{{Water Control |You are able to control water and create currents that affect your foes. Water Control powers tend to do only minor amounts of damage over time but this can quickly add up to a massive, constant flow that inevitably wears enemies down. {sinkhole |Sinkhole |(Ranged) Foe Moderate Damage over Time (Smashing, Cold), Immobilize, -Jump, -Movement, -Recharge |https://archive.paragonwiki.com/w/images//f/fd/FireTrap_RingOfFire.png filter:hue-rotate(-150deg); |https://archive.paragonwiki.com/w/images//f/fd/FireTrap_RingOfFire.png |Creates a sinkhole underneath a targeted foe. The sinkhole causes minor smashing and cold damage over time as the affected foe's legs are pulled in. Stronger foes may be able to resist the immobilization but will still have a hard time walking, reducing their movement speed and recharge rate. |Moderate |Fast {water-prison |Water Prison |(Ranged) Foe Moderate Damage (Smashing, Cold), Hold, -Movement, -Fly, -Recharge |https://archive.paragonwiki.com/w/images//c/ca/FireTrap_Soot.png filter:hue-rotate(-150deg); |https://archive.paragonwiki.com/w/images//c/ca/FireTrap_Soot.png |You trap your foe in a solid bubble of water. This power deals moderate smashing and cold damage as the target is deprived of oxygen and held in place, unabel to attack or move, and suffers from reduced movement speed and recharge rate. |Moderate |Moderate {flood |Flood |(Ranged AOE) Foe Minor Damage over Time (Cold), Immobilize, -Movement, -Jump, -Recharge |taoe |https://archive.paragonwiki.com/w/images//f/fd/FireTrap_RingOfFire.png filter:hue-rotate(-150deg); |Creates a rapid torrent of water around a targeted foe. Enemies in the area will be immobilized and take a minor amount of cold damage over time as they struggle to keep their balance. Stronger foes may be able to move around despite the current but will do so with reduced movement speed and recharge rate. |Minor |Moderate {deluge |Deluge |(Location AOE) Foe -Movement, -Fly, -Jump, -Defense, Chance to Confuse |summon_aoe |https://archive.paragonwiki.com/w/images//1/1d/FireTrap_HotFeet.png filter:hue-rotate(-150deg); |Creates a heavy downpour at a targeted location. All enemies in the affected area will have reduced movement speed and defense as the rain impedes their mobility. Flying enemies will be grounded by the rain and foes will be unable to jump due to the slick footing. Some enemies may even briefly lose track of who is friend and who is foe, causing them to attack each other. |- |Slow {rapids |Rapids |[Toggle] (PBAOE) Foe Chance to Knockdown |pbaoe |https://archive.paragonwiki.com/w/images//4/4e/SummerEvent_Gotterdammerung_FusionSmash.png filter:brightness(1.2) saturate(0.8) hue-rotate(-10deg); |While this power is active, you create a pool of strong and chaotic currents around you. Enemies that enter the pool will have a small chance to be knocked over. This chance is minimal but periodically recurring for as long as they stay in the rapids. |- |Slow {decompression |Decompression |(Ranged AOE) Foe Minor Damage (Smashing), Disorient |taoe |https://archive.paragonwiki.com/w/images//c/ce/FireTrap_Flashfire.png filter:hue-rotate(-150deg); |You rapidly reduce the pressure around a group of foes. The sudden, intense change causes decompression sickness, dealing minor smashing damage and disorienting the affected targets for a time. |Minor |Slow {riptide |Riptide |(Location AOE) Foe Minor Damage over Time (Smashing, Cold), Draw-in |summon_aoe |https://archive.paragonwiki.com/w/images//4/4e/SummerEvent_Gotterdammerung_FusionSmash.png filter:brightness(1.2) saturate(0.8) hue-rotate(-10deg); |You create a powerful current at a targeted location that draws in enemies and deals minor smashing and cold damage over time. The riptide only lasts for a very short time but is incredibly hard for most foes to resist. |Minor |Long {waterfall |Waterfall |(Ranged AOE) Foe Minor Damage over Time (Smashing, Cold), Hold, -Movement, -Recharge |taoe |https://archive.paragonwiki.com/w/images//c/ca/FireTrap_Soot.png filter:hue-rotate(-150deg); |Creates a powerful waterfall around a group of foes. The sheer weight of the water bearing down on them holds them in place as well as reducing their movement speed and recharge rates while also dealing minor smashing and cold damage over time. |Minor |Very Long {undine |Undine |(Location) Summon Pet (Undine) |https://archive.paragonwiki.com/w/images//6/65/FireTrap_FireImps.png filter:hue-rotate(-150deg); |https://archive.paragonwiki.com/w/images//6/65/FireTrap_FireImps.png |You create a powerful entity of animated water at a targeted location. The undine possesses several water powers to attack any nearby foes and is difficult for enemies to pin down. It can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets. |- |Very Long {nodisplay-pet-resistance |Resistance |[Auto] Self +Resistance (Lethal, Cold, Negative), +Protection (Hold, Immobilize) |self |shield_physical |-|-|- {nodisplay-drench |Drench |(Melee Cone) Foe Moderate Damage Over Time (Cold), -Defense |https://archive.paragonwiki.com/w/images//b/b9/SummerEvent_Gotterdammerung_FusionTorrent.png |https://archive.paragonwiki.com/w/images//5/51/PowerPunch_Flurry.png filter:hue-rotate(-150deg); |-|-|- {nodisplay-dehydrate |Dehydrate |(Ranged) Foe Moderate Damage (Smashing, Cold), Minor Damage over Time (Cold), -Movement, -Recharge, -Defense; Self Heal over Time |https://archive.paragonwiki.com/w/images//d/d6/WaterBlast_Dehydrate.png |https://archive.paragonwiki.com/w/images//d/d6/WaterBlast_Dehydrate.png |-|-|- {{Controller, Dominator |primary {sinkhole|1 {water-prison|2 {flood|3 {deluge|4 {rapids|5 {decompression|6 {riptide|7 {waterfall|8 {undine|9 {{Undine |primary {nodisplay-pet-resistance|- {nodisplay-drench|- {nodisplay-dehydrate|- {water-prison|-