MEGA MAN NETWORK BATTLE

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A hypothetical hero shooter based on the Mega Man Battle Network series.

Gameplay is built on the assumption of Gundam Evolution's mechanics, including:

  • 6v6 team battles (unless stated otherwise for a specific map or mode).
  • No role restrictions; just no duplicate characters on the same team.
  • Infinite ammo, limited only by a weapon's magazine.
  • All characters have a number of dashes that passively regenerate, and can use their dash to sprint or slow their aerial descent.
  • Players passively regenerate HP after a few seconds of not taking damage.
  • When a player's HP is reduced to 0, they are downed and have a grace period where they can be revived if they aren't fully destroyed.

All net navis have their default look and some generic palette swaps (red, blue, green, yellow, purple, etc.) as well as a chromatic inversion based on Battle Network 5's chaos unisons.

Net navis that have a soul unison/cross with MegaMan.EXE also have alternate skins that replace them with MegaMan in that form.

The roster of playable characters is divided into four categories:

  • Damage navis are focused on defeating enemies. They should be more than able to handle 1v1 encounters with no help, but are fragile and easily overwhelmed by numbers.
  • Control can create area denial, forcing opponents to change their positioning or approach and punishing those who don't.
  • Tanks are built to absorb damage. They are durable enough to take a pounding from multiple opponents without going down too quickly, though their offense only lends itself to challenging 1v1 situations without assistance.
  • Support is for characters who focus on buffing or healing. They are at a disadvantage in 1v1 situations and rely on their ability to boost others to do the actual deleting for them.

Net Areas

Attack/Defense Control Point King of the Hill
Endo Castle Sharo Area ACDC Town The Undernet Expo Pavillion Yumland
Payload
Beach Street Netfrica
Destruction Core Defense
Kotobuki Town WWW Research Facility Central Underground Government Complex
Arena Deathmatch Co-op
Hades Isle Netopia Colosseum Cielo Castillo Yoka Village Alpha Computer Soulnet