City Watch

A parody of City of Heroes as a hero shooter in the style of Team Fortress 2, Overwatch, and Gundam Evolution.

{{Operative Jenkins|https://static.wikia.nocookie.net/paragon/images/8/87/WolfSpider1.jpg {Mental Training|Allows you to move faster by default. {Bash|A light melee attack that deals additional poison damage over time. {Mace Beam|Deals high damage up close but damage tapers off with distance. {Web Envelope|Immobilizes enemies on contact and creates a webbed area around the collision that slows enemies for a time. {Shatter Armor|A close-range strike that leaves enemies open to mini-crits. {Poisonous Ray|Deals high toxic damage over a short timeframe on contact with an enemy. {Personal Force Field|Shields you in an energy barrier when activated that deflects enemy attacks. You are unable to use other powers while protected. {Wolf Spider Armor; Wolf Spider Huntsman (cape); Bane Spider Scout; Bane Spider Ruben {[*] Gameplay taken from The Scout (Team Fortress 2) {{Rosewood|https://static.wikia.nocookie.net/paragon/images/3/3c/Rosewood.jpg {Quills|Foes take damage when succesfully landing a melee attack on you. {Lunge|A quick melee attack that very briefly slows your enemy's movement speed and recharge rate. {Thorny Darts|Minor damage but fast-firing thorns that briefly slow enemy movement and recharge rate. {Reconstruction|Heals yourself for a fair amount of damage over a short period of time. {Impale|Launches a bundle of spines that briefly immobilize an enemy on contact. {Athletic Run|Allows you to run at above-average speed. No cooldown. Can be deactivated by pressing the button again, attacking, jumping, or falling. {Aim|Increases your accuracy for several seconds. {Rosewood {[*] Gameplay taken from Soldier: 76 (Overwatch) {{Twinshot|https://static.wikia.nocookie.net/paragon/images/4/44/Twinshot.jpg {Surveillance|You can see enemy health bars. {Brawl|A light melee attack. {Dual Wield|Attacks with twin pistols. {Smoke Grenade|Drops a smoke grenade that obscures enemies' vision in the area. {Taser Dart|Tosses a taser dart that very briefly holds enemies. {Cloaking Device|Turns you translucent for a time, freeing you from immobilization effects and becoming immune to damage. You cannot attack while in this state. {Ghost Slaying Axe|Lunges forward and slashes with the Ghost Slaying Axe. Deals damage and briefly immobilizes foes. Can hit multiple enemies at once. {Twinshot; Belladonna Vetrano {[*] Gameplay taken from Zaku II [Ranged] (Gundam Evolution) {{Decibelle|https://static.wikia.nocookie.net/paragon/images/a/aa/Decibelle.jpg {Sound Barrier|You take splash damage from your own sonic blasts but it is reduced if no enemies are damaged by it. {Strident Echo|A hard-hitting melee attack. Slow to repeat. {Shout|Fires a powerful, compressed sound wave that bursts on impact, damaging all nearby foes and pushing them slightly. This blast also affects you and can be used to launch yourself. {Shockwave|Unleashes a shockwave that does only minor damage but has strong horizontal pushing force. The wave does not damage you but does push you. {Sound Barrier|Grants an ally an amount of absorption on top of their existing health. {Liquefy|Drops a reverberating shockwave in an area that continuously damages foes for a time. {Decibelle {[*] Gameplay taken from Pharah (Overwatch) {{Hollow Point|https://static.wikia.nocookie.net/paragon/images/1/12/Hollow_Point.jpg {Body Armor|You have passive resistance to explosive damage. {Rifle Butt|A standard melee attack. {M30 Grenade|Launches a grenade at your opponent. Deals splash damage, including to yourself. {Temporal Bomb|Lays down a remote bomb. Detonate it by pressing this button again. The bomb will not detonate if destroyed by an enemy first. {Glue Grenade|Fires a glue grenade which bursts to create an area that slows enemy movement speed. {Flashbang Grenade|A non-damaging grenade that bursts in a flash, temporarily blinding enemies. {Seeker Drones|Summons a cluster of seeker drones that you remote control and detonate to deal massive damage to any nearby foes. {Hollow Point; Comatorium {[*] Gameplay taken loosely