{{Water Mastery
|light filter:hue-rotate(240deg) saturate(0.7);
|filter:hue-rotate(-30deg);
|You have mastery over water to control and attack your foes.
{riptide
|Riptide
|(Location AOE) Foe Minor Damage over Time (Smashing, Cold), Draw-in
|knockdown
|summon_aoe
|You create a powerful current at a targeted location that draws in enemies and deals minor smashing and cold damage over time. The riptide only lasts for a very short time but is incredibly hard for most foes to resist.
|Minor
|Long
{water-prison
|Water Prison
|(Ranged) Foe Moderate Damage (Smashing, Cold), Hold, -Movement, -Recharge
|hold
|single_target
|You trap your foe in a solid bubble of water. This power deals moderate smashing and cold damage as the target is deprived of oxygen and held in place, unabel to attack or move, and suffers from reduced movement speed and recharge rate.
|Moderate
|Moderate
{hydro-shield
|Hydro Shield
|[Toggle] Self +Resistance (Smashing, Lethal, Heat)
|shield_physical
|self
|You coat your body in a thick layer of liquid for self-defense. The liquid causes hydrodynamic braking, greatly reducing the amount of damage you take from smashing and lethal attacks. The layer of fluid also has a high thermal capacity, buffering you from taking heat damage as well.
|-
|Very Fast
{seafoam
|Seafoam
|(Ranged AOE) Foe -Movement, -Resistance, -Fly, -Jump
|slow_movement
|taoe
|Creates a large patch of seafoam around a targeted foe. The foam clings to enemies, slowing their movement and reducing their damage resistance. Affected targets cannot jump or fly for a time as well.
|-
|Slow
{storm-drain
|Storm Drain
|(PBAOE) Foe -Regeneration; Self +Regeneration (per foe)
|buff_regeneration
|pbaoe
|You can drain some water from all nearby foes in order to replenish yourself, increasing your own regeneration rate. The more foes affected, the more regeneration is gained. Foes will suffer from a debuff to their own regeneration rate as their body is dessicated by the sudden water loss.
|Minor
|Very Long
{hydro-blast
|Hydro Blast
|(Ranged) Foe High Damage (Smashing, Cold), -Movement, Chance to Knockdown
|ranged_large
|single_target
|You briefly focus before releasing an intense blast of chilling water at your foe that causes high smashing and cold damage. Affected foes will have their movement speed reduced briefly and have a chance to be knocked down.
|High
|Moderate
{water-burst
|Water Burst
|(Ranged AOE) Foe Moderate Damage (Smashing, Cold), -Movement, Chance to Knockdown
|damage
|taoe
|You cause water to violently explode from beneath your target's feet, blasting all foes nearby with freezing-cold water. Affected targets will suffer moderate smashing and cold damage, have their movement speed reduced, and may be knocked down by the force of the blast.
|Moderate
|Slow
{rehydrate
|Rehydrate
|Self Heal, +Resistance (Toxic)
|boost_health
|self
|You can take a moment to rehydrate your own body, healing yourself. This also allows your body to flush some toxins out of your system, increasing your resistance to toxic damage for a time.
|-
|Long
{ink-ejection
|Ink Ejection
|[Auto] (PBAOE) Foe Chance for -Tohit
|debuff_accuracy
|pbaoe
|You are able to expel a dark ink when struck. As long as enemies are in melee range, they continually have a chance to be splashed by this ink, severely reducing their chances to hit. The radius that the ink reaches around you is very small - smaller than your Drenching Aura - so only enemies that are pressed up against you are likely to be splashed. This power is always on and costs no endurance.
|-
|-
{whirlpool
|Whirlpool
|(Location AOE) Foe High Damage over Time (Cold), -Movement, -Defense
|damage
|summon_aoe
|You create a violent whirlpool at a targeted location, causing cold damage over time as well as reducing targets' speed and defense for a short time.
|High
|Long
{sinkhole
|Sinkhole
|(Ranged) Foe Moderate Damage over Time (Smashing, Cold), Immobilize, -Movement, -Recharge
|immobilize
|single_target
|Creates a sinkhole underneath a targeted foe. The sinkhole causes minor smashing and cold damage over time as the affected foe's legs are pulled in. Stronger foes may be able to resist the immobilization but will still have a hard time walking, reducing their movement speed and recharge rate.
|Moderate
|Fast
{pressure-cutter
|Pressure Cutter
|(Melee) Foe Extreme Damage (Lethal, Cold, Special); Self Damage
|transfer
|single_target
|You focus your water pressure into a very precise strike. This power deals extreme damage to a single foe but also causes you to take recoil from the amount of strain it puts on your body as a tradeoff. A portion of this its damage is untyped and generally cannot be resisted by foes.
|Extreme
|Long
{{Blaster|ancillary
{riptide|1
{water-prison|2
{hydro-shield|3
{seafoam|4
{storm-drain|5
{{Mastermind|ancillary
{riptide|1
{hydro-blast|2
{water-burst|3
{water-prison|4
{storm-drain|5
{{Controller|ancillary
{hydro-blast|1
{water-burst|2
{hydro-shield|3
{rehydrate|4
{ink-ejection|5
{{Dominator|ancillary
{whirlpool|1
{water-burst|2
{hydro-shield|3
{rehydrate|4
{ink-ejection|5
{{Defender, Corruptor|ancillary
{sinkhole|1
{pressure-cutter|2
{hydro-shield|3
{water-prison|4
{storm-drain|5
{{Scrapper, Tanker, Brute, Stalker|ancillary
{sinkhole|1
{water-prison|2
{hydro-blast|3
{seafoam|4
{water-burst|5