplay-radioactive-smash|1
{nodisplay-em-burst|2
{nodisplay-radiation-siphon|2
{nodisplay-devastating-blow|3
{nodisplay-cosmic-burst|3
{nodisplay-atom-smasher|3