from Junkrat (Overwatch) and Mahiroo (Gundam Evolution) {{Flambeaux|https://static.wikia.nocookie.net/paragon/images/2/2b/Flambeaux.jpg {Hot Feet|Afterburn persists for longer on enemies that are nearby. {Fire Sword|Melee attack that ignites foes on contact. Deals additional damage to foes that are already ignited. {Fire Blast|Spews fmales in a narrow cone in front of you. Low to medium range but consistent damage and ignites foes for additional damage over time even after they escape your flames. {Combustion|Creates a combustive burst that eliminates projectiles around you. Projectiles in the front will be reflected in the direction of your crosshair. (Can also activate with M2.) {Blazing Bolt|Fires a single, powerful fire bolt that ignites enemies. Low damage on its own but does additional damage and slight knockback to enemies that are already on fire. {Melt Armor|Burns away a targeted enemy's defenses, leaving them more susceptible to damage. {Cauterizing Aura|Emits a flaming aura around you that cauterizes your wounds and heals you over time while also damaging any foes that come to close. {Flambeux {[*] Gameplay taken from The Pyro (Team Fortress 2) {{Polar Shift|https://archive.paragonwiki.com/w/images//7/7e/Polar_Shift.jpg {Frigid Protection|You have a layer of frost that absorbs minor damage when hit, preventing attacks from damaging your health or stopping your regeneration. The frost reforms after a few seconds of not being hit. {Frozen Fists|Deals minor damage and briefly halts foes' power recharge on hit. {Ice Blast|Slowly damages and slows enemies over time in a cone in front of you. {Ice Bolt|Fires a single, precice bolt of ice that deals moderate damage. Coupled with your Frost Breath, this can make for an easy headshot. Recharge: Fast {Flash Freeze|Creates a wall of ice in front of you that impedes movement. The wall is fragile and easily broken by damage from allies and enemies, however. Recharge: Slow {Hibernate|Encases yourself in a block of ice that makes you invulnerable to most damage and begins regenerating your HP. You will emerge after a set time and can emerge early by activating the power again. Recharge: Slow {Blizzard|Creates a powerful snow storm at a targeted location that deals minor damage over time and dramatically reduces enemy movement and recharge rate while standing in it. {[*] Gameplay taken from Mei (Overwatch) {{Shock Treatment|https://static.wikia.nocookie.net/paragon/images/0/07/Shock_Treatment.jpg {Grounded|Any knockback you receive is lessened while you are touching solid ground. {Havok Punch|A slow melee attack with high damage. {Static Discharge|Hold down the power to deal constant damage to enemies in a cone in front of you. Distance is not great but the power has an amount of auto-targeting built in. {Lightning Field|Creates a lightning field around you that blocks incoming ranged damage while active. The field disappears after a few seconds but it is possible to be bursted down faster from the amount of damage intercepted, albeit unlikely. {Lightning Bolt|Fires a bolt of lightning in a straight line in front of you. {Super Jump|Leaps high into the air. Has both good upward and forward momentum. You can also use this power while in the air. {Power Surge|Turns your body into living electricity. You are limited to your melee attack but your attack rate, damage resistance, and resistance to movement impediments are all boosted. You also retain access to Super Jump while in this state. {Shock Treatment {[*] Gameplay taken from Winston (Overwatch) {{Blue Steel|https://static.wikia.nocookie.net/paragon/images/9/91/Blue_Steel.jpg {Against All Odds|Your melee attack deals more damage scaling with the number of foes in your proximity. {Police Baton|Slower repeated swings but higher damage. {Throwing Knives|Slower firing rate and lower damage but no deviation and no need to reload. {Grant Cover|Grants shield health to all nearby allies when used. Recharge: Slow {Clobber|Stuns your enemy briefly. If used while deploying your shield, also knocks them back slightly. Recharge: Moderate {Shield Defense|Deploys a shield, blocking