{{Lucario|Gameplay based on The Scout (Team Fortress 2).
{Aura Sphere|Launches a ball of energy that deals high damage up close but has dramatic fall off.
{Force Palm|Close-range strike that briefly paralyzes your opponent.
{Metal Sound|Non-damage-dealing move that reduces a target's defense, making them take more damage from all sources.
{Extreme Speed|Greatly increases your movement speed and causes non-melee attacks to miss you. Ends early if you attack.
{{Buizel|Gameplay taken from Soldier: 76 (Overwatch).
{Water Gun|Sprays the opponent with water.
{Icy Wind|Blasts the opponent with a gust of cold. Damages and knocks them back slightly.
{Swift Swim|Press to move faster; press again to stop. Ends automatically when using a move.
{Aqua Ring|Provides self healing for you and yourself for a few seconds.
{Wide Lens|Makes your moves autohit for several seconds and your water gun reloads nearly instantly.
{{Beedrill|Gameplay taken from Tracer (Overwatch).
{Pin Missile|Fires pins at the opponent rapidly.
{Agility|Rushes forward a short distance. Can store up to 3 charges.
{U-turn|Retreats backwards along the path that you traveled recently.
{Sludge Bomb|Drops a toxic bomb that explodes after a few seconds. Latches onto an opponent if it makes contact.
{{Dragapult|Gameplay taken from Pharah (Overwatch) and DOM Trooper (Gundam Evolution).
{Dragon Darts|Fires dragon darts that create a small blast on impact, dealing splash damage.
{Fly|Rise high into the air. Can slow your descent by holding jump.
{Confuse Ray|Confuses an opponent on contact, reversing their controls temporarily.
{Dragon Rush|Rush forward continuously, damaging and knocking back opponents that you come into contact with. You are protected from projectile damage from the front and your aerial descent is soft while active.
{{Pineco
|Gameplay taken from Junkrat (Overwatch).
|-
|* Shiny
* Forretress (normal, shiny)
* Ferroseed (normal, shiny)
* Ferrothorn (normal, shiny)
* Hisuian Voltorb (normal, shiny)
* Hisuian Electrode (normal, shiny)
{Seed Bomb|Lobs seed bombs that explode on collision with an opponent or after a few seconds.
{Spikes|Drops spikes on a spot that temporarily immobilize an opponent when stepped on.
{Stealth Rock|Leaves a stealth rock on a spot. Press alt-fire to burst it manually, cutting opponents with stone shards.
{Explosion|Rush around at high speed. Press the attack button to detonate, damaging all nearby opponents and returning you to the position where you started.
{{Magmortar|Gameplay taken from The Pyro (Team Fortress 2).
{Flame Body|Prevents afterburn damage.
{Flamethrower|Spews flames that deal damage over time. The opponent will also be burned, taking additional damage over time.
{Reflect|Rebounds non-hitscan projectiles in the direction you are targeting.
{Fire Blast|A powerful fire attack that deals direct damage and burns the foe for additional damage over time.
{Cross Chop|Melee attack with a high chance of landing a critical hit.
{Belly Drum|Increases your attack for a time at the cost of half of your current HP.
{{Glalie|Gameplay taken from Mei (Overwatch).
{Frost Breath|Spews cold air that damages foes over time and slows their movement.
{Ice Shard|Fires an ice shard that damages an opponent.
{Protect|Protect yourself for a few seconds while recovering HP. Ends after a few second and can be ended early manually.
{Block|Creates a barrier that prevents enemies from passing. Fades after a few seconds.
{Hail|Creates a hailstorm that slows enemies in the area.
{{Pikachu|Gameplay taken from Winston (Overwatch).
{Thunder Shock|Locks onto a nearby opponent and continuously shocks them as long as they stay in your field of view.
{Play Rough|Leap forward with high upward and forward movement. Deals minor damage to nearby enemies when you impact with a surface.
{Barrier|Places a stationary barrier at your location that absorbs incoming attacks and persists for several seconds or until its HP is depleted.
{Wild Charge|Enter a state where your basic attack is replaced with an electric swipe that deals damage and knocks opponents around.
{{Kleavor|Gameplay taken from Gundam Barbatos (Gundam Evolution).
|https://static.wikia.nocookie.net/pokemon/images/a/ab/Kleavor.png
{Stone Axe|Melee only. Slow attack rate but heavy damage and wide reach.
{Sheer Force|Hold to charge your stone axe; release to slam it down. Pokemon fainted in this way are returned to the Pokemon Center immediately.
{Acrobatics|Leaps high into the air.
{Pounce|Drop down on top of your opponents, dealing damage. Pokemon fainted by this move are returned to the Pokemon Center immediately.
{Fury Cutter|Changes your stance and locks your attack to a dashing slash that can be performed up to three times.
{{Greninja|Gameplay taken from Genji (Overwatch).
{Water Shuriken|Launches three water shuriken in rapid succession. Alt-fire launches them in a spread instead.
