todo: rename this - it's the default village area but needs to be made cyberpunk Areas of interest include: * The player's house: a high-rise apartment with a great view of the city. * Main street: the area below the player's home, hosting many of the game's amenities. ** Retired veteran: the main story-progressing NPC. Has a metal prosthetic arm because of course he does. ** Guild receptionists: the quest maidens that serve the single-player, regular guild hall, and G-rank guild hall areas. They are all clones of each other with slightly different outfit colors, details, and personality cues. ** Scrap mechanic: the equipment forge. Accompanied by a starry-eyed prodigy who makes buddy equipment. ** Food stall: the local chef for stat-boosting meals. Carries ramen, udon, tempura, and curry options among others. ** Vending machine: the replacement for the general merchant. Still has sales and can send items directly to storage. ** Courier truck: the mailman for events and DLC. A FedEx/UPS-themed felyne with a large truck. ** Shaman: replacement for talisman alchemist. A goth-punk chick with a hole-in-the-wall occult store. ** Digital native: the argosy. A caffeine-fueled techie that bids online for goods for the player, for a fee. * Buddy scout (felynes and palamutes, which continue to work alongside hunters) * Scavengers: the meowcenaries. The travel to the barren edge of the city's zones, fighting monsters and retrieving scraps. * Virtual reality: the training area. A VR danger room for combat training and testing equipment. * Dance club: the main guild hall. The quest gate is a door to an underground parking structure, to imply the hunters are driving (or being chauffeured) to each hunt. ** VIP lounge: the G-rank guild hall. Cigarette smoke permeates the air. The quest gate is a helipad.