=Power Set Diversification=
An attempt to push archetypes towards their niches and create differences between shared set categories. Similar sets (eg: ranged damage) would become more siblings than clones while still maintaining the flavor of each theme (eg: fire, ice, dark, etc.).
==BY ARCHETYPE==
{{
{ARCHETYPE|PRIMARY|SECONDARY}
{BLASTER|Blast|Manipulation}
{CONTROLLER|Control|Affinity}
{DEFENDER|Emission|Projection}
{SCRAPPER|Combat|Shield}
{TANKER|Armor|Fighting}
{BRUTE|Melee|Aura}
{STALKER|Assassination|Cloak}
{MASTERMIND|Henchmen|Dominion}
{DOMINATOR|Domination|Assault}
{CORRUPTOR|Corrupion|Radiation}
}}
==BY SET TYPE==
===Ranged Damage===
{{ {ARCHETYPE|NOMENCLATURE|NOTES}
{BLASTER|Blast|Has more AOE damage.[br][i]eg: Fire Blast[/i]}
{DEFENDER|Projection|Has more CC.[br][i]eg: Psychic Blast[/i]}
{CORRUPTOR|Corrupion|Has a mixture of AOE damage and CC.[br][i]eg: Ice Blast[/i]}
}}
===Crowd Control===
{{ {ARCHETYPE|NOMENCLATURE|NOTES}
{CONTROLLER|Control|Has a full attack chain and focuses on harder controls (disorient, hold).[br][i]eg: Mind Control[/i]}
{DOMINATOR|Domination|Has an incomplete attack chain and focuses on softer controls (fear, immobilize).[br][i]eg: Earth Control[/i]}
}}
===Support===
{{ {ARCHETYPE|NOMENCLATURE|NOTES}
{CONTROLLER|Affinity|Has more passive/set-it-and-forget-it buffs/debuffs.[br][i]eg: Sonic Resonance [/i]}
{DEFENDER|Emission|Has more active single-target buffs/debuffs.[br][i]eg: Empathy[/i]}
{MASTERMIND|Dominion|Has more active AOE buffs/debuffs.[br][i]eg: Poison[/i]}
{CORRUPTOR|Radiation|Has more debuffs than buffs.[br][i]eg: Trick Arrow[/i]}
}}
===Melee Damage===
{{ {ARCHETYPE|NOMENCLATURE|NOTES}
{SCRAPPER|Combat|Focus on sustained melee single-target damage.[br][i]eg: Martial Arts[/i]}
{TANKER|Fighting|Focus on AOE mele damage with CC built-in.[br][i]eg: Ice Control[/i]}
{BRUTE|Melee|Focus on sustained melee AOE damage.[br][i]eg: Fiery Melee[/i]}
{STALKER|Assassination|Focus on melee single-target burst damage.[br][i]eg: Energy Melee[/i]}
}}
===Self Defense===
{{ {ARCHETYPE|NOMENCLATURE|NOTES}
{SCRAPPER|Shield|Self defense and buffs with a static value.[br][i]eg: Regeneration[/i]}
{TANKER|Armor|Self defense and buffs that scale with number of foes nearby.[br][i]eg: Invulnerability[/i]}
{BRUTE|Aura|Self defense and additional damage (or damage boosting) options.[br][i]eg: Fiery Aura[/i]}
{STALKER|Cloak|Self defense and additional CC options.[br][i]eg: Dark Armor[/i]}
}}
===Unique Categories===
{{ {ARCHETYPE|NOMENCLATURE|NOTES}
{BLASTER|Manipulation|Has a mixture of melee damage and CC.}
{MASTERMIND|Henchmen|Focuses on permanent pets that can be given orders.}
{DOMINATOR|Assault|Has a mixture of ranged and melee damage.}
}}