{Counter|Reflects attacks back at your opponents for a few seconds. (Can move but not attack or use skills while in this state.)
{Aerial Ace|A dashing slash. Cooldown ends early when you faint an opponent by any means.
{Night Slash|Temporarily replaces your basic attack with a slash that deals high damage.
{{Medicham|Gameplay taken from Susanowo (Gundam Evolution).
{Shell Bell|Heals HP when you defeat an opponent.
{Axe Kick|Strikes at opponents in melee range. Swings twice when Acupressure is active.
{Stored Power|Hold to store power and release when full to fire, traveling like a boomerang and potentially hitting opponents twice.
{Confusion|Sends a psychic wave towards the opponent that briefly confuses them, reversing their controls for a time.
{Acupressure|Increases your damage, movement speed, and makes both Axe Kick and Stored Power fire twice per attack.
{{Blastoise|Gameplay taken from Gundam Heavyarms (Gundam Evolution).
{Bubblebeam|Fires a constant volley of bubbles that damage opponents and slow their movement. Takes a moment to spin-up. Can use alt-fire to spin-up without firing.
{Icy Wind|Chills opponents in front of you, damaging them over a few seconds.
{Dig|Dives underground and resurfaces nearby.
{Surf|Splashes a large area in front of you for extreme damage.
{{Primeape|Gameplay taken from Zaku II [Melee] (Gundam Evolution).
{Thrash|Strikes at enemies in melee range and sends out a short-ranged wave of energy.
{Endure|Hold to reduce incoming damage.
{Vacuum Wave|A damaging wave that pierces opponents and guards.
{Anger Point|Enter a stance where you absorb incoming damage and build a rage meter based on the damage absorbed.
{Power Weight|Activate to consume your rage to heal yourself and boost your damage based on the amount of rage consumed.
{Outrage|Throws a tantrum in the area around you, damaging all opponents close by. Can move around while outraging.
{{Mr. Mime|Gameplay taken from Reinhardt (Overwatch).
{Mega Punch|Deals heavy damage at close range.
{Light Screen|Sets up a large barrier that protects you and your team. The barrier has its own HP that recovers when not in use.
{Zen Headbutt|Charges forward, pinning the first foe you come across and dragging them along. Damages them if you collide with a surface while they are pinned.
{Psywave|Sends out a wave of psychic energy that damages opponents as it passes through them.
{Trick Room|Creates a field in the area in front of you that briefly stuns opponents.
{{Dusknoir|Gameplay taken from D.va (Overwatch) without her mecha gimmick.
{Night Shade|Deals constant damage to opponents directly in front of you. Has sharp fall off.
{Will-o-Wisp|Launches a fiery sprite that bursts on collission with an opponent or surface, igniting all opponents nearby.
{Shadow Sneak|Travel along the ground and up walls quickly, damaging opponents as you pass through them.
{Haze|Creates a black fog that absorbs projectiles. Relies on a meter that regenerates when not in use.
{Petaya Berry|Increases your damage output and movement speed for a time.
{{Tangrowth|Gameplay taken from Roadhog (Overwatch).
{Bullet Seed|Sprays seeds in a cone in front of you. Alt-fire shoots the seeds as one large cluster.
{Vine Whip|Shoot your vine forward, grabbing an opponent it connects with and pulling them to you. They are briefly stunned when pulled.
{Regenerator|Heal some HP over a few seconds. You are unable to attack while healing.
{Leaf Storm|Sends a continuous volley of leaves, damaging opponents in a cone in front of you.
{{Tinkaton & Klang|Gameplay taken from Torbjorn (Overwatch).
{Fling|Tosses small junk at opponents to deal damage.
{Gigaton Hammer|A melee attack that can also be used to heal Klang/Klingklang.
{Baton Pass|Summons a Klang that can be evolved with your hammer into a Klingklang.
{Discharge|Targets the nearest enemy and deals consistent damage as long as they are within range and line-of-sight.
{Helping Hand|Grants armor-HP to Tinkaton and nearby allies.
{Shift Gear|Greatly increases Tinkaton's HP and damage as well as Klang/Klingklang's attack speed.
{{Exeggutor|Gameplay taken from Symmetra (Overwatch).
{Psybeam|Projects a beam of psychic energy that latches onto a nearby opponent and damages them as long as they remain nearby and in your field of view.
{Harvest|Allows you to summon a lone Exeggcute that stands guard at the spot it is summoned and uses a weaker version of your psybeam to attack opponents that pass by.
{Grassy Terrain|Creates a grassy terrain around you that grants overheal to nearby allies.
{Teleport|Creates a teleport point at your current location that allies can jump to from your team's base.
{{Audino|Gameplay taken from Mercy (Overwatch) on debut.
{Heal Pulse|Latches onto an ally and supplies them with constant healing. Alt-fire will supply a damage boost instead.
{Round|Deals low damage with a steady attack rate.
{After You|Quickly moves to a targeted ally in your line of sight.
