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KEY
Live  
Homecoming  
Self-made  
Not Made  
Not Applicable  
Empty (forgot class)  
ELEMENTS BLAST ASSAULT MELEE MANIPULATION CONTROL SUPPORT ARMOR HENCHMAN MASTERY
Dark Dark Blast Dark Assault Dark Melee Darkness Manipulation Darkness Control Dark Miasma
(Darkness Affinity)
Dark Armor Necromancy Dark Mastery
Fire Fire Blast Fiery Assault Fiery Melee Fire Manipulation Fire Control Thermal Radiation Fiery Aura Demon Summoning Fire Mastery
Ice Ice Blast Icy Assault Ice Melee Ice Manipulation Ice Control Cold Domination Ice Armor Ice Mastery
Elec Electrical Blast Electricity Assault Electrical Melee Electricity Manipulation Electric Control Electrical Affinity Electric Armor Elementals/Golems Electricity Mastery
Stone Seismic Blast Earth Assault Stone Melee Earth Manipulation Earth Control Earth Affinity Stone Armor Earth Mastery
Wind Storm Blast Stormy Assault Wind Melee Wind Manipulation Wind Control Storm Summoning Sonic Aura Wind Mastery
Water Water Blast Fluid Assault Water Melee Water Manipulation Water Control Water Affinity Liquid Armor Sea Monsters Water Mastery
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NATURE BLAST ASSAULT MELEE MANIPULATION CONTROLSUPPORT ARMOR HENCHMAN MASTERY
Plant Spiny Attack Thorny Assault Spines Plant Manipulation Plant Control Nature Affinity Regeneration - Plant Mastery
Poison Bio Armor
Animal Animal Companions Savage Assault Savage Melee Animal Manipulation Animal Control Team Affinity Beast Mastery Animal Mastery
Insect Control
REALITY BLAST ASSAULT MELEE MANIPULATION CONTROL SUPPORT ARMOR HENCHMAN MASTERY
Energy Energy Blast Energy Assault Energy Melee Energy Manipulation Energy Control Force Field Energy Aura - Energy Mastery
Physics Kinetic Assault Kinetic Melee Physics Manipulation Gravity Control Kinetics Physics Mastery
Radiation Radiation Blast Radioactive Assault Radiation Melee Atomic Manipulation Energy Control Radiation Emission Radiation Armor Wasteland Survivors Radiation Mastery
Sound Sonic Attack Sonic Assault Sonic Melee Sonic Manipulation Symphony Control Sonic Resonance Sonic Aura - Sound Mastery
Time Temporal Blast Temporal Assault Temporal Melee Temporal Manipulation Time Control Time Manipulation Temporal Aura Time Police Time Mastery
SUPER BLAST ASSAULT MELEE MANIPULATION CONTROL SUPPORT ARMOR HENCHMAN MASTERY
Psychic Psychic Blast Psionic Assault Psionic Melee Mental Manipulation Mind Control Empathy /
Pain Domination
Psychic Aura any other set Psionic Mastery
Illusory Assault Illusion Manipulation Illusion Control Illusions
Super Energy Blast Super Assault Super Strength Strength Manipulation n/a n/a Invulnerability Mad Science Body Mastery
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WEAPONS BLAST ASSAULT MELEE MANIPULATION CONTROL SUPPORT ARMOR HENCHMAN MASTERY
Medieval Archery
(/Crossbow)
Medieval Assault Battle Axe
Broad Sword
War Mace
Tactical Arrow - Trick Arrow Shield Defense Knights
(/Pirates)
Medieval Mastery
Staff Fighting Staff Combat
Thrown Weapons Feudal Assault Katana
(Ninja Blade)
Ninja Training Ninjitsu Ninjas
(/Samurai)
(/Assassins)
(/Kung Fu Master)
Weapon Mastery
Blade Dancing Claws
Dual Blades
Titan Weapons
Blade Manipulation
Tech Beam Rifle Tech Assault -Devices Device Control Traps Tactical Armor Robotics Tech Mastery
Military Assault Rifle
(/Heavy Ordinance)
Arsenal Assault Street Justice Arsenal Control Mercenaries Munitions Mastery
Urban Dual Pistols Gun Kata Urban Combat Team Affinity Willpower Thugs
Martial Energy Blast Martial Assault Martial Arts Martial Combat Energy Control Energy Affinity Super Reflexes Ninjas Body Mastery

Design Formula

Recharge
Radius
Arc

Damage
standardDamage = 0.2 × ( 0.8 × recharge + 1.8 )
areaFactor
areaFactor = 1 + ( radius × 0.15 ) - 0.011 × radius × ( 360 - arc )
30
(spheres are just cones with 360° arcs, thus skipping everything over the long division line)
endurancecost = 6.5 × damage × constraint
(constraint is 1.0 except for non-Mastermind primary/secondary powers)

Incarnates

Alpha Slot

Schedule A = 16.5% → 33% → 45%

Schedule B = 10% → 20% → 33%
(Defense Buff but not debuff, Range, Resistance, Tohit Buff/Debuff)

Schedule C (Interrupt) and D (Knockback) have no precedence
Enhancement Spread Ignores ED
ENH A 1/6
ENH A
ENH B
ENH A
ENH C
1/3
ENH A+
ENH B
ENH A
ENH B
ENH C
ENH A
ENH B
ENH C-
ENH D
ENH A
ENH B
ENH C-
ENH E
1/2
ENH A+
ENH B
ENH C
ENH A
ENH B
ENH C
ENH D
ENH E
2/3

