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FIGHTER ABILITIES
Auto-facing 1-on-1 facing always turns to face the last opponent (except when running away or in the air); allows backstepping
Crawl crawling can move while crouching
Glide gliding holding jump while in the air allows the character to glide
Hydrophobia hydrophobia character takes damage while submerged in water
Item Durability durability some moves have limited-use items that become unusable until they recover over time or when KOed
Lenient Dodge dodge-leniency has extra frames during dodge where character takes half damage and no knockback
Multiple Jumps multiple double jumps can air jump 2-5 times
Passive Armor passive armor doesn't flinch when hit with attacks under a specific knockback threshold
Passive Shield passive shield character's shield auto-blocks any reflectable projectiles when standing, walking, or crouching (can't block while holding an item)
Slow Double Jump delayed double jump double jump has a delayed start and rises slowly but constantly in a curve
Wall Cling wall cling can cling to walls for an extended period
Wall Jump wall jump can jump off of walls
List these remaining abilities as part of the attacks themselves.
Aerial Smash Attacks smash-inputted aerial attacks can input aerials like a smash attack for stronger effects
Chain Grab grab aerial (chain grab) has a ranged grab; can use grab mid-air to latch onto ledges or deal damage
Command Moves command-input moves allows fighting game inputs to be used for stronger specials
Held Moves tapped and held attacks moves have different properties when tapped versus when held
Taunt Attack taunt attack has a taunt with a hitbox that can cause damage; cannot be cancelled like a regular taunt
Transformation mid-battle transformation character can transform and change their move set
CATEGORY PRIMARY ONLY SUPPORT ONLY SHARED
UNIQUE
  • [None]
  • Can be Enhanced at Lv. 99
  • Improved Escape
  • Irreversible Controls
  • Slow Super Armor
  • Additional Midair Jump
  • Easier Dodging
  • Impact Run
  • Stamina ↑
  • Super Armor
  • MULTI STAT
  • Team Power ↑
  • Armor Knight
  • Critical-Health Stats ↑↑
  • Poison Power ↑
  • Stats ↑ after Eating



  • Weapon Attack & Move Speed ↑↑

  • Critical-Health Stats ↑
  • Energy Shot Attack/Resistance ↑
  • Stats ↑↑ after Eating
  • Trade-Off Ability ↑
  • Trade-Off Attacks ↑
  • Undamaged Attack & Speed ↑
  • Weapon Attack & Move Speed ↑
  • ATTACK
  • Fire Attack ↑
  • Fist & Foot Attack ↑
  • Sword Attack ↑
  • Water Attack ↑
  • Air Attack ↑
  • Aura Attack ↑
  • Energy-Shot Attack ↑
  • Undamaged Attack ↑
  • Water & Ice Attack ↑
  • Critical-Health Attack ↑
  • Dash Attack ↑
  • Electric Attack ↑
  • Fire & Explosion Attack ↑
  • Fist Attack ↑
  • Foot Attack ↑
  • Magic Attack ↑
  • Physical Attack ↑
  • PSI Attack ↑
  • Shooting Attack ↑
  • Weapon Attack ↑

  • Shield Damage ↑
  • Strong Throw
  • Bane of Light
  • Bane of Darkness
  • -
  • Assist Killer
  • Giant Killer
  • Metal Killer
  • -
  • -
  • Critical Hit ↑
  • Critical Hit ↑↑
  • -
  • Special-Move Power ↑
  • Neutral Special ↑
  • Side Special ↑
  • Up Special ↑
  • Down Special ↑
  • -
  • -
  • Final Smash ↑

  • Double Final Smash
  • Critical Fast Final Smash


  • Chance of Double Final Smash
  • Fast Final Smash Meter
  • Jam FS Charge

  • Hyper Smash Attacks
  • Toss & Meteor
  • Unflinching Charged Smashes
  • DEFENSE
  • Air Defense ↑
  • Critical-Health Defense ↑
  • Trade-Off Defense ↑

  • Critical Immunity
  • Invincibility after Eating
  • Poison Damage Reduced
  • First-Strike Advantage
  • Electric Weakness
  • Fire Weakness
  • Water Weakness
  • Aura Resist ↑
  • Electric Resist ↑
  • Energy-Shot Resist ↑
  • Magic Resist ↑
  • PSI Resist ↑
  • Weapon Resist ↑

  • Bury Immunity
  • Falling Immunity
  • Poison Immunity
  • Slumber Immunity
  • Fire/Explosion Resist ↑
  • Water/Freezing Resist ↑
  • -
  • Shield Durability ↑
  • Easier Perfect Shield
  • Perfect-Shield Reflect
  • HEALING
  • Initial Damage 30%


  • Lifesteal
  • Autoheal, Great Autoheal
  • KOs Heal Damage
  • Poison Heals


  • -
  • Critical-Health Healing ↑↑
  • Critical Healing & Metal
  • Critical-Health Healing ↑
  • MOVEMENT
  • Speed ↑
  • Speed ↓
  • Weight ↑, ↑ (x2)
  • Weight ↓
  • Braking Ability ↑
  • Trade-Off Speed ↑
  • Undamaged Speed ↑
  • Move Speed ↑
  • Running Start
  • Jump ↓


  • Instadrop
  • Landing Lag ↓
  • Jump ↑

  • Floaty Jumps
  • Lightweight
  • Lava-Floor Resist
  • Strong-Wind Resist

  • Fog Immunity
  • Gravity Change Immunity
  • Ice-Floor Immunity
  • Lava-Floor Immunity
  • Screen-Flip Immunity
  • Sticky-Floor Immunity
  • Strong-Wind Immunity
  • Swimmer
  • Zap-Floor Immunity
  • ITEMS
  • Item Throw ↑


  • Hammer Duration ↑
  • Thrown Items ↑
  • Battering Items ↑
  • Shooting Items ↑

  • Transformation Duration ↑
  • Metal and Giant
  • Banana Gun Equipped
  • Beam Sword Equipped
  • Baseball Equipped
  • Black Hole Equipped
  • Bob-omb Equipped
  • Bomber Equipped
  • Boomerang Equipped
  • Death's Scythe Equipped
  • Drill Equipped
  • Fairy Bottle Equipped
  • Fire Bar Equipped
  • Fire Flower Equipped
  • Freezie Equipped
  • Green Shell Equipped
  • Hothead Quipped
  • Killing Edge Equipped
  • Lip's Stick Equipped
  • Mouthful of Curry ↑↑
  • Mr. Saturn Equipped
  • Ore Club Equipped
  • Rage Blaster Equipped
  • Ramblin' Evil Mushroom Equipped
  • Ray Gun Equipped
  • Rocket Belt Equipped
  • Screw Attack Equipped
  • Staff Equipped
  • Star Rod Equipped
  • Steel Diver Equipped
  • Super Launch Star Equipped
  • Super Leaf
  • Super Scope
  • Unira Equipped

  • Critical Super Giant
  • Back Shield Equipped
  • Franklin Badge Equipped
  • Giant
  • Made of Metal













  • Mouthful of Curry
  • -
  • Item Autograb
  • Item Gravitation