{Wish|Resurrects a fainted ally. Requires charge build up with healing and damage. Can store up to three charges at a time.
{Audinite|Mega evolves into Mega Audino, boosting your healing pulse, increasing your damage resistance, and supplying your wish with charge passively.
{{Togekiss|Gameplay taken from Lucio (Overwatch) without the speed component.
{Hyper Voice|Deals damage. Alt-fire compresses the sound wave to shove foes.
{Morning Sun|Supplies constant healing to nearby allies.
{Calm Mind|Increases your passive healing and damage potential for a time.
{Heal Bell|Supplies yourself and all nearby allies with an extreme amount of overheal HP.
{{Chansey|Gameplay taken from Ana (Overwatch).
{Present|Damages opponents but heals allies.
{Life Dew|Heals all allies in a splash area, including yourself.
{Sweet Kiss|Blows a kiss that confuses an opponent, reversing their controls.
{Softboiled|Greatly increases an ally's damage potential, damage resistance, status resistance, and movement speed for a time on top of fully healing them.
{{Inteleon|Gameplay taken from Widowmaker (Overwatch).
{Snipe Shot|Sniper rifle. Alt-fire to scope. Charges up damage while scoped.
{Acrobatics|Leaps high into the air.
{Muddy Water|Leaves behind a pool of muddy water that snares and damages foes that walk into it.
{Dynamax Band|Allows you to see opponents through walls and increases your Snipe Shot's charge rage.
{{Decidueye|Gameplay taken from Hanzo (Overwatch).
{Leafage|Launches leaf arrows that travel in an arc.
{Defog|Clears an area, allowing you to see the silhouettes enemies that pass through it even if you do not have line of sight.
{Triple Arrow|The next few arrows launched by Leafage will be instant.
{Tailwind|Allows one jump in the air.
{Spirit Shackle|Launches ghost shackles forward that damage foes heavily.
{{Zoroark|Gameplay taken loosely from The Spy (Team Fortress 2).
{Shadow Ball|Slow but steady firing rate, fast travel speed, low deviation.
{Illusion|Turn invisible for a few seconds. Press again to manually end early.
{Substitute|Dashes in a set direction and leaves behind a lingering image of yourself. If you sustain damage during the dash, it will leave a body double and turn you invisible as if you used Illusion.
{Sucker Punch|Melee attack. Deals additional damage when striking an opponent's back.
{Devon Scope|Allows you and your team to see enemies through walls for a time, as well as other Zoroark using Illusion/Substitute.
{{Sandslash|Gameplay taken from McCree (Overwatch).
|https://static.wikia.nocookie.net/pokemon/images/7/78/028ASandslash.png
{Icicle Spear|Launches ice shards at your opponent. Alt-fire launches all of your remaining spears at once.
{Flash Cannon|Deals slight damage and stuns your opponent briefly.
{Snow Cloak|Rush forward, avoiding damage while moving. Also reloads your icicle spears.
{Blizzard|Locks onto opponents in your field of view and then unleashes a blizzard on them. Damage to each foe scales with the percent of lock-on.
{{UNKNOWN|Gameplay taken from Reaper (Overwatch).
{Flash Fire|Heals you as you deal damage with your fire attacks.
{Bitter Blade|Deals damage in close range.
{Phantom Force|Teleports a short distance. Can be used to cross gaps.
{Choice Scarf|Allows you to move a set distance nearly instantly. Can be used to cross gaps.
{Overheat|Deals extreme damage to enemies around you over a short period of time.
{{Aerodactyl|Gameplay taken from Asshimar (Gundam Evolution).
{Rock Blast|Launches rocks in 3-round burst.
{Sky Attack|Fly around for several seconds. You can use Rock Blast but flight ends early if you use Fire Blast or Iron Head.
{Fire Blast|Launches fire blast that bursts on impact, setting opponents ablaze.
{Iron Head|Dives forward. Damages enemies, drags them with you a set distance, and leaves them flinched.
{{Magnezone|Gameplay taken from Nu Gundam (Gundam Evolution).
{Magnetic Pull|Succesfull hits with your attacks will lock onto opponents. Only one opponent can be locked onto at a time; tagging a new opponent will release the old one.
{Sonic Boom|Basic attack good up to long range.
{Zap Cannon|Only useable on lock-on targets. Deals better damage based on the number of lock-ons you have.
{Volt Switch|A retreating strike that slides you backwards while attacking the enemy in front of you.
{Mirror Coat|Surrounds you with a barrier that deflects ranged attacks. The barrier is big enough for allies to hide inside.
{{Smeargle|Gameplay taken from Echo (Overwatch).
{Tri Attack|Fires in 3-round burst.
{Syrup Bomb|Tosses a sticky bomb that explodes, damaging opponents and slowing their movement.
{Balloon|Glides through the air softly.
{Hyper Beam|Deals significant damage in a thin funnel in front of you.
{Transform|Transforms into a targeted opponent, gaining all of their abilities.