todo: rename this - it's the default village area but needs to be made cyberpunk
Areas of interest include:
* The player's house: a high-rise apartment with a great view of the city.
* Main street: the area below the player's home, hosting many of the game's amenities.
** Retired veteran: the main story-progressing NPC. Has a metal prosthetic arm because of course he does.
** Guild receptionists: the quest maidens that serve the single-player, regular guild hall, and G-rank guild hall areas. They are all clones of each other with slightly different outfit colors, details, and personality cues.
** Scrap mechanic: the equipment forge. Accompanied by a starry-eyed prodigy who makes buddy equipment.
** Food stall: the local chef for stat-boosting meals. Carries ramen, udon, tempura, and curry options among others.
** Vending machine: the replacement for the general merchant. Still has sales and can send items directly to storage.
** Courier truck: the mailman for events and DLC. A FedEx/UPS-themed felyne with a large truck.
** Shaman: replacement for talisman alchemist. A goth-punk chick with a hole-in-the-wall occult store.
** Digital native: the argosy. A caffeine-fueled techie that bids online for goods for the player, for a fee.
* Buddy scout (felynes and palamutes, which continue to work alongside hunters)
* Scavengers: the meowcenaries. The travel to the barren edge of the city's zones, fighting monsters and retrieving scraps.
* Virtual reality: the training area. A VR danger room for combat training and testing equipment.
* Dance club: the main guild hall. The quest gate is a door to an underground parking structure, to imply the hunters are driving (or being chauffeured) to each hunt.
** VIP lounge: the G-rank guild hall. Cigarette smoke permeates the air. The quest gate is a helipad.