SHOTO CLONE
- jack of all trades
- mid-range
- strong fireball
- invincible reversal
- strong anti-air
- projectile-invincible attack
- good, honest buttons
- decent walk speed & health pool
Ryu, Mario
GRAPPLER / GLACIER
- close-range
- command grab
- no ranged attack
- low mobility, high health
Zangief, Cerebella, Potemkin
ZONER
- long-range
- powerful projectiles
- "get off me" tools
- projectile to bait anti-air
- slow, large hurtboxes
Guile, Peacock; Dhalsim, Elena
RUSHDOWN
- charges in, closes gap
- low hp, bad footsies, low range
- fast buttons, lots of crossups
- anti-fireball
- fast movement
- strong up-close pressure
Cammy, all Dragon Ball FighterZ
PUPPET
- control two characters at once
- different moves per character
- good offense, bad defense
- normals/specials underwhelming on their own (need to work in tandem)
Ms. Fortune, Rosalina & Luma
STANCE
- changes playstyle mid-combat
- strong specialized tools; bad all-arounder
Vega, Tira
COMPOSITE
- made of other characters' move sets
Double, Kirby
MIXUP
- high-low mixups
- crossups/unders
- grabs/unblockables
El Fuerte
SETUP
- places stuff around for later use
Jack-O, Juri, Parasoul