SHOTO
jack of all trades
mid-range
strong firebal
invincible reversal
strong anti-air
projectile invincible attack
good, honest buttons
decent walk speed & health pool
(Ryu, Mario)

GRAPPLER
close range
command grab
no ranged attack
low mobility, high health
(Zangief, Cerebella)

ZONER
long-range
powerful projectiles
"get off me" tools
projectile to bait anti-air
(Guile, Peacock)
long melee but slow and large hurt boxes
(Dhalsim)

RUSHDOWN
charges in, closes gap
low hp, bad footsies, low range
fast buttonts, lots of crossups
anti fireball
fast movement
strong up-close pressure
(Cammy, all Dragon Ball FighterZ characters)

PUPPET
control two characters with one controller
different movements per character
good offense, bad defense
normals/specials underwhelming on their own (need to work in tandem)
(Ms. Fortune, Rosalina & Luma)

STANCE
changes playstyle mid-combat
strong specialized tools but bad all-arounder
(Vega)

COMPOSITE
made of other characters' movesets
(Double, Kirby)

MIXUP
high-low mixups
crossups/unders
grabs/unblockables
(El Fuerte)

SETUP
places stuff around for later use
(Jack-O, Juri)