Judgment Slot

Interface Slot

A = mez or debuff
B = dmg or debuff
mez chance ~8/10% → 20/25% instead of normal values
A 25%
A 50% A 25%
B 25%
A 75% A 50%
B 25%
A 25%
B 50%

B 75%
A 75%
B 25%
A 25%
B 75%

Destiny Slot

Lore Slot

Either Minion or Support is usually a lieutenant and the other is a minion
Support usually has two buffs - ST or AOE, one of which is a heal - and one ST rng moderate dmg attack
Minion
-
-
-
Boss
-
Minion
-
Support
Minion
Boss
-
-
Boss
Support
Minion
-
Support

support can attack
Minion
-
Support

support is untouchable
Minion
Boss
-

pets +DMG
-
Boss
Support

support is untouchable

Hybrid Slot

Enhancement Categories
  • Accuracy
  • Damage
  • Endurance
  • Interrupt
  • Range
  • Recharge
  • Confuse
  • Disorient
  • Fear
  • Hold
  • Immobilize
  • Intangible
  • Knockback
  • Sleep
  • Taunt
  • Defense Buff
  • Defense Debuff

  • Endmod

  • Heal

  • Resistace

  • Slow

  • Tohit Buff
  • Tohit Debuff
  • Fly
  • Jump
  • Run
  • Set Categories
  • Universal Damage

  • Melee Damage
  • Melee AOE Damage

  • Ranged Damage
  • Ranged AOE Damage
  • Snipe Damage

  • Pet Damage
  • Recharge-Intensive Pets
  • Confuse
  • Disorient
  • Fear
  • Hold
  • Immobilize
  • Knockback
  • Sleep
  • Taunt
  • Defense Buff
  • Defense Debuff
  • Accurate Defense Debuff

  • Endmod

  • Healing
  • Accurate Healing

  • Resistance

  • Slow

  • Tohit Buff
  • Tohit Debuff
  • Accurate Tohit Debuff
  • Universal Travel

  • Fly
  • Run
  • Jump
  • Teleport
  • Archetype Multipliers

    (For numbers that are split, first number is melee and second number is ranged.)
     
     
    BLASTER CONTROLLER DEFENDER SCRAPPER TANKER BRUTE STALKER MASTERMIND DOMINATOR CORRUPTOR SENTINEL KHELDIAN ARACHNOS
    Melee
    Damage
    1 0.55 0.55 1.125 0.95 0.75 1 0.55 1.05 0.75 1.1 0.850* 1
    Ranged
    Damage
    1.125 0.65 0.5 0.8 0.6 0.95 0.800*
     
    Damage
    Buff
    0.1250.08 / 0.10.1 / 0.1250.125 / 0.070.1 0.1 / 0.070.1 / 0.070.08 / 0.0750.085 / 0.0750.085 / 0.1 0.1 / 0.070.090.1
    Damage
    Debuff
    0.070.10.1250.075 / 0.070.07 / 0.1 0.075 / 0.070.075 / 0.070.1 / 0.0750.1 / 0.0750.075 / 0.1 0.070.075
    ToHit
    Buff
    0.075 / 0.070.08 / 0.10.1 / 0.1250.1 / 0.070.1 0.1 / 0.070.1 / 0.070.08 / 0.0750.085 / 0.0750.085 / 0.1 0.10.1
    ToHit
    Debuff
    0.070.10.1250.075 / 0.070.07 / 0.1 0.075 / 0.070.075 / 0.070.1 / 0.0750.1 / 0.0750.075 / 0.1 0.070.075
    Defense
    Buff
    0.07 / 0.0650.09 / 0.0750.10.075 / 0.0650.1 / 0.075 0.075 / 0.0650.075 / 0.0650.09 / 0.0750.085 / 0.0750.085 / 0.075 0.07 / 0.0650.0750.1
    Defense
    Debuff
    0.070.10.1250.075 / 0.070.07 0.075 / 0.070.075 / 0.070.1 / 0.0750.1 / 0.0750.075 / 0.1 0.070.090.075
    Resist
    Buff
    0.07 / 0.0650.1 / 0.0750.10.075 / 0.0650.1 / 0.075 0.075 / 0.0650.075 / 0.0650.1 / 0.0750.085 / 0.0750.075 0.07 / 0.0480.0750.1
    Resist
    Debuff
    0.08 / 0.075 0.075
    Slow
    Movement
    11.251.250.80.8 0.80.8111 111
     
    Heal
    Other
    96.381117.799133.86296.38196.381 96.38196.381117.799 / 107.09117.799 / 107.0996.381 / 117.799 96.38196.38180.317 / 80.314
    Heal
    Self
    120.476101.735101.735133.862187.407 149.926120.47680.317101.735107.09 120.476107.09107.09
    End
    Mod
    11.11.2511 111.1 / 11.1 / 11 / 1.1 111
     
    Fear 1.1921.8631.491.491.49 1.491.49 / 11.49 / 1.1921.491.192 1.1920.91.341
    Immobilize 1.1921.192 1.1920.8 1.341
    Sleep 0.8 / 1.192
    Stun 1.491.192 / 1.118
    Knockback 2.077 / 1.6622.0772.0772.0772.596 2.5962.0772.077 / 1.6622.0772.077 / 1.662 2.0772.077 / 1.8692.077 / 1.869
     
    Taunt 1.031.031.031.542.05 2.052.051.031.031.03 1.031.751.75
    Threat
    Level
    0.51134 42211 2.522
    * Kheldians are 1.00x melee while in Dwarf and 1.20x ranged while in Nova