{{Wind Mastery |You have mastered wind and storm to blast and control your foes. {snow-storm |Snow Storm |[Toggle] (Ranged AOE) Foe -Recharge, -Movement, -Fly |taoe |slow filter:sepia(1) saturate(1.5) brightness(1.1); |While active, the chill from this snow storm can dramatically slow the movement and recharge rate of the targeted foe and any of their nearby allies. The torrential winds of the snow storm are also enough to bring down flying foes. |- |Slow {microburst |Microburst |(Ranged AOE) Foe Minor Damage (Smashing), Disorient, -Movement, -Fly |taoe |disorient filter:sepia(1) saturate(1.5) brightness(1.1); |You release all available pressure to create an extremely powerful blast of air that descends from the skies and spreads out over a large radius. Any foes caught within the burst are immediately stunned by the force of the wind and suffer smashing damage. Flying foes will be knocked out of the sky while all foes suffer reduced movement speed that lingers for some time. |Minor |Long {wind-shield |Wind Shield |[Toggle] Self +Defense (Smashing, Lethal), +Protection (Knockback), +Resistance (Repel) |self filter:sepia(1) saturate(1.5) brightness(1.1); |shield_physical |You can surround yourself with a barrier of dense air that deflects incoming physical attacks and attempts to push you around. While this power is active, you will have increased defense to smashing and lethal damage, protection from knockback, and resistance to repel effects. |- |Very Fast {increase-o2 |Increase O2 |Self Heal, +Resistance (Toxic) |self filter:sepia(1) saturate(1.5) brightness(1.1); |buff_health |Saturates your O2 levels, healing your wounds. The increased oxygen also protects you from toxic damage for a time. |- |Long {storm-wall |Storm Wall |[Toggle] Self +Intangible, +Regeneration, +Recovery; [Delayed] Detoggle |self filter:sepia(1) saturate(1.5) brightness(1.1); |buff_tier_9 |When you activate this power, you surround yourself with a powerful cloud wall that blocks incoming attacks. The storm wall will render you untouchable for a time as well as allow you to regenerate health and recover endurance at an incredible rate, though you will also be unable to attack or otherwise affect others. You cannot maintain the storm wall for more than 30 seconds at a time and can choose to emerge early by deactivating the power yourself. |- |Long {hailstones |Hailstones |(Ranged) Foe High Damage (Cold), Chance to Knockdown |https://archive.paragonwiki.com/w/images//0/07/TalonsOfVengeance_ExhaustingSong.png filter:saturate(1.5); |ranged_medium filter:sepia(1) brightness(1.1); |You cause the air around a foe to rapidly condense, creating hailstones to crash down on them and dealing cold damage. There is a chance that an especially large chunk of hail will form, knocking the target over. |High |Moderate {jet-stream |Jet Stream |(Ranged Cone) Foe Moderate Damage (Smashing), -Movement, -Recharge, Chance to Knockdown |https://archive.paragonwiki.com/w/images//0/06/TalonsOfVengeance_ForcefulSong.png filter:saturate(1.5); |damage filter:sepia(1) brightness(1.1); |You call forth a cone of rapidly-moving air that repels enemies, causing smashing damage and potentially knocking them over. |Moderate |Moderate {storm-cell |Storm Cell |(Location AOE) Foe Moderate Damage over Time (Cold), -Recharge, -Movement |summon_aoe |damage filter:sepia(1) saturate(1.5) brightness(1.1); |You conjure a storm in the area. The rain from this power will deal moderate damage over time as well as slowing both their movement and recharge rate. Foes caught in the storm may also be knocked over by the gale-force winds. |Moderate |Long {sleet |Sleet |(Location AOE) Foe Minor Damage over Time (Cold), -Recharge, -Movement, -Defense, -Resistance, Chance to Knockdown |summon_aoe |slow filter:sepia(1) saturate(1.5) brightness(1.1); |Summons a sleet storm at a targeted location. Sleet deals minimal cold damage to anything that passes through the storm. It also slows the affected foes' recharge rate and movement speed as well as severely reducing both their defense and damage resistance.Many foes may even slip and fall trying to escape. |Minor |Long {downdraft |Downdraft |(Ranged) Foe Moderate Damage (Smashing), Hold, -Movement, -Recharge, -Fly |https://archive.paragonwiki.com/w/images//0/07/TalonsOfVengeance_ExhaustingSong.png filter:saturate(1.5); |hold filter:sepia(1) brightness(1.1); |You gather air above your target before forcefully pressurizing it into a downward-flowing vortex. The force of the downdraft prevents your target from moving, effectively holding them in place and preventing flight. The force of the downdraft also leaves the target winded, reducing their movement and attack speeds for a short time while they recover. |Moderate |Moderate {turbulence |Turbulence |[Toggle] (PBAOE) Foe Minor Damage over Time (Smashing), -Defense |pbaoe |damage filter:sepia(1) saturate(1.5) brightness(1.1); |While active, you create a field of turbulent wind around you. The turbulence will deal minor smashing damage over time to any enemies nearby as well as lowering their defense. |Minor |Moderate {updraft |Updraft |(Ranged) Foe Moderate Damage (Smashing), Knockup, -Fly |https://archive.paragonwiki.com/w/images//0/07/TalonsOfVengeance_ExhaustingSong.png filter:saturate(1.5); |knockup filter:sepia(1) brightness(1.1); |You gather air at the feet of your target before forcefully pressurizing it into an upward-flowing vortex. The force of the updraft pulls your target into the sky. When the updraft disappates, your target falls to the ground and suffers moderate smashing damage. The affected target will also is also unable to fly for a short time. |Moderate |Fast {thundergust |Thundergust |(Ranged Cone) Foe Minor Damage (Smashing), Knockdown, -Tohit |https://archive.paragonwiki.com/w/images//0/06/TalonsOfVengeance_ForcefulSong.png filter:saturate(1.5); |knockdown filter:sepia(1) brightness(1.1); |You unleash a powerful gust of wind in the direction of your foes. This gust has enough force to deal minor smashing damage to your foes and knock them to the ground. This debirs blown at your opponent temporarily blinds them, reducing their chance to hit. |Minor |Very Long {{Blaster|ancillary {snow-storm|1 {microburst|2 {wind-shield|3 {increase-o2|4 {storm-wall|5 {{Mastermind|ancillary {hailstones|1 {microburst|2 {increase-o2|3 {wind-shield|4 {storm-wall|5 {{Controller|ancillary {hailstones|1 {storm-wall|2 {wind-shield|3 {jet-stream|4 {storm-cell|5 {{Dominator|ancillary {sleet|1 {storm-wall|2 {wind-shield|3 {increase-o2|4 {storm-cell|5 {{Defender, Corruptor|ancillary {downdraft|1 {microburst|2 {wind-shield|3 {increase-o2|4 {turbulence|5 {{Scrapper, Tanker, Brute, Stalker|ancillary {updraft|1 {downdraft|2 {hailstones|3 {thundergust|4 {storm-cell|5