=Power Set Diversification= An attempt to push archetypes towards their niches and create differences between shared set categories. Similar sets (eg: ranged damage) would become more siblings than clones while still maintaining the flavor of each theme (eg: fire, ice, dark, etc.). ==BY ARCHETYPE== {{ {ARCHETYPE|PRIMARY|SECONDARY} {BLASTER|Blast|Manipulation} {CONTROLLER|Control|Affinity} {DEFENDER|Emission|Projection} {SCRAPPER|Combat|Shield} {TANKER|Armor|Fighting} {BRUTE|Melee|Aura} {STALKER|Assassination|Cloak} {MASTERMIND|Henchmen|Dominion} {DOMINATOR|Domination|Assault} {CORRUPTOR|Corrupion|Radiation} }} ==BY SET TYPE== ===Ranged Damage=== {{ {ARCHETYPE|NOMENCLATURE|NOTES} {BLASTER|Blast|Has more AOE damage.[br][i]eg: Fire Blast[/i]} {DEFENDER|Projection|Has more CC.[br][i]eg: Psychic Blast[/i]} {CORRUPTOR|Corrupion|Has a mixture of AOE damage and CC.[br][i]eg: Ice Blast[/i]} }} ===Crowd Control=== {{ {ARCHETYPE|NOMENCLATURE|NOTES} {CONTROLLER|Control|Has a full attack chain and focuses on harder controls (disorient, hold).[br][i]eg: Mind Control[/i]} {DOMINATOR|Domination|Has an incomplete attack chain and focuses on softer controls (fear, immobilize).[br][i]eg: Earth Control[/i]} }} ===Support=== {{ {ARCHETYPE|NOMENCLATURE|NOTES} {CONTROLLER|Affinity|Has more passive/set-it-and-forget-it buffs/debuffs.[br][i]eg: Sonic Resonance [/i]} {DEFENDER|Emission|Has more active single-target buffs/debuffs.[br][i]eg: Empathy[/i]} {MASTERMIND|Dominion|Has more active AOE buffs/debuffs.[br][i]eg: Poison[/i]} {CORRUPTOR|Radiation|Has more debuffs than buffs.[br][i]eg: Trick Arrow[/i]} }} ===Melee Damage=== {{ {ARCHETYPE|NOMENCLATURE|NOTES} {SCRAPPER|Combat|Focus on sustained melee single-target damage.[br][i]eg: Martial Arts[/i]} {TANKER|Fighting|Focus on AOE mele damage with CC built-in.[br][i]eg: Ice Control[/i]} {BRUTE|Melee|Focus on sustained melee AOE damage.[br][i]eg: Fiery Melee[/i]} {STALKER|Assassination|Focus on melee single-target burst damage.[br][i]eg: Energy Melee[/i]} }} ===Self Defense=== {{ {ARCHETYPE|NOMENCLATURE|NOTES} {SCRAPPER|Shield|Self defense and buffs with a static value.[br][i]eg: Regeneration[/i]} {TANKER|Armor|Self defense and buffs that scale with number of foes nearby.[br][i]eg: Invulnerability[/i]} {BRUTE|Aura|Self defense and additional damage (or damage boosting) options.[br][i]eg: Fiery Aura[/i]} {STALKER|Cloak|Self defense and additional CC options.[br][i]eg: Dark Armor[/i]} }} ===Unique Categories=== {{ {ARCHETYPE|NOMENCLATURE|NOTES} {BLASTER|Manipulation|Has a mixture of melee damage and CC.} {MASTERMIND|Henchmen|Focuses on permanent pets that can be given orders.} {DOMINATOR|Assault|Has a mixture of ranged and melee damage.} }}