ranged attacks from the front. Your shield has its own HP bar that recovers when not in use. (Can also be activated with M2.) {Shield Charge|Leap into the air and select where to land, performing a shield charge that damages and knocks down all nearby foes on impact. {Blue Steel {[*] Gameplay loosely inspired by Brigitte and Doomfist (Overwatch) {{Silent Blade|https://static.wikia.nocookie.net/paragon/images/a/a0/Silent_Blade_01.jpg {Ninja Run|You are able to run up walls and double jump. {Katana|Deals quick damage in front of you. {Shuriken|Low damage but fast fire rate and little to no bullet stray. {Flashing Steel|Performs a dashing-slash attack. Recharges itself instantly if you manage to defeat an enemy using this attack. Recharge: Moderate {Divine Avalanche|Parries incoming projectiles and sends them in the direction of your crosshair. Recharge: Moderate {Caltrops|Drops a handful of caltrops on the ground that slow enemies that walk through them. Recharge: Slow {Assassin's Focus|Temporarily changes your melee and ranged attacks into a long-reaching katana slash that deals higher damage. Also instantly recharges Flashing Steel when this power is activated. {Silent Blade {[*] Gameplay taken from Genji (Overwatch) {{Apex|https://static.wikia.nocookie.net/paragon/images/a/aa/Apex.jpg {Lucky|Your superior reflexes allow you to evade enemy area-of-effect attacks if you are more than half-way outside of their range. {Broad Sword|Slow attack rate but high damage and hits in a wide arc in front of you. Hold the secondary attack button to charge a powerful upward swing that briefly stuns your foe on contact. Recharge: Moderate} {None|You have no ranged attacks. (Pressing M1 will activate your melee attack.) {Athletic Run|Dives forward a set distance. This power can store up to three charges at a time. Recharge: Fast {Headsplitter|Brings your broad sword down directly in front of you, dealing extreme damage and knocking down any enemy it comes into contact with. Additionally, all nearby foes will be very briefly stunned. Recharge: Moderate {Combat Jumping|Leaps high into the air. Recharge: Fast {Practiced Brawler|Frees you from any status effects you are currently suffering from and grants you damage resistance that scales with your missing HP for a time. {Blue King; Vanguard {[*] Gameplay taken from Gundam Barbatos (Gundam Evolution) {{Operative Hughart|https://static.wikia.nocookie.net/paragon/images/7/7a/CrabSpiderLongfang1.jpg {Fortification|You are highly resistant to knockbacks and somewhat resistant to stuns while using your ranged attack. {Arm Lash|Lashes out with your crab arms. Cannot crit randomly; instead, this attack is guaranteed critical strikes for a few seconds after managing to defeat someone with it, allowing you to follow up. {Channelgun|Hold down to fire your channelguns continuously. It takes time to start and stop, and you are slower while firing. You can prep your guns for fire without shooting by holding M2. {Serum|Heals you for a decent amount of damage and raises your max HP for a short time. Recharge: Slow {Venom Grenade|Launches a grenade that disperses a poison gas. Enemies affected by the gas will take minor damage over time. {Acrobatics|Leaps forward a set distance. Activating this power also frees you from existing immobilization effects. {Omega Maneuver|Tosses an Arachnos omega bomb that explodes after several seconds, severely damaging any foes in a large area around it. {Crab Spider Armor; Rogue Crab Spider; Bane Spider Scout; Bane Spider Commander {[*] Gameplay taken from Gundam Heavyarms (Gundam Evolution) {{Shadowstar|https://static.wikia.nocookie.net/paragon/images/5/56/Shadowstar.jpg {Absorption|You have a Dark Sustenance meter that builds slowly as you take and deal damage. The bar decays over time. {Black Dwarf Smite|A punch charged with gravimetric energy. Deals significantly more damage while in your Black Dwarf form. {Shadow Bolt|A small, quick bolt of Nictus energy. {Eclipse|Allows you to absorb a large amount of damage for several seconds and increases the rate at which you build Dark Sustenance. {Black Dwarf|When your Dark Sustenance meter is nearly full, you can transform into a durable Ruktur. You receive less damage and deal more damage with your melee attack as your meter drains. You revert when the meter bottoms-out. {Unchian Essence|Inaccessible while in your Black Dwarf form. Deals a large amount of damage around the body of a defeated foe. {Quasar|Unleashes multiple pulses of gravimetric energy in the area around you, damaging any foes nearby. {Shadowstar; Arakhn; Requiem {[*] Gameplay taken from Zaku II [Melee] (Gundam Evolution) {{Faultline|https://static.wikia.nocookie.net/paragon/images/3/36/Jim_Temblor.jpg {Rooted|You are resistant to knockback effects when your feet are touching the ground. {Stone Mallet|Slow but heavy damaging attack that has slightly extended melee reach. {None|You have no ranged attacks. (Pressing M1 will use your melee attack.) {Crystal Armor|Summons a barrier of crystals in a line in front of you that block incoming attacks. The barrier has its own HP that regenerates when not in use. {Stalagmites|Sends a wave of stalagmites traveling forward, damaging any foes along the ground in a straight line. {Granite Armor|Encases you in thick granite and charges forward, pinning the first enemy you come into contact with and dragging them with you. The enemy is stunned while pinned and takes heavy damage if you collide with a wall or similar surface while pinning them. {Fault|Creates a shockwave on the ground in a cone in front of you. Enemies in the shockwave are knocked down and unable to act until they get back up. {Jim Temblor; Jane Temblor {[*] Gameplay taken from Reinhardt (Overwatch) {{Overdrive|https://static.wikia.nocookie.net/paragon/images/b/b0/Overdrive1.jpg {Physical Perfection|Once your passive regeneration starts, it isn't stopped by damage below a certain threshold. {Air Superiority|Light melee damage but prevents enemies from flying for a brief time. (Does not prevent leaping.) {Laser Beam Eyes|Hold the attack button to focus your laser vision, dealing constant damage to enemies in your reticle. This power has a slight deploy time but no need to recharge. Movement is slower while firing. {Focused Accuracy|Slightly increases the hitbox of your laser beam eyes and allows you to see enemies through walls or other obstructions for a few seconds after they've been in your line of sight. {Energy Torrent|Fires a wide wave of energy that deals heavy damage and knocks enemies away. {Afterburner|Quickly flies towards an enemy or ally in your crosshair, or in a straight line in any direction - even into the air. Flight distance is farther if targeting a person. {Overload|Overcharges your energy aura, reducing the amount of damage you take for a time and constantly damaging enemies around you. After a set time or enough damage has been absorbed, the aura explodes for a larger amount of damage to all enemies nearby. {Overdrive {[*] Gameplay loosely taken from D.va (Overwatch) and Sazabi (Gundam Evolution) {{Gravidian|https://static.wikia.nocookie.net/paragon/images/8/8f/Gravidian.jpg {Siphon Speed|Successful hits with your melee and ranged attacks briefly slow your foes and raise your max speed. {Body Blow|A simple melee strike. {Focused Burst|A damaging kinetic blast that hits in a cone in front of you. {Wormhole|Teleports an enemy to you and stuns them. This power has a moderate range and requires line of sight. {Smashing Blow|A heavier melee attack than your normal strike. Connecting this attack on a foe that is already stunned will lengthen the duration of their stun. {Transfusion|Creates a burst around a nearby foe that heals you and your teammates. {Gravity Distortion Field|Creates a space of intense gravity that holds enemies still for a few moments, leaving them vulnerable. {Gravidian {[*] Gameplay taken from Marasai [UC] (Gundam Evolution) {{Arbiter Sands|https://static.wikia.nocookie.net/paragon/images/7/76/Arbiter_Sands.jpg {Upgrade Robot|Pressing melee attack on your drone will instead apply upgrade points to it. Once enough points are applied, the drone will be converted a more powerful Arbiter drone. The upgrade is lost if the drone is destroyed or otherwise dismissed. {Bayonet|A melee attack that deals additional bleed damage over time. {Burst|A short burst from your Arachnos rifle. {Arachnos Drone|Summons an Arachnos drone to fight for you. The drown is slow-moving but sports its own health bar and attacks enemies that run into its line of sight. {Scorpion Shield|Grants armor to an ally or your drone on top of their existing health. {Repair Drone|Summons a repair drone that heals your Arachnos drone over time. The repair drone is fragile and easily destroyed. {Arbiter Sands;Arachnos Daos {Call Reinforcements|Summons a pair of Arachnobot blasters to fight for you for a few seconds. They will fire at nearby foes alongside your Arachnos drone. {{Mirror Spirit|https://static.wikia.nocookie.net/paragon/images/1/1e/Mirror_Spirit.jpg {Power Build Up|As you maintain your primary attack on an enemy, you start to deal increased damage. {Smashing Blow|A melee attack that lowers your foe's damage potential for a few seconds. {Power Bolt|Hold down to continuously fire bolts of energy. Your movement is slowed while doing so. {Mirror Trap|Places a mirror on a nearby surface that attacks enemies that come near it. You can have up to five such mirrors in place at a time. These mirrors can be destroyed and adding any additional mirrors above your limit will destroy the oldest mirror. {Explosive Blast|Fires a bolt of energy that bursts on impact, damaging all foes nearby. {Team Teleporter|Opens a teleport point at your current location. You and any allies coming back from the hospital can take the team transporter to be teleported directly to the marked location. {Mirror Spirit {[*] Gameplay taken from Symmetra (Overwatch) {{Dr. Psychotron|https://static.wikia.nocookie.net/paragon/images/b/b5/DrPsychotron.jpg {Recovery Aura|Increases the healing received by yourself and allies in your vacinity. {Mind Probe|A hard-hitting melee attack that has a chance to briefly disorient your foe. {Mesmerize|Deals consistent damage as you hold the attack button. Can put your enemy to sleep if they stand in it for too long. {Heal Other|Heals a targeted ally as long as you hold down the button. {Clear Mind|Frees an ally from any ongoing crowd control and debuff effects they are suffering from. {Telekinetic Thrust|Throws an enemy backwards with great force. You experience an amount of push back in the opposite direction. {Fortitude|Greatly boosts an ally's damage, resistance, and recharge rate for a time. {Dr. Psychotron {[*] Gameplay taken loosely from The Medic (Team Fortress 2). {{Stardusk|https://static.wikia.nocookie.net/paragon/images/5/54/Stardusk.jpg {Accelerate Metabolism|Increases the regeneration rate and movement speed of yourself and any nearby allies. {Contaminated Strike|A hard-hitting melee attack. {Neutrino Bolt|Low damage but fast fire rate (semi-automatic). {Radiant Aura|Heals a portion of damage for yourself and nearby allies. {Proton Volley|Hold to build up to five bolts and release to fire them all at once. {Radiation Infection|Anchors to a targeted foe as long as you retain line of sight, debuffing their damage potential as well as that of any of their nearby allies. {EM Pulse|Unleashes an electromagnetic wave that temporarily disables the powers of nearby enemies. {Stardusk {[*] Gameplay taken loosely from Lucio (Overwatch) and Gundam Unicorn (Gundam Evolution) {{Doc Buzzsaw|https://static.wikia.nocookie.net/paragon/images/5/50/Doc_Buzzsaw.jpg {Follow Up|Your Surgical Saw and Eviscerate attacks boost your own damage potential temporarily after successfully hitting. {Surgical Saw|A multi-hit melee attack that lowers the foe's damage resistance for a few seconds. {Injection|A ranged attack that deals damage to enemies but heals allies. {Poison Dart|A ranged attack that puts an enemy to sleep. {Poison Dart Blast|Fires a burst of darts that deal damage to enemies and heal allies. {Eviscerate|A heavy melee attack that can hit multiple foes in front of you. {Resucitate|Revives a nearby ally at full health. {Dox Buzzsaw {[*] Gameplay taken loosely from Ana (Overwatch) {{Electrixie|https://static.wikia.nocookie.net/paragon/images/9/93/Electrixie.jpg {Build Up|You can hold your alt attack button to build power for your primary attack. This will also zoom your view in. You can zoom back out without attacking by releasing the charge button. {Charged Brawl|A melee attack that can interrupt sustained power effects on hit. {Zapp|Moderate damage and range. Range and damage can be increased by charging first. {Lightning Reflexes|Allows you to leap a set distance forward, even up into the air. {Satic Field|Sets down a static charge that bursts when an opponent passes by, slowing their movement and damaging them slightly. The charge can be destroyed by attacks but will still detonate. {Charged Bolts|Fires multiple quick, damaging bolt of electricity. {Tactics|Increases the perception of you and your allies, allowing you to see opponents through walls for a time. {Electrixie {[*] Gameplay taken from Widowmaker (Overwatch) {{Flower Knight|https://static.wikia.nocookie.net/paragon/images/8/82/Flower_Knight01.Jpg {Eagle Eye|You are resistant to vision debuffs such as smokescreens and invisibility. {Kick|A basic melee attack that deals slight knockback. {Aimed Shot|Hold the attack button to pull your bowstring, building power, then release to fire the arrow in an arc. You can lower you bow by using another power or pressing M2.|{Fistful of Arrows Fires a fistful of arrows in rapid succession. {Explosive Arrow|An arrow that explodes on contact with an enemy or surface, dealing damage and knocking back all nearby foes. {Disruption Arrow|A sonic arrow that latches onto the surface or enemy that it collides with and projects a disruptive field that allows you to see foes through walls. {Rain of Arrows|Fires a salvo of arrows into the air that come down in a line in front of you, dealing extreme damage. {Flower Knight {[*] Gameplay taken from Hanzo (Overwatch) {{Night Widow Nocturne|https://static.wikia.nocookie.net/paragon/images/b/bf/NightWidowNocturne1.jpg {Arachnos Conditioning|You are resistant to movement-slowing effects. {Widow Claws|Close range, low damage, fast attack rate. {Dart Burst|Fires poison darts in 3-round bursts. {Mask Presence|Turns you invisible for a time. Attacking from stealth will end your cloaking early and incur an extra wind-up on attacks. You can end your stealth early by pressing this power again to avoid the penalty. Recharge: Moderate {Eviscerate|Performs a melee attack that deals extreme damage when striking your enemy from behind. Successfully connecting this attack will significantly speed up its own recharge time. Recharge: Slow {Poison Dart|Puts an enemy to sleep on contact. Attacking the sleeping enemy will wake them up. Recharge: Slow {Mind Link|Allows you and your allies to see enemies through walls and other obstructions for a time. {Night Widow Nocturne; Blood Widow; Fortunata; Night Widow Armor {[*] Gameplay inspired by The Spy (Team Fortress 2) {{Olivia Darque|https://static.wikia.nocookie.net/paragon/images/b/b2/OliviaDarque1.jpg {Dark Regeneration|Heals a portion of your health with the damage you deal. {Shadow Punch|A damaging melee attack that briefly obscures foes' vision. {Gloom|Deals a moderate amount of damage with each hit. {Life Drain|A strong melee attack that recovers some of your health. {Shadow Shunt|Teleports a set distance ahead. Able to cross gaps. Press primary attack to commit the teleport or press the skil again to cancel. {Shadow Cloak|Become immune to damage and immobilization for a time. You are unable to attack until the effect wears off. {Blackstar|Deals an extreme amount of negative damage in the area around you. {Olivia Darque; The Lady Grey {[*] Gameplay taken from Reaper (Overwatch) {{Fusionette|https://static.wikia.nocookie.net/paragon/images/6/68/FusionetteVanguard.jpg {Hover|You can reduce your aerial descent by holding the jump button while in the air. Your downward movement will be nearly nullified while retaining normal horizontal mobility. {Bone Smasher|A slow but hard-hitting melee attack. {Power Bolt|Fires energy bolts in a 3-round burst. {Power Burst|Fires a single, concentrated blast of energy. (Can also be activated with M2.) {Repulsion Bomb|Tosses a concentrated ball of energy that bursts on contact with an enemy or surface, knocking over all foes in its radius. {Fly|You can fly through the air for several seconds. You can use Power Bolt while flying, though with reduced movement speed, but using any other powers will end your flight early. You can also opt to end flight early by activating the power again while it is still active. {Power Crash|A diving attack that damages and stuns enemies you collide with. {[*] Gameplay taken from Asshimar (Gundam Evolution) {Fusionette; Vanguard; Fusion [*] Costumes: Nuclear 90 (default); Vanguard {{Maelstrom|https://static.wikia.nocookie.net/paragon/images/1/11/Maelstrom_CoH_Rogue_Trailer.jpg {Field Operative|You become translucent and your footsteps are silenced after multiple seconds of not attacking or being damaged. {Brawl|A standard melee attack. {Dual Pistols|Fires two semi-automatic pistols. {Suppressive Fire|Fires a special bullet that briefly stuns a foe. A successful headshot will cause a longer stun. {Empty Clips|Rapidly fires the remaining ammo in your pistols. {Combat Teleport|Quickly jumps ahead a few meters. Also instantly reloads your pistols. {Piercing Rounds|Slowly locks on to foes in your field of vision. Press the attack key to damage all foes that you have locked onto as long as they are still in line of sight. {Maelstrom {[*] Gameplay taken from McCree (Overwatch) {{Captain Castillo|https://static.wikia.nocookie.net/paragon/images/a/ac/CaptainCastillo1.jpg {Targeting Drone|Tags the most recent enemy that you hit with your primary attack. Additional hits will increase the tag's strength and duration. {Machete|Deals damage and reduces enemy damage resistance for a time. {Advanced Assault Rifle|Semi-automatic energy rifle. {Force Field Generator|Summons a force field generator that protects you and your allies from ranged attacks. The generator will follow you slowly and leave once its battery is depleted from a combination of time and absorbing damage. Recharge: Slow {Air Strafe|Calls in Sky Raider air support to fire on your tagged target and any enemies unfortunate enough to be too close to them, even without line of sight. Stronger tagging will call in strong support. Note that your foe can still evade this attack with proper timing. Recharge: Moderate {Flight Pack|Performs a dodge-dive backwards while firing your rifle. The trajectory of the dive can be changed by holding a direction key while activating this power. Recharge: Moderate {Proper Final Showdown|Bathes the area around you in flames that deal constant damage to foes standing in them. Be wary as the flames also damage you! {Captain Castillo; Colonel Duray (Primal); Colonel Duray (Praetorian) [*] Gameplay taken from Nu Gundam (Gundam Evolution) {{Protean|https://archive.paragonwiki.com/w/images//9/9c/ProteanCloningFacility.jpg {Energy Protection|You are resistant to stat debuffs. {Barrage|A quick one-two punch. {Power Blast|A three-round-burst of energy. {Whirling Hands|Strikes at all foes around you. {Energy Drain|Absorbs power from all foes around you, shaving time off of the cooldown for your other abilities (except this one). {Power Burst|Fires a concentrated burst of energy. {Dark Mirror|Temporarily become a clone of the enemy in your crosshair when this power is activated. You build ultimate faster in this state and gain their powers, including their ultimate if you are able to charge it before your transformation wears off. {Protean {[*] Gameplay taken from Echo (Overwatch)
{{Tsoo Tattoo Parlor |CP (AD) {{Independence Port |CP (AD) {{Gagarin Orbital Platform |CP (R) {{Warburg |CP (R) {{Terra Volta |KOTH {{Thorn Tree |KOTH {{Bloody Bay |KOTH (PR) {{Armstrong Lunar Facility |KOTR (MR) {{Destroyed Galaxy City |Payload {{The Abyss |Payload {{Skyway City |Payload (H) {{Mount Diable |Payload (H) {{Siren's Call |Destruction {{Prisoners of Eden |Destruction {{Recluse's Victory |Base Defense {{Sinclair Estate |Deathmatch {{Midnight Mansion |Deathmatch {{Labyrinth of Fog |Deathmatch (Team) {{Perez Park |Elimination {{Echo: Dark Astoria